OOC No Man's Land- (On Hiatus)

Discussion in 'Role Playing' started by Roland Weiss, Jan 3, 2017.

?

Does this sound interesting?

  1. Not too bad for a first attempt.

    10 vote(s)
    90.9%
  2. On the fence, here.

    1 vote(s)
    9.1%
  3. I disagree.

    0 vote(s)
    0.0%
  4. Too many words, not enough substance!

    0 vote(s)
    0.0%
  1. Arra

    Arra The End of Time

    But Arstotzka is so great I no need passport...riiiiight?
     
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  2. HunterC1998

    HunterC1998 Cosmos Killer

    [​IMG] Whoopsies....It's broke..
     
    Jareix Cryvix, Dragonclaw and Arra like this.
  3. Roland Weiss

    Roland Weiss Tiy's Beard

    [​IMG]
    Don't push me.
     
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  4. HunterC1998

    HunterC1998 Cosmos Killer

    I forgot about the gun....

    Ehh, I bet he's a terrible shot..
     
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  5. Arra

    Arra The End of Time

    But you only have two bullets and you not even that good of aim!
     
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  6. critsarecool

    critsarecool The Waste of Time

    So, @Roland Weiss , should I assume that Kaizen is already aboard, what with being directly employed by the company?
     
    Dragonclaw likes this.
  7. Roland Weiss

    Roland Weiss Tiy's Beard

    One would assume you'd report to the officer in charge of the station before boarding.
     
    Dragonclaw likes this.
  8. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    I have decided that Amira will literally have the mental intelligence of Lennie Smalls. Similarly, the relationship between the characters (George and Lennie) will be similar to that of Rubio and Amira...
    This is what happens when you start an RP just after I finish a book I enjoy...
     
    HunterC1998, Dipdoo and Arra like this.
  9. Roland Weiss

    Roland Weiss Tiy's Beard

    I've certainly made plenty of characters inspired by some media I recently watched.
     
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  10. Dipdoo

    Dipdoo Existential Complex

    Instead of petting the rabbits it can be looting the cars.
     
    Jareix Cryvix likes this.
  11. critsarecool

    critsarecool The Waste of Time




    Name: Amira "Am" Yates
    Age: 34
    Physical Description: An Asian woman with short cropped black hair, and a small frame. She wears desert/arid trekking gear over her protection, a bulletproof vest on her torso to protect her major organs, a metal face mask to protect her head, and a reflex cloth undershirt for additional protection. (About class III-A in terms of protection for the vest) Her gloves are also reflex cloth as well.
    She also wears an eyepatch over her right eye.
    Personality: Abrasive, hotheaded, bloodthirsty, and not best to be around, people describe her like having been possessed with the carnal and savage spirit of a hyena. But she loyal to those who earn her trust and kind enough to those she considers a trusted ally, prioritizing their survival over (and at the expense) of all others, bar her own.
    Vocation: Gunwoman survivalist
    Traits:
    Advantages:​
    No Man's Land is not hers: ascetic and rugged, she's survived many harsh and inhabited terrains.
    Lone Raider: her years as a wanderer has given her lots of experience dealing with shortening the lifespans of many others in an offensive and looting/sabotage focused scenario.
    Developed immunity: Having spent years without antibiotics or anything beyond herbal medicines and bed rest, she's developed a powerful immune system, making sicknesses and infections less of a concern.
    Night fighter: She lives in the night. She thrives in it. Working in the cover of it to slit the throats of a pirate camp, or to hunt for and with nocturnal predators.
    Flaws:​
    Night owl: during the day, her useless cybernetic eye makes her cross dominant, and her normal reliance on the cover of night is something she's not used to not having. Being a night owl, she's also normally asleep during this time...
    Untrustworthy: Her background, savagery, and personality all come together to make her very untrustworthy among others. With good reason too, as anyone she's not come to befriend may as well be an enemy should they be in her way...
    Loner: Aside from a trusted few, she's not one to care for the lives of others. Unfortunately, this also makes her more or less completely unreliable when it comes to working under a commander or leading anybody else. She might follow their advice and take presented opportunities, but she often always does her own thing regardless of what others tell her, making her a liability.
    Intellectually stunted: While having unparalleled survivalist knowledge and cunning, she has the book-wise intellect of a child and the abilities of such. Sure she can set a bone and plan how to sabotage and cripple bases, but she can't count in her head beyond multiples of one or ten, and cannot really deal with intellectual puzzles. Logic and such doesn't seem to reach her, and this can be very frustrating for all parties.
    Cybernetics:
    Cybernetic foot: more or less just an advanced prosthetic due to joints.
    Cybernetic eye: Unable to reprogram it, it's stuck on night vision mode, making it very useful at night, but a pain in the day.
    Equipment: (Weapons, tools, armour, consumables, etc.):
    She carries an assault rifle of an unknown model, a well worn .45 revolver, and a hunting rifle she found off of a raider that she's grown to like. Beyond that, she has ammo, a hunting and butchers knife, a firestarting kit, the aforementioned worn armor looted from the dead, and a pack of cigarettes she enjoys smoking on rare occasions (though she may have developed a bit of a dependency...).
    History: She once belonged to a small family of caravan traders. But, of course, they were attacked by highwaymen died. She fled, and was the only one that survived. Of course, she wouldn't be here if she didn't continue to do so. Yadda yadda yadda, many years and wounds later, here she is, brought here by her more intelligent friend in the hopes she can perhaps make her happy.
    Other notes: She's mostly carnivorous in therms of dietary preferences, eating vegetables and fruits only because her companion tells her to. Oddly enough, she can confidently say that she's found human meat to be her favorite above all, claiming, cleaning, butchering, and eating whatever corpse she can.


