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Science [Deleted]

Discussion in 'Outdated Mods' started by I Said No, Jan 17, 2015.

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  1. Taiine

    Taiine Pangalactic Porcupine

    I'm running into a crash that seems to be linked to your mod when doing one of the default missions. Currently using your mod in with the Modpack:
    http://community.playstarbound.com/resources/s3r1ous-mods.1358/
    I'm unaware if the error is pack related or just to your mod. The error seems to point to your mod for some of it so I'm posting this is both threads:

    Running into a crash with this modpack when I do the Floren party mission.I get it after the drop and running a little to the right, right after you get past the first small water puddle (not the big one you fall into) then just hard craft. Everything in the modpack loads fine and has worked thus far (fairly far into the progression atm) it's only crashed thus far on this mission.



    Code:
    [17:35:40.388] Error: Exception caught loading asset: /objects/scienceoutpost/medbaybed.object, (AssetException) Could not read variant asset /objects/scienceoutpost/medbaybed.object
      StarException::StarException(string, exception)
      AssetException::AssetException(string, exception)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadJson(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::json(String)
      ObjectDatabase::ObjectDatabase()
      Root::objectDatabase()
      _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<ObjectDatabase> (Root::*)()> (Root*)> > >::(_Any_data)
      _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (JsonParsingException) Cannot parse json file: /objects/scienceoutpost/medbaybed.object
      StarException::StarException(string, exception)
      Assets::readJson(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadJson(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::json(String)
      ObjectDatabase::ObjectDatabase()
      Root::objectDatabase()
      _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<ObjectDatabase> (Root::*)()> (Root*)> > >::(_Any_data)
      _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (JsonParsingException) Error parsing json: expected JSON object or array at top level at 1:1
      JsonParsingException::JsonParsingException(string)
      Json inputUtf8Json<char*>(char*, char*, bool)
      Assets::readJson(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadJson(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::json(String)
      ObjectDatabase::ObjectDatabase()
      Root::objectDatabase()
      _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<ObjectDatabase> (Root::*)()> (Root*)> > >::(_Any_data)
      _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    [17:35:40.388] Info: Renderer initialized
    [17:35:40.513] Error: Error loading object file /objects/scienceoutpost/medbaybed.object: (AssetException) Error loading asset /objects/scienceoutpost/medbaybed.object
      AssetException::AssetException(string)
      Assets::getAsset(Assets::AssetId)
      Assets::json(String)
      ObjectDatabase::ObjectDatabase()
      Root::objectDatabase()
      _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<ObjectDatabase> (Root::*)()> (Root*)> > >::(_Any_data)
      _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    [17:35:40.513] Info: Done loading FunctionDatabase
    [17:35:40.513] Info: Done loading DamageDatabase
    [17:35:40.513] Info: Done loading SpeciesDatabase
    [17:35:40.513] Info: Loading ImageMetadataDatabase
    [17:35:40.514] Info: Loading VersioningDatabase
    [17:35:40.514] Info: Loading QuestTemplateDatabase
    [17:35:40.514] Info: Done loading ImageMetadataDatabase
    [17:35:40.514] Info: Loading AiDatabase
    [17:35:40.515] Info: Done loading VersioningDatabase
    [17:35:40.519] Info: Loading TechDatabase
    [17:35:40.533] Info: Done loading TechDatabase
    [17:35:40.533] Info: Loading CodexDatabase
    [17:35:40.569] Info: Done loading AiDatabase
    [17:35:40.582] Info: Done loading TreasureDatabase
    [17:35:40.646] Info: Done loading QuestTemplateDatabase
    [17:35:40.652] Info: Done loading CodexDatabase
    [17:35:40.928] Info: Done loading ObjectDatabase
    [17:35:40.928] Info: Done loading EntityFactory
    [17:35:43.768] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [17:35:50.620] Error: Could not load /items/materials/sewerpipehorizontal.png asset, using placeholder default.
    (AssetException) No such asset '/items/materials/sewerpipehorizontal.png'
    [17:35:52.572] Info: Done loading DungeonDefinitions
    [17:35:53.199] Info: Done loading ItemDatabase
    [17:35:53.200] Info: Done fully loading Star::Root
    [17:35:53.208] Info: Renderer destroyed
    [17:35:55.080] Info: Creating default Star::Configuration
    [17:35:55.080] Info: Creating default Star::Configuration
    [17:35:55.109] Info: Renderer initialized
    [17:36:25.040] Info: Renderer destroyed
    [17:36:25.164] Info: UniverseClient: Joined server as client 8
    [17:36:25.210] Info: Creating default Star::Configuration
    [17:36:25.210] Info: Creating default Star::Configuration
    [17:36:25.259] Info: Renderer initialized
    [17:36:26.852] Error: Exception caught in client main-loop: (EofException) Failed to read full buffer in readFull, eof reached.
      StarException::StarException(char*)
      IODevice::readFull(char*, unsigned int)
      DataStream::readVlqI()
      NetStepStates::readField(unsigned int, DataStream, double)
      NetStepStates::readFullFrom(DataStream, unsigned int, double)
      NetStepStates::readFull(ByteArray, double)
      Monster::Monster(MonsterVariant, ByteArray)
      MonsterDatabase::netLoadMonster(ByteArray)
      EntityFactory::netLoadEntity(EntityType, ByteArray)
      WorldClient::handleIncomingPackets(List<shared_ptr<Packet>, deque<shared_ptr<Packet>, allocator<shared_ptr<Packet> > > >)
      UniverseClient::handlePackets(List<shared_ptr<Packet>, deque<shared_ptr<Packet>, allocator<shared_ptr<Packet> > > >)
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [17:36:26.876] Info: UniverseClient: Client disconnecting...
    [17:36:26.905] Info: Client received world stop packet, leaving: Removed
    [17:36:27.184] Info: Renderer destroyed
    [17:36:27.184] Info: Application quitting!
    [17:36:27.184] Info: Client shutdown gracefully
    [17:36:27.300] Info: Shutting down Star::Root
     
