Definitely keeping an eye on this mod as it's updated; great work! I love fishing in this game and have been hoping for this feature.
Whenever i try to put a fish in its emplacement, my game freeze (tried it with : http://stardewvalleywiki.com/Pufferfish and http://stardewvalleywiki.com/Super_Cucumber both gold star), and when i look into the console i've found this : http://imgur.com/qWEh5sP (The only thing i could identify with my skills in programming is that i'm NOT the user "Barone_") BTW i'm using this mod with many others EDIT : ah and one suggestion, even if i couldn't correctly test the mod for now, don't you think add BAIT as feed for fishes would be a good idea ? keep plant seeds and add bait to it
This has to be one of the best mods for this game so far. Not using it currently though just going to wait until it's stable.
Ok so I put the fish into the pond and the seeds and so far everything works but theyve been in there for 2 seasons and haven't reproduced in any way And I can't take them out either so I've got around fifty fish stuck in there
... okay, so first, whenever I put in a fish, my game would freeze. I find that I have to start treasure hunting, look at the collections, then upgrade to level 2 before it would let me put in fish. So it was looking good. I put in 50 gold star catfish and 12 gold star stonefish... Gave them seeds... When I looked the next day, the pond was empty, and it had gone back to level 0. I was devastated... The only other mod I have is TimeSpeed. I think I should wait for a stable release before trying again. =/ But this is seriously a very awesome mod! You have my thanks!
Mod fish culture system loaded without error at first with this method but : 1. when i try to put in sea cucumber (fresh caught/not and with/without star), sea cucumber recognized as error item. For the other fish and seeds no prob 2. after save at the end of the day i re-run the game (close n open the game again n load save data). Fish culture system mod reset it's progress and sea cucumber from before in my backpack disappear. SDV Ver. 1.06 - SMAPI 0.39.5 alpha
Not loading with SMAPI 0.39.6 Alpha? Edit: I got it working, didn't realise I had to manually create a manifest.json file for it. Great mod! Looking forward to future updates!
i press [z] while i am facing down beside the pool.. but nothing happen.. maybe it is because i have changed my game language into chinese? thanks and really love this mod hope i can figure out how to make the mod works for me
hey would you be willing to post or PM me your manifest that is working? I tried creating one with the template and I get an error and the mod won't work Thanks!!
Ill try this out later on a new save. Ill edit and say how it went. This seems like a great mod. I cant waitt to see where itll go. Edit: One thing I have noticed and I am confused on... Why is there no manifest.json with this mod?? Just something ive noticed considering everyother mod seems to come with one.
For people who have difficulty, create a "FishCulture" folder into your Mods folder. Open Notepad or another text editor, put these lines: Code: { "Name": "Fish Culture", "Authour": "KuroBear", "Version": { "MajorVersion": 1, "MinorVersion": 0, "PatchVersion": 0, "Build": "" }, "Description": "You can culture fish.", "UniqueID": "FishCulture", "PerSaveConfigs": false, "EntryDll": "FishCulture.dll" } Save as manifest.json in the directory created before. Thanks for this mod, seems really nice Edit: Will you continue to work on the mod ? A lot of bugs with the latest SMAPI. Code: [12:40:22.895 ] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à FishCulture.Menus.CulturePage.AquariumTab.CountAmount(Int32 index, Fish fish) à FishCulture.Menus.CulturePage.AquariumTab.CountAppend(Int32 index, Int32 count, Fish fish) à FishCulture.Menus.CulturePage.AquariumTab.CountAppendQ(Int32 quality, Int32 count, Fish fish) à FishCulture.Menus.CulturePage.receiveLeftClick_Overview(Int32 x, Int32 y, Boolean playSound) à FishCulture.Menus.CulturePage.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) à FishCulture.Menus.FishCultureMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) à StardewValley.Game1.updateActiveMenu(GameTime gameTime) à StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) Uninstalled for now but looking forward to see more.