    Name: Naomi Rubio
    Age: 47
    Physical Description: Much stockier than her companion in frame, but almost dwarf like to most at a 4' flat height. She has long curled locks of dark brown hair, and a constant smile of any kind. Her eyes are wide and cheerful, and
    Personality: A bit wild eyed, but well adapted for conversation. She's a bit wild and adventurous, but she's generally fun and pleasant to be around.
    Vocation: Doctor and interpreter.
    Traits: (Note: you need at least one flaw for every advantage. Try to keep them in a list, and a short description will be helpful for each one.)
    Advantages:​
    Public speaker: Rubio is excellent when it comes to speaking with others. She's generally quite a good person to know and easy to approach. She's an uncanny ability to disarm and negotiate well with people of any kind. Even someone who had a gun to her a second ago may decide to hear her out, assuming they're not too acquainted with her.
    Doctor: While that look in her eyes may be a little unsettling, she's a trusted surgeon and is very well practiced in field medicine and homeopathic practices. This also proves useful in the butchering of bodies...
    Digger: Hailing from a mining camp, Rubio's still got the touch for anything that needs a shovel or a pick. Be it digging a foxhole, a trench, a hole in a wall, or a grave. This has also provided her with above average strength, having hauled loads and swung picks hundreds of times.
    Flaws:​
    Offish: She's a little... Iffy... While people do find her approachable for the most part, there's often moments here her eccentric behavior reaches borderline madness. Unfortunately, this also has the effect of her often getting caught up in moments, often times when she shouldn't be stopping. Like admiring a peculiarly killed corpse just a little too much, or relishing the pain of another. Or laughing maniacally for absolutely no reason. Fear can grip her, and she'll completely freeze as it takes hold...
    Non combatant: While she does boast strong limbs from her digging, she's not really the kind of person you should trust with a gun. She's a talker and healer, not a fighter.
    Bullheaded: While Amira will cut her losses and run if the risks are too high, Rubio will not care, never willing to back down from the potential reward she seeks... This means Amira having to save her ass because she needs that medicine now, or because that person went too far with that insult about her...
    Cybernetics: none... Not that she really cares...
    Equipment: (Weapons, tools, armour, consumables, etc.): Doctors bag and supplies, food and water, a small smg she keeps just in case, and her trusty military shovel.
    History: She's lived in the sulfur ridge mines most of her whole life... She was mostly content with it, working as a miner normally, doctor when it was called for (which was quite often), and an interpreter when it was needed... Until... That one crazy day... That wild woman... She came to their town, dragging herself along bleeding from the stump of her foot and the socket of her eye... Being the best doctor there, she used the cybernetics she found in the stranger's bag to patch up the poor woman... Nursed her back to health... In turn, the stranger told her the story of her life... Of the times and adventures she's had outside of the camp on raids and wild hunts... Of meeting new people and killing most of them... And, well, Rubio listened... She had confidence her apprentice's abilities as a doctor that she could leave confidently... And so she did... Of course, now they've more or less exhausted their supplies and badly need the money to pay for more... But this looks like a good opportunity for the both of them... Rubio can work on her speaking skills, and Amira can work on her not-murdering-everyone-in-sight skills...
    Other notes: Her time spent with Amira has changed her... While she's still more of a daytime person, keeping day watches for Amira, her tastes and attitude has changed somewhat... The most striking is that she's also developed a taste for human flesh...




