Platonymous updated [SAMPI] Custom Farming with a new update entry: 0.5.1 Read the rest of this update entry...
Platonymous updated [SAMPI] Custom Farming with a new update entry: 0.5.2 Crafting Menu Read the rest of this update entry...
i have a big problem, no crash but i think its your mod? [116:23 ERROR SMAPI] A mod failed handling the MenuEvents.MenuChanged event: System.MissingMethodException: Method not found: 'StardewValley.Menus.IClickableMenu StardewValley.Game1.get_activeClickableMenu()'. at CustomFarming.customFarmingMod.MenuEvents_MenuChanged(Object sender, EventArgsClickableMenuChanged e) at StardewModdingAPI.Framework.InternalExtensions.SafelyRaiseGenericEvent[TEventArgs](IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, TEventArgs args) in \source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:line 57 im not sure but hope you can help
I reworked the dryer and vinegar jar but gave them a seperate release: http://www.nexusmods.com/stardewvalley/mods/1037?
Platonymous updated [SAMPI] Custom Farming with a new update entry: 0.5.3 Read the rest of this update entry...
I would love to see more machines for your mod. I think butter churn, yogurt maker, a cider maker, and a way to make rice would be very cool to have. Do you think you are up to the challenge?
Platonymous updated [SAMPI] Custom Farming with a new update entry: 0.5.4 Read the rest of this update entry...
sorry not got back sooner, im now using sv beta, smapi 1.9 and your current update but i dont have the machines in the crafting menu, am i doing something wrong?
Do you added the machines to the Custom Farming Folder, beause the mod itself doesn't come with any preinstalled. I gave the machine contents their own releases so I could update them seperatly. Also every machine pack needs to be in it's own folder inside Custom Farming/CustomContent, so the Pasta Maker from "New Machines Redux" for ex. would be in Mods/CustomFarming/CustomContent/Platonymous.NewMachines/PastaMaker.json . Usually you only have to extract the downloaded zip into the CustomContent folder but some programms create and additional folder that can't be there like Mods/CustomFarming/CustomContent/Platonylous.NewMachines_1_2_0/Platonymous.NewMachines/ Also make sure you have the newest Version of Custom Farming (0.5.5+), I tend to update that twice a day sometimes, making it a little hard to keep up. Available packs so far: Examples Download from Nexus Yogurt Maker, Oil Maker, Soap Maker, Sushi Barrel, Grill, Alien Idol & Lemonade Maker. Mainly ment as Examples and not as thought out as the other packs. Signage Download from Nexus Two small signs and two larger ones. New Machines Redux Download from Nexus Hay Dryer, Vinegar Jar, Butter Churn, Yogurt Rack, Pasta Maker & Ice Machine. Craftable Mailbox Download from Nexus A Computer that acts as a mailbox. Mystical Machines Download from Nexus Time Sphere, turns some things into other ancient things.
Platonymous updated [SAMPI] Custom Farming with a new update entry: Update for SDV 1.11 & SDV 1.2 Read the rest of this update entry...
i love the idea for this mod, but somehow it always causes my game to crash or at least i'm pretty sure it's this mod. whenever i craft one of the new machines it works fine the first day, but crashes the day afterwards (when i go to sleep and the game is supposed to save). i'm not sure if the problem is one of the other mods i have installed or if it's something else...
Could be some incompatibility problem with tego. I'm not sure, but if that's the case then the 0.5.8 version should fix it. Custom Farming 0.5.8 (Install this first: Custom Element Handler)
i didn't have the custom element handler installed *facepalm* it seems to works now! thanks so much for the help.
Hey Platonymous; fantastic mod! I've been working on a new mod for myself; and made some machines to work with the new items I made. Everything works great except for one issue. I can create machines, and produce just fine. However, if I go to sleep, and have the game save, and start a new day. Then all the machines, and their produce turn into bad data. The machines all look like the treasure chests found in the Mines. And, the produce all look like weeds; with the tooltip data all wrong. I can delete the items, and machines; then recraft everything and get new produce. But, after every save; the data becomes corrupted again. For testing purposes I went ahead, and used your NewMachines pack on a new save. And, I got the same error as with my own machines. So, I've included my error log, and the new save. You can see in the save how the 'Display Name'/'Name' data sections are corrupted with the filepath, and other data. And, the error log references the issue with the save data. OS: Linux 64bit with the latest versions of your mods. Edit: The 2nd zip file is with the latest versions of your mod as of June 5th. While the original file is from the creation of this post, May 30th.
I am getting a "SaveEvents.AfterSave event" error. Is it because I am on mac? Is there a way I can get this mod to work? I love all of the extra machines. Thank you!
Thank you!! I really appreciate the awesome mods you create. I will be looking forward to the update.