  2. Envior

    Envior Space Spelunker

    there seems to be a little problem with your mod; it removes some of the recipes from the portablepixelprinter;
    on reddit 'r'starbound'comments'3i54c9'portable_pixel_printer_on_spirited_giraffe'cudl79i
     
  3. Discohydra

    Discohydra Phantasmal Quasar

    ISN, I wouldn't mind seeing this brought to Pleased Giraffe, seeing as Starfoundry is absolutely kill, and there's no other power managment sciencey building mod up to date (except for FU, and I have it, but I don't like that its components don't have a power requirement system.)

    EDIT: Please. I need my explosives and magic dirt sifting.
     
  4. Guppy80

    Guppy80 Space Spelunker

    Is there a possibility of an update here soon, my character save won't load in Pleased Giraffe without this mod.
     
  5. Silverforte

    Silverforte Spaceman Spiff

    Would love to give this a shot, please update soon!
     
  6. Luthor614

    Luthor614 Cosmic Narwhal

    Can't wait for update on this one! Just for the power usage component alone :)
     
  7. haha26

    haha26 Intergalactic Tourist

    Hello, for some reason, everytime i try to run Starbound with your mod installed it says:

    "Fatal Exception caught: (StarException) An error occurred during
    loading (ItemException) Could not create blueprint item from recipe
    Caused by:(ItemException) No such item 'shuriken'"

    I have gone to some lengths to remedy this, even replacing the normal shuriken item with a custom made file and renaming the blueprint or deleting it entirely in the player config patch, as far as I can see, there aren't any mentions of the item 'shuriken' outside of the blueprint and the default file I replaced, and I can't seem to get it to run by any means. Any suggestions for a fix?
     
  8. VasVadum

    VasVadum Cosmic Narwhal

    Same issue as Haha26.