    Name: Ramsey Reeves
    Age: 43
    Physical Description: A stark and rough face, lips are naturally downturned, hazel eyes, and a drawn-together brow. Dressed well. A cooling, casual undershirt, a thick, buttoned overshirt, and a neat little vest over it all. The last two made of reflex cloth.
    Stands at roughly 6'0'' and is a bit more muscled than your average man.
    Personality: Cold, calm, confident, and straightforward. Doesn't care for pleasantries or pandering. Pity is a foreign concept, he expects harsh treatment and gives it out. Strongly dislikes internal conflict and hammers it out quickly. A bit of a killjoy in many situations, but can be insightful and maybe even lively in a few.

    Vocation: Lawman/Judge

    Advantages:

    Investigative: Good at reading faces, picking out hidden meanings, and judging character.
    Iron of Heart and Mind: Physically tough and mentally sure. Not necessarily enduring, but certainly strong.
    Unwavering Loyalty: Will praise and assist those who have earned his trust. A good man to befriend, but a dangerous to manipulate.
    Emotionally Calm: Is a bit of a blank when it comes to emotions displayed. He feels just like anyone else but he can control and contain himself in extreme moments.
    Sure Hands: Very stable hands, almost disturbingly so. It takes something very physically jarring to knock this man down or ruin his aim.
    Fair: Doesn't make special cases or take excuses. A good man to keep things 'on track.'
    Bullheaded: Few things outside of very specific extremes truly shake this man. For good.

    Flaws:

    Bullheaded: Few things outside of very specific extremes truly shake this man. Or for ill.
    Absolute: This man sees in only black and white, there is no grey area of any sort.
    Unforgiving: Uncaring of any circumstance outside of the extreme. A crime is a crime, a sin is a sin, and judgement must be administered. Pitiless
    Blunt: Doesn't sugar-coat anything for anyone, a very sure speaker.
    "No one is Above the Law": No matter who has done the deed, whether it is himself, his superior, or his best friend, none are exempt from judgement.
    Stuck in his Ways: Feels uncomfortable and unsure when presented with alternatives from those he trusts. Has his way and sticks to it, regardless of what might be best.
    Harsh: Punishes with no remorse or mercy but punishes evenly.
    Purity in Flesh: Prefers to keep his body his. Believes 'chrome' clouds the mind but does recognize it's usefulness,

    Cybernetics: Not one (yet?)
    Equipment:
    A pocket-book of his own personal vices and rules, very few vices last long.
    Carries a heavy Linebaugh .500
    And a .45-70 Henry Repeater with a longer barrel.
    Plenty of ammo for the Linebaugh, less for the Henry.
    Keeps a flask with him that is normally filled with water.
    Always has his trusty reflex cloth handkerchief with him, sometimes worn over his mouth to filter dirt and dust, other times resting in his vest, its golden embroidering of "RnR" always clean.
    He carries a cane with him where he goes, not for walking but because it was his father's. The name "R- Reeves" is gilded on the handle, the rest faded over the years.
    Keeps a protective insert between his overshirt and undershirt, it won't stop a proper rifle from close range, but with some distance it might help.

