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Discussion in 'Starbound Modding' started by Gratuitous Lurking, Jul 11, 2016.
Yay Back on windows
@Djinn & @Mackinz :
Guys, what's on the to-do-list? I see you've got 3 folders listed in the repo for old assets, Peglaci & Peglaci-Rebirth...which one are you working out of? I helped out previously on the ship if you recall or not Djinn so maybe I can pick away at the update along with you guys
Slowly working my way through the assets in the \Peglaci folder. Have melee weapons mostly done, still probably need some balancing and determine which ones to keep seeing as how's there's only 5 tiers now and an upgrade to 6. Not too sure about the Cestus though, currently applied to the fist code but not too sure about the aesthetics of it.
Have guns done up to Aesisalt tier currently... needs lots of testing though, was slapped together hastily and is going to need some intense balancing. Charge fire mechanics are still mostly in place, with a few exceptions, but haven't touched alt abilities... yet.
Took a break from that and am going through the objects currently to get the basics up to snuff.
See what happens when you get invested with the Community
Oh shit, I totally forgot about this, sorry :<
I'll see what I can do/have left to do about the Queris logs I was working with, but glad to see someone was still working on updating the old code. Need help testing stuff out Luthor? Minus basically devolving into playing Ark constantly as of late I'd be willing to help out with some Starbound mod tests.
I haven't completely updated my copy of the GitRepo - just working locally on my own laptop as I go but will be sure get it updated as soon as I can! It's going to need fine tuning but once I get a good chunk done I'll post here with a direct link to my forked copy of the Repo for testing/bug hunting
Reaching out here people...need a proper way to integrate properties of "drain.lua" with "door.lua" to properly recreate the airlock object. It might as well be written in Chinese to me
Has this thread died already? :/
Checked the github file, no commits since 2016.
MAJOR update in the works - I just haven't updated my repo yet. Once I do they're will be some thorough rounds of testing.
Holy crap! She boots up with no errors! Just need to run a bit more tests to avoid being inundated with "it doesn't work" messages
Got a few new objects to boot! @Djinn got the Cryodenser and Guncrafter up and running (knock on wood) as well as a few other items. Still a few things to do but should be worth the wait.
So I keep getting this pop-up after making my character and now I'm stumped, not a clue where to look to begin troubleshooting, clearly it's the ship BUT I'm not entirely sure what I'm looking for...
Also, here's a copy of the log with pertinent information if anyone would would care to take a stab at it to point me in the right place to look
[00:21:55.024] [Error] UniverseServer: error during world create: (JsonException) Improper conversion to int from null
 7ff616b54403 Star::captureStack
 7ff616b5318e Star::StarException::StarException
 7ff616aed2da Star::JsonException::format<Star::String>
 7ff616afbcf1 Star::Json::toInt
 7ff617121fce Star::ContainerObject::ContainerObject
 7ff616dd7028 std::make_shared<Star::ContainerObject,std::shared_ptr<Star::ObjectConfig> & __ptr64,Star::Json const & __ptr64>
 7ff616ddb68d Star::ObjectDatabase::createObject
 7ff616ddb49a Star::ObjectDatabase::createForPlacement
 7ff6170aa58c Star::WorldServer::setCentralStructure
 7ff616fc4dbc <lambda_3012f1dc3c5bcc97b0caf59ebefaf107>:perator()
 7ff616fb521f std::_Invoker_functor::_Call<<lambda_3012f1dc3c5bcc97b0caf59ebefaf107> & __ptr64>
 7ff616fbb2b6 std::invoke<<lambda_3012f1dc3c5bcc97b0caf59ebefaf107> & __ptr64>
 7ff616fb7719 std::_Invoke_ret<std::shared_ptr<Star::WorldServerThread>,<lambda_3012f1dc3c5bcc97b0caf59ebefaf107> & __ptr64>
 7ff616fca966 std::_Func_impl<<lambda_3012f1dc3c5bcc97b0caf59ebefaf107>,std::allocator<int>,std::shared_ptr<Star::WorldServerThread> >::_Do_call
 7ff617253787 std::_Func_class<Star::WidgetConstructResult,Star::String const & __ptr64,Star::Json const & __ptr64>:perator()
 7ff616fc6fd2 <lambda_770d99c769b4950d94783c330804382d>:perator()
 7ff616b4bc42 Star::WorkerPool::WorkerThread::run
 7ff616b50f2e Star::ThreadImpl::runThread
 7ffc2e838364 BaseThreadInitThunk
 7ffc2ebf70d1 RtlUserThreadStart
[00:21:55.120] [Info] UniverseServer: Client 'Benj' <1> (local) disconnected for reason: Client ship world has errored
[00:21:55.124] [Error] You were disconnected from the server for the following reason:
Client ship world has errored
Here's a link to the Git: https://github.com/Luthor614/Peglaci-Rebirth
Just bug hunting currently. Using the /peglacistarterbox to test out objects one at a time.
I know there's a few issues with firearms - will slowly be working through them to see what needs to be fixed, etc.
Still no idea what the issue is with the ship :-( and I'm hoping someone else can take the time to look it over and tell me what's up with it, hint hint hint.
All in all things are progressing along nicely, I think LOL.
With my limited knowledge of Starbound code, I think it has to do with line 1-2 in the error log, though I'm not sure what that relates at the moment. I'm not exactly an experienced modder, but Peglaci is my favourite race, so I'll see if I can't figure it out! Anything that means I can play my totally not space goats again.