    [01:44:29.894] Info: Done loading TerrainDatabase in 0.0139999 seconds
    [01:44:29.894] Error: Exception raised during Root finishLoad: (ItemException) Could not create blueprint item from recipe
    [0] 140237373
    --Skippafewlines--
    [21] 14024b7fd
    [22] 76ed59cd BaseThreadInitThunk
    [23] 7700b981 RtlUserThreadStart
    Caused by: (ItemException) No such item 'shuriken'
    [0] 140237373
    --Skippafewlines--
    [16] 14024b7fd
    [17] 76ed59cd BaseThreadInitThunk
    [18] 7700b981 RtlUserThreadStart
    [01:44:29.910] Info: Renderer destroyed
    [01:44:29.978] Info: Shutting down Star::Root
    [01:44:30.061] Error: Fatal Exception caught: (StarException) An error occurred during loading: (ItemException) Could not create blueprint item from recipe
    Caused by: (ItemException) No such item 'shuriken'
     
  9. Zlyvr

    Zlyvr Phantasmal Quasar

    shuriken.recipe and shuriken_2.recipe - replaced line
    "output" : { "item" : "shuriken", "count" : 10 },
    with
    "output" : { "item" : "throwingblock", "count" : 10 },

    After crushing on "completion conditions" deleted "quests" folder.
    No more crushing, but some npc in outpost missing.
    Deleted folders "npcs" and "dungeons" and everything seems to be working.
     
  10. Erazil

    Erazil Subatomic Cosmonaut

    Thanks Zlyvr for this infos :)
    I watched a bit to see if we could easily solve the crash problem at startup without deleted files.
    Modified files :
    isn_science\items\throwables\stock_throwable_recipes\shuriken.recipe
    isn_science\items\throwables\stock_throwable_recipes\shuriken_2.recipe
    *shuriken no longer exists is replaced by "throwingknife" for increased damage compared to the object used to make

    isn_science\npcs\outpost\isn_techvendor.npctype
    isn_science\quests\outpost\isn_techvendor.questtemplate
    *syntactic code change (I understand nothing :D I just took a NPC / Quest original Starbound files as an example ;) )

    isn_science\dungeons\other\outpost\outpoststatic-objects.png
    as for the code I took the original file Starbound to add the location of the pop quest NPC (there it is no more rigid next to the Infinity Express but it moves in the Outpost)

    WARNING !!
    i am not dev !
    I do not tested this mod, my modification only avoids the starting crash.
    it take to craft some of which are already no longer in the game (uranium) I is not change the recipes that use.

    PS : ONLY edited files in my .zip
    PSS : My english is very bad , i hope so you understand and sorry for your eyes :)
     

    Attached Files:

    Zlyvr likes this.
  11. Erazil

    Erazil Subatomic Cosmonaut

    i looking a little bit for ore missing
    i fund a nice mod : Radioactive Metals 1.4 (PG) (here)
    add missing ore to Outpost Ore Vendor :
    uranium ore and bar ( after kelp quest )
    solarium ore and star ( after heat suit quest )

    for sulphur is little more complicate ;)
    personally i unpack the mod Radioactive Metals 1.4 (PG) for editing :
    RadioactiveMetals - PG - 1.4\npcs\merchantpools.config.patch
    but i think can works if you make your mod and create the file (mymodname\npcs\merchantpools.config.patch)
    Code:
    { "op": "add", "path": "/oremerchant/0/1/-",
       "value": { "item" : { "name" : "sulphur" }, "conditions" : [ { "type" : "prerequisite", "quest" : "outpostMission1.gearup" } ] }
    }
    
    Warning ! : if you add this code in existing file don't forget the comma ;)

    create sulphur.item.patch file in :
    RadioactiveMetals - PG - 1.4\items\generic\crafting ( or in mymodname\items\generic\crafting\ )
    with
    Code:
    [
       {
         "op" : "replace",
         "path" : "/price",
         "value" : 5
       }
    ]
    
    for set the price of sulphur at ore merchant ( the real price is the price set in code x2 )

    ps I really hope I Said No will come back to continue the update of this GREAT mod
     
    Last edited: Oct 4, 2015
  12. Zlyvr

    Zlyvr Phantasmal Quasar

    I have mod Moar Ore
    So I can once again dig out uranium and solarium :)

    You can get sulphur with Sifting Device
     
  13. Erazil

    Erazil Subatomic Cosmonaut

    i don't have test all the mod ;) , thanks you for this info Zlyvr :)
     
  14. pcwasomeness2

    pcwasomeness2 Space Spelunker

    I dont care what you said but does it work with FU
     
  15. I Said No

    I Said No Cosmic Narwhal

    This mod has been removed and is no longer available for download.
     
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