    History:
    Came from a large town with large problems, crime was rampant and his family struggled to get by. His father had become a judge and executioner when Ramsey was a boy, his father made good money doing his work and did it without complaint, he became a true role model for Ramsey and at a young age he began to follow in his father's footsteps. But his father didn't like his work, he disagreed with the punishments and tried to shake judgements up later in his judging years. Ramsey was a man now and confused bu his father's decision. The court didn't take kindly to it. His father was removed from his position and imprisoned for a particularly egregious undercut. Ramsey, despite his mother's misgivings, seconded the court's decision, he had taken his younger years to heart and his path had been set. He respected his father more than any other man, but he had been taught to respect the law more than anything else.
    He seeks to uphold the law, his own if need be, and investigate bandits and businessmen alike.
    Other notes: A fan of a good drink on some occasions, not a heavy drinker.





    Name: Alistair Griffiths


    Age: 30


    Physical Description: 5 foot 8, Alistair is a thick set white male with similar facial structure to an Earth Australian. He has very light stubble and trimmed moustache like this:

    [​IMG]


    Personality: Alistair embodies the typical, tough as nails, army commander.

    Vocation: Gunfighter

    Traits:

    Advantages:

    Standard Military training: It should be obvious why he has this.
    Computer assisted aiming: Alistair has remarkable accuracy, thanks to his bionic eye.

    Flaws:

    Lingering hatred: He still despises people of Neue Bayern
    Authoritarian: He is not used to having his authority questioned, and often tries to take the lead.

    Cybernetics: Alistair's left eye is a high quality bionic eye provided to him by the military when his own was lost.

    Equipment:

    Winchester Rifle
    Reflex cloth jacket
    Water flask
    Colt S.A.A (Single Action Army)


    History:

    When Alistair was 24, he and his father were drafted to serve in the war on the side of the Pyreneus Republic. In a particularly brutal battle towards the close of the war Alistair’s father was shot twice in the chest. With his dying breath his father told him the same thing he had for the entirety of their service together, “Work for peace, my son. This war is a trivial waste of life, be the one to stop it.” With those last words, his father life ebbed away, leaving Alistair stunned and sorrowful. His trance was broken, however, when a Neue Bayern soldier appeared over the nearby rise, taking aim at him. Snatching up his father’s prized winchester rifle, Alistair took but a second to aim, pulling the trigger and ending the life of the enemy soldier.

    Despite his father’s words, Alistair did not work for peace. Instead, fuelled by a cold knot of hatred that took the place of his father, he fought harder than ever, earning distinction and rising up the ranks, soon earning command over a battalion, one of the most prestigious in Pyreneuan army. With his new found position he railed against the call of peace, gathering supporters, urging the fight to go on. Clearly his efforts were worthless, as the peace treaty was signed regardless.

    Why then, you say, did he choose to help construct this rail way of peace? Perhaps some lingering commitment to his fathers words, or some attachment to the place where he had fought so stoically. What ever his motives, he is here, and this rail is damn well gonna be finished.

    Other notes:

    The Rifle: Looking like an antique, outmoded weapon, this Winchester has several interesting qualities. For one, all the metallic components of the weapon are fashioned out of tungsten. This weapon uses 10mmLR fragment high-explosive rounds, similar to a DMR. The internal workings are also far more efficient than its old-fashioned counter-parts. All in all the weapon is immensely valuable and incredibly effective.


    // I deliberately made this character simple, and if I may be frank, I was very half hearted in this applications construction, I apologise for this and feel free to throw stuff at me.




