So I've been doing a game with Longevity and I'm really enjoying myself so far. But I do have a couple questions: * Are flowers (and honey) affected by the price balance changes? * What was the rationale behind raising the price on wheat seeds so drastically (10g vanilla vs 50+g base in Longevity)? Wheat was a crop I liked using as a filler after the time frame for planting better crops has expired (Summer/Fall 20-28). Now that the prices are higher, it doesn't make much sense to plant wheat (bundles aside) as flour from Pierre's sells for 70-80g. * do items placed in buildings like kegs and casks count toward taxes? * do tappers and floor tiles count toward taxes as items on the farm? * how is the water bill calculated? Is it based on the number of sprinklers or the area covered or some other means? (translation: will I be charged less if I use more high quality sprinklers?)
(1) - Yes flowers and honey are affected by price changes! (the forumla to calculate honey is similar to vanilla I believe, which is, 2x+80; where x=flower selling price) Changes in the flower's price means a change in honey. (2) - Wheat prices were raised due to their massive profit gains from making them into beer. When I made this decision, there was no mill to produce flour (pre 1.11). I will look to re-balance wheat and beer again to fit with the addition of the mill. (3) - Yes, the mod takes everything within the scope of the farm. (4) - Tappers do count towards taxes, floor tiles do not. (Capital are objects that produce goods) (5) - Sprinklers are calculated as followed: flatrate + (multiplier * sprinklercount) + (multiplier * buildingcount) //(Electricity costs are very similar to water) flat rate is fixed based on the player's house size. sprinklercount is the sum of all sprinklers on the farm; however, higher quality sprinklers add more to the count. (Regular = 1) (Quality = 2) (Iridium = 5) buildingcount is the sum of all buildings on the farm; like sprinklers, some have larger counts than others. (These counts range from 1 to 6 depending on the building) Thank you for your feedback! Please let me know if you have more questions I will further update on progress with my next update soon (Finals week is coming up, quite busy currently)
Thanks for the answers. I started a thread on r/Stardewvalley with the results of my current playthrough. Not sure if they'll prove useful for development of the mod, but I can definitely say that the mod is having its desired effect.
Since we're already minmaxing: a 25% increase in food value does not provide enough of an incentive to cook food over massed jelly/wine production
Cooking food is not supposed to be incentive for profits. (Even though the 25% helps quite a bit for some food items) It is meant to raise opportunity costs of selling/eating/gifting.
Longevity v1.6.4: This should be my second to last patch for the v1.6 series. Current [v1.6.4]: Fixed a bug that sometimes allowed shipped items to not count towards diminishing returns (DR). Fixed a bug that would sometimes ignore and skip DR reductions. Fixed a bug that sometimes allowed the player to not be charged for capital and water taxes. Taxes should now properly work for the first season of a new game. Tax menu should now consistently update in real-time. Sunflower seeds should now be plantable in the summer. Added hovertext tags to Longevity Menu buttons. Fruits, vegetables, and flowers in Longevity Menu now have hovertext to show artisan good prices. Next [v1.6.5] (Release: TBD): Page 1 will be filled out (This time for sure). All other items will be added to Longevity Menu item pages. Updating and correcting MCM crop descriptions. Starting DNPCD framework (Leah will be the first DNPCD npc; she will also use @IronZelly's DNPCC variations). Starting Sodas framework (Player will be able to make and sell sodas). Thank you for your continued support!
hi- have been using your mod. you mentioned a sheet with prices and more specific info, could you please pm it to me? It's been a lot of fun and i love all the things, and am looking to minmax as i have done with all my other things in this game.
@dancingshelties Press 'Tab' (defualt) when in game to open the Longevity menu... If installed properly, you should see pricing tables, and other info.