Then do you mind explaining what the error is? Did I break something? It showed up one day and I'm not sure if it's effecting anything (as I have no idea what I'm doing).
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Squashing a bug Read the rest of this update entry...
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Squashing another bug Read the rest of this update entry...
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Squashing more bugs! Read the rest of this update entry...
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Squashing yet more bugs! Read the rest of this update entry...
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Squashing yet another bug Read the rest of this update entry...
I have no idea what I've done. The updates today both fixed my game crashing issue but now the cellar mod does not load at all. Do I need to just keep using an older version of ALL for now?
Is there something I have to update in the manifest.json for Tego's stardew expansion to work with this? It's still set on v 1.1 of ALL and when the conversion to 1.2 starts it messes up somewhere: [10:41:13 TRACE Advanced Location Loader] Attempting to load manifest version `1.1.0` at: ....\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\TegosStardewExpansion\manifest.json [10:41:13 DEBUG Advanced Location Loader] Converting legacy 1.1 manifest to new 1.2 format... [10:41:13 TRACE SMAPI] Advanced Location Loader used the Config class, which is deprecated since SMAPI 1.0. This will break in a future version of SMAPI. [10:41:13 TRACE Advanced Location Loader] Converting the `about` section [10:41:13 TRACE Advanced Location Loader] Converting the `locations` section [10:41:13 TRACE Advanced Location Loader] Converting the `overrides` section [10:41:13 TRACE Advanced Location Loader] Converting the `tilesheets` section [10:41:13 TRACE Advanced Location Loader] Converting the `tiles` section [10:41:13 TRACE Advanced Location Loader] Converting the `properties` section [10:41:13 TRACE Advanced Location Loader] Converting the `warps` section [10:41:13 TRACE Advanced Location Loader] Converting the `conditions` section [10:41:13 TRACE Advanced Location Loader] Converting the `minecarts` section [10:41:13 TRACE Advanced Location Loader] Converting the `shops` section [10:41:13 ERROR SMAPI] Advanced Location Loader requested an immediate game shutdown: A unexpected error occured while loading location mod manifests Object reference not set to an instance of an object. at Entoarox.AdvancedLocationLoader.Loaders.Loader1_1.Load(String filepath) at Entoarox.AdvancedLocationLoader.Events.GameEvents_LoadContent(Object s, EventArgs e) Just from eyeballing the difference between the manifest for the cellar mod and this one there are different names for each key (which I assume the converter can handle) and instead of null for empty sections there's just an empty array. Any guidance would be appreciated, thanks!
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Major bug squashing! Read the rest of this update entry...
downgrade to the highest 1.2 version that doesnt need SMAPI 1.0+, and see if that works, the old config mechanic in SMAPI has some weirdness going on since @Pathoschild deprecated it...
I updated ALL, the framework and the mods that ran on ALL but I'm still getting this error. When I take the locations folder out it lets the game start up though. Not sure what's wrong. [18:13:51 ERROR SMAPI] Advanced Location Loader requested an immediate game shutdown: A unexpected error occured while loading location mod manifests Object reference not set to an instance of an object. at Entoarox.AdvancedLocationLoader.Loaders.Loader1_1.Load(String filepath) at Entoarox.AdvancedLocationLoader.Events.GameEvents_LoadContent(Object s, EventArgs e)
Ah, my apologies! I read several pages for a while but none of them seemed like the same error. Thanks for the help though, I got it fixed. ^^
Running on a Mac, everything patched and up to date, and ALL is still giving me "missing tilesheet" errors. This is without any ALL-dependent mods installed. *hands you a super bug squishing mallet of doom*
Ah, this is a issue with CA's code and how it works on MAC's >_< I will need to look into working around that one... Edit: I am afraid that there is no easy way for me to work around this problem... CA did some weird things on OSX and that really REALLY messes cross-platform compatible code up..... >_<