    Name: Tim (Test Intelligence Matrix)
    Age: 41 months
    Personality: Being made for war Tim has no problem with killing, what he does have a problem with is harming those that don’t fight back. Tim actually has quite a strong sense of right and wrong, even if it is a little warped.
    Vocation: Mercenary/Killer Cyborg

    Physical Description: Tim is a 9.5ft humanoid robot made primarily out of thick steel plates.
    His chest area is the thickest plated section of his body as that is where his brain is located.
    Tim's head is a lot shorter than that of a humans and consists of two cameras, one of which is slightly cracked, as well as a small but powerful speaker.
    His legs aren't notable except of his feet which extend out in all directions into a round shape rather like an elephants.
    On Tim's right arm there is a pipe that ends just above his wrist, on his left part of a rail-gun is visible protruding from his forearm.
    A large portion of Tim's body is covered in a light layer of rust and he sports a fair few scratches and small dents. In terms of paint jobs it appears that as a prototype Tim was barely painted with only a few orange lines that have all but faded away.

    Traits:
    -Pain Immune: Tim has no sense of pain.
    -Weapon Master: Tims knowledge has been augmented allowing him
    to be skilled with almost any weapon.
    -Large: Tim is large enough to make it difficult to get into certain places and make him an incredibly easy target.
    -Low Mobility: While not slow, Tim is by no means fast.
    -Robotics: Though under normal circumstances Tim can go two or three days without recharging, when on the battlefield or otherwise useing his combat systems he must recharge roughly every 2.5 hours.
    -Hot: Tim wasn't designed for human interaction, subsequently his designers didn't think to add anything to stop his surface from reaching dangerously high temperatures.
    -Intricate Internals: Despite his heavy armor, Tim is still venerable. Should someone pierce his defense and hit one of his cylinders or any number of other delicate parts, whole sections of his body could be rendered useless.
    -Noisy: Tims joints make his movement very noisy.

    Cybernetics:
    -Pneumatic Pistons: Tim's framework includes cylinders of compressed air that give him superhuman strength to the limit of his frame. The downside to this is that in the event that one of the pistons should get damages that limb will cease to function.
    -Plasma Projector: Tim has a short ranged plasma projector built into his right arm.
    -Inbuilt Rail-gun: Tim has a powerful rail-gun built into his left arm.
    -Advanced Hud: Tim has an advanced hud programmed into him, capable of tracking, aiming, analysis and providing all the data you could ask for.
    -Reinforced Plating: Tim has very thick plating capable of stopping all but the most heavy of shots.
    -Super Computer: Tim has a super computer built into him granting him an eidetic memory as well as letting him workout insanely complex things in his head
    -Camera Eyes: The cameras that are Tim eyes have no special features like infrared vision, they are however capable of doing anything a human eyes can to far better, like processing images at a fast speed, detecting moment adjusting to the light or dark, etc.

    Equipment: a cart, spare parts, 20 tungsten armatures.

    History: During the war a group of scientists developed a war robot, if it had ever been deployed they would have singlehandedly been the most powerful arsenal in the war.
    The problem with the robots was that their programming made their actions predictable and once a strategy was developed the robots would have been easily defeated.
    As a solution to this problem they developed the 'Test Intelligence Matrix' and by developed I mean shoved a human brain into one of their creations.
    Not long after they developed Tim the scientists where shelled and the lab destroyed, Tim however survived.
    For a while Tim wondered around without even realising he wasn't a human, though that was only until he met real humans.
    Now Tim, still looking for a place to fit in, finds himself being hired out to defend the construction of a railway.

    Other notes:
    Tim is theoretically one of the most dangerous and well armed soldiers out there, as he has much more weaponry and equipment built into him, in reality he has no idea whatsoever how to use even a fraction of his ability.




    Name: Miknid " Maxwell " Rendoss
    Race: Human
    Age: 24
    Physical Description: Kinda short, wears a thick jacket with the hood up most time. Wears headphones, glasses. Wears jeans with simple sneakers. His hands are both a greyish silver metallic color. His hair is a dark blue with black streaks. Navy blue eyes
    Personality: Quiet, slight jerk. Spacey. Very "annoyed" at all the anti-bionics movements
    Vocation: Cartographer/ Support tinkerer
    Traits:
    Advantages:
    Telescoping blades in his arms, allowing for " Jermyn " arms at a time, allowing his hands to slide down to the ends of the blades after they extend. Tinkerer. Extremely powerful right leg. Uses a personal style of martial arts when he uses his blades in a fight. Good shot with his Payload rifle
    Flaws:
    Take out his right leg and he can't move. Would get in a fight with an anti bionicist on purpose. Easily annoys people. Insomnia, slightly deaf

