Many video games (as well books, movies, and other media) feature spaceship AIs which are core to the story immersion. Here are some immediately recognized examples: All of the above AIs constituted a fundamental part of the story they were part of. As well, topics such as this one show the problem of not having a dedicated NPC guide character - it can leave new players without direction. Sure, you can add visual popups telling players what to do, but they would be that much more immersive if told by an in-game NPC rather than float "in thin air", which feels like "out of game" in comparison. Imagine that, instead of some abstract popups, you are greeted by a friendly and personal AI, which guides you step by step through what you need to do to get started. AIs would have a personality based on the ship it comes from (which would also match the player race, since your starting ship is exclusively based on your starting race). Their reply text would be based on that personality: Glitch: Hylotl: Beyond being your guide, your ship's AI can be your companion and virtual assistant. It could manage your active quest list, navigational markers, telemetry. It could even offer ideas on where you should go next based on your needs, or give you warnings to avoid dangerous actions: Finally, your AI can be your friend! And unlike other NPC friends you could meet on planets, your AI would be the only NPC which actually stays with you the whole game as you move from planet to planet. Especially in single-player games where you have no other real people to interact with, I wouldn't be surprised if players formed a close friendship bond with their Ship's AI. Well... At least for some AI types Feedback and improvement suggestions welcome!