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Bug/Issue Recipes that outprint blueprint items cause spurious errors in log

Discussion in 'Support' started by StarWeaver, Jul 17, 2017.

  1. StarWeaver

    StarWeaver Big Damn Hero

    For example, this is a .recipe file to create a -recipe blueprint item:

    Code:
    {
      "input": [  {  "count": 250,  "item": "money"  }  ],
      "groups": [  "wvr_hatchplat",  "wvr_hatchlearn"  ],
      "output": {  "count": 1,  "item": "novakidshiphatch-recipe"  }
    }
    
    This generates these error messages in the log when the main menu is loaded:

    Code:
    [01:25:22.436] [Info] Root: Loaded RadioMessageDatabase in 0.00539342 seconds
    [01:25:23.685] [Error] Could not instantiate item '[novakidshiphatch-recipe, 1, {}]'. (ItemException) No such item 'novakidshiphatch-recipe'
    [01:25:24.044] [Error] Could not instantiate item '[novakidshiphatch-recipe, 1, {}]'. (ItemException) No such item 'novakidshiphatch-recipe'
    [01:25:24.053] [Error] Could not create blueprint item from recipe: (ItemException) No such item 'novakidshiphatch-recipe'
    [01:25:24.697] [Info] Root: Loaded ItemDatabase in 4.06751 seconds
    
    The recipe works in game with no further errors; this allows me to pay to learn how to craft something which isn't a feature that has been used by anyone else as far as I can tell.
     
  2. lazarus78

    lazarus78 The End of Time

    recipes are not items, so you cant use them as outputs.

    You can use a dummy item with "learnBlueprintOnPickup", or whatever it is.

    Also, this belongs in modding. Support is only for vanilla game issues.
     
    Last edited: Jul 17, 2017

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