    Cybernetics: Cybernetic right and left arms, with blades telescoping from his wrists, a bionic left leg.
    Equipment: His headphones, wristwatch, his clothes, a set of blank maps and a pen,

    Payload Rifle- Only firing specialized rounds. Firing what he calls " Seraphim rounds" His rifle is more of a small rail assisted launcher, launching canisters that deliver payloads. He can set the canisters to detonate when he wants them to and automatically detonate them with the press of a button
    S-1 Round: A small canister full of tiny balls with slightly curved circular saws on them. They roll around, clamping onto things and digging and sawing into them. At this size, more of an annoyance. All the S family rounds explode when their lifespan is up
    S-2: Bigger and slightly deadlier incarnation of the S-1, holds about eight Seraphim spheres

    A medium sized drone called Kronos, that helps carry his stuff. He looks like this View attachment 173628


    4 retrievable cartography drones
    10 S-1 canisters ( Takes 5 hours to make one canister )
    5 S-2 canisters ( 16 hours )

    History:
    Crippled in a horrid wreck when he was little, he lost his right and left arm, and his right leg. His parents were highly against cybernetics, bionics, etc, so he had to grow up using only his right leg and foot to do things. His friend's father was a prosthetics engineer, so he had pity on Miknid. He sent him a simple prosthetic arm via his son. Miknid had to hide it from his parents, but when they were gone he started to work on an arm out of bits and bobs. He eventually made one, then a leg. His parents found out, and threw him out when he was fifteen. He took to being a cartographer, using drones and such. But he actually drew the maps out by hand, he found it relaxing. On his way home, he was mugged and beaten, someone actually stealing his left arm. He worked up enough money to get a very high grade prosthetics kit. He built his own arms and leg, adding a lot of strength to his leg, and telescoping blades to his arms. Was called to the NML to act as a cartographer


    Name: Jade Rendal

    Age: 27

    Race: Human
    Physical Description: Blonde haired, scar on the right side of her face. Black, reflex armor, combat boots. Her eye is a pink color, a scar is on her right eye and right side of her face.

    Personality: Kind, bubbly. Very, very energetic.

    Vocation: Sniper
    Traits:
    Advantages:
    Pretty, great shot, bionic eye, reflex cloth armor
    Flaws:
    Slow shot, Too bubbly, lots of enemies

    Cybernetics: Bionic right eye
    Equipment: AMR rifle, 40 normal rounds, holdout pistol
    History:

    A hired killer...although, she isn't good at it...she's too nice.... She was hired to kill a certain Lance Stone, but she got to know him, and got attached. She travels around with him to take care of and protect him.




    Name: Lance Kilkenny Stone

    Age: 28

    Physical Description: A leaner man who also happens to be a bit taller than most ((Specifically 6’4 206lbs)), short simple brown hair, he is always in black, in a black duster, vest, flat brimmed hat and pants, but a white undershirt. Has a rough limp in his left leg that he counters with a steel cane he always carries, almost always avoids face to face encounters if he can. Short very dark brown hair and steel blue eyes under his brim.

    Personality: A man who unless it's getting something he needs or cutting straight through bullshit, will keep his distance from everyone and everything, playing spectator until he thinks his presence is necessary or his patience is tested. And with his lack of social activities, he comes off as almost belligerent to danger, regarding some things almost comedically, cold to any remarks to him and a no-shit attitude to boot. This attitude breaks for very few..And earning his respect, however the hell you manage that, could always be a big help. ((Think a more conserved Doc Holliday.))

    Vocation: Gunman

    Advantages:

    Experienced shooter: He backs up the stories around him when the need arises..
    Notorious: Many know him, few attempt anything on him.
    Watchful: When you never know when someone wants to kill you..You know to keep an eye out for those showing intent.
    Intimidator: Awful threatening for a cripple when he needs to be...

