i really love this mod, thanks for all the work! do you know if it's possible to add new blueprints (for craftables) to the shops? i tried to figure it out myself, but i'm not too mod-savvy
I am afraid that functionality is not available, as blueprints have a extra "flag" that defines them as such.
Entoarox updated Shop Expander with a new update entry: Update to SMAPI 1.9 Read the rest of this update entry...
Shop Expander doesn't seem to pick up ObjectInformation.xnb files that are in XNBLoader's ModContent folder (found this out when it was unable to load EvenMoreCrops unofficial continuation seeds into Pierre's shop, claiming they had no value. Overwriting the original objectinformation file with the modded one worked, so it's not the EMC file being dodgy. Tested with a modded objectinformation that didn't mess with the shop, and found that overwrite worked just fine (though it left the EMC seeds showing as "error item" in Pierre's store)) Edit: Poop. Thought I'd figured a way around it, but nope. My thinking is that the issue is because ShopExpander loads before XNBLoader does its thing. Tried renaming the XnbLoader folder to !XnbLoader (it still comes after the framework!) to make it load before ShopExpander, but with no success.
Ah, I am afraid that shop expander does its loading rather early, I will have to switch loading down in its priority to make XnbLoader work...
Or move XNBLoader's loading priority up (actually, that seems the more useful option so that other mods with .xnb dependencies work properly too)
Changing that is rather difficult, but, as SMAPI is planned (soon-ish) to have its own content system, and that will allow XnbLoader to replace files a lot earlier, so it will eventually happen, but not while EntoFramework has to handle the content system.
Entoarox updated Shop Expander with a new update entry: Bugfix & New shop Read the rest of this update entry...
@HopeWasHere I'd try "Krobus" and "Dwarf" as owners, and the hat seller should be "HatMouse" looking at part of the code.
Fiery is correct yes, although due to how CA programmed the dwarf, you might need to use `DwarfKing` as the owner name....
If you open a shop menu for someone, then close the game, you can read in the log what shop SE thinks you opened, or if the shop is unsupported, it tells you that. (And if its a vanilla non-festival shop, give me a ping to add support for it)
how to add item name in config? example at JAC'd Greenhouse Extended Code: { "Id": 472, "Price": 10 }, //Parsnip Seeds {
The released versions of this mod aren't compatible with SMAPI 1.15.2+. Here's an unofficial update until Entoarox can release it officially. This update also fixes deprecation warnings and compatibility with many other mods.
Entoarox updated Shop Expander with a new update entry: Patch for compatibility with newest SMAPI Read the rest of this update entry...
I like this mod. When I made my custom Npc, I use ALL to add custom shop. But I found I can only add items(objects)to my shop. Is it possible to add any weapons to the shop(by using ALL or this mod)?