Modding Help **RESOLVED** Game won't launch if mod is in assets

Discussion in 'Starbound Modding' started by cypherdtraitor, Dec 12, 2013.

  1. Cayote

    Cayote Aquatic Astronaut

  2. tifel100

    tifel100 Void-Bound Voyager

    Go to /assets/player.config
    Where it starts with
    Code:
    "defaultBlueprints" : {
        "tier1" : [
    put
    Code:
    { "item" : "shortbow" },
     
  3. I did that already. And it should be "shortbowc".
     
  4. I have resolved this issue by doing the following:

    1.) All assets were moved into a separate "cyphers_mod" folder

    2.) I modified the Starbound/win32/bootstrap.config file to include the path to "cyphers_mod"

    The mod now works up until you loose an arrow, then it crashes. I am going to start a new thread.
     

    Attached Files:

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