    Flaws:

    Bad Leg: Aside from being Cane bound, he is much slower than any person and extended time without his cane will hurt worse and worse, extremely weak at the knee.
    Notorious:Those few who DO test him come for blood..
    Distant: May be caught out of position for battles or combat.
    One hand busy: He can't leave his cane during any quick or heavy movement, meaning one hand for his jobs.
    Bad Rap: Odds are those he have signed up to help wouldn't trust him if they had a gun on him.
    Cybernetic rejection: Strong disbelief in Cybernetics, if you aren't your best at what you're given, you aren't meant to be better.


    Cybernetics: None


    Equipment: .357 Magnum Python revolver, 30 rounds,
    18.5 mm Shotpistol, 2 Birdshot shells, 5 buckshot shells, 5 slug shells, 2 flare shells, 1 HE shell.
    Reflex cloth Hat, duster and vest.
    Steel cane
    Portable Radio((Clipped to belt))
    Wrist Computer
    Binoculars
    Geiger Counter ((Clipped to belt))


    History: Wherever Lance goes, most avoid him, none attempt conversation with him, and he's content to let that be, he's a man who has been blown up and about with rumors, most of them with him being a cruel killer, of the story of a distant colony and of horrid bloodshed, countless lives lost, and the one person who was responsible.. Many know his name and most know not to interrupt his solace...The few that don't know learn too late. You can choose whether to believe or not, he doesn't care.




    Name: Aden Locke

    Age: 26

    Physical Description: Wears something similar to this.
    [​IMG]

    And he has a face like this:
    [​IMG]


    Personality: Usally friendly when in a non-combat zone, but when he's fighting, he's dead serious. He can also crack a joke to lighten the mood. Aden is usually looking for adventure, which is why he is here.

    Vocation: Gunfighter

    Traits:
    Sniper: Could hit an apple off of someone's head 100 feet away while they are running.

    Soldier: Having experience as a soldier, he can think on his feet and has a very fast response time.


    Sympathy for the enemy: He would try to avoid killing the locals unless he had to.

    Don't get cocky kid: A bit overconfident in himself.

    Cybernetics: None

    Equipment:
    Reflex armor with some ballistic inserts.
    Small surveillance drone
    Helmet with AR visor that flips down (sees what the drone sees)
    Smart Rocket with 3 rockets
    10mmLR DMR with 60 rounds.
    7.5mmP Holdout with 36 rounds
    Some basic survival gear (knife, matches, water, etc.)
    3 Grenades (frag if possible)
    Light exoskeleton for running and carrying his load.
    14 D cells for his exoskeleton.

    History: After a rather brutal time in the war that Aden prefers not to talk about, Aden has decide to come help with the construction of the railway. He believes neither side is in the right, since the two nations shouldn't have killed the locals and the locals shouldn't be retaliating like this. He has come here to try to prevent as much civilian casualties and casualties in general as possible.

    Other notes: I'm going to make some Star Wars references... if I can.




    Name: Kaizen Aliiki (Ah-lee-ee-kee)


    Age: 27


    Physical Description: Middle eastern looking, dark brown hair in a military cut. Average height, and looks wiry, very little fat but plenty of muscle. His eyes are a dark brown, with with implants on either side of his eye that slide over to create a holo-screen over each eye, tinted slightly black. There's a plug extending downwards from the back of his head and under the collar of his duster, this runs under his shirt and interfaces with a cybernetic arm, starting above his elbow. All of his cybernetics have a dull, matte black finish, so they don't glint in light. Descriptions on clothing and cybernetics are below.


    Personality: He is isn't exactly the most chipper of people, but he is known to crack a joke at times. He gets attached to his team, and does his best to minimize casualities. In the end, orders are orders though, and if someone has to die, then so be it. He prefers not to get his own hands dirty, but can still handle himself in a fight if he has to.


    Vocation: Battle Tactician and Comm Specialist


    Traits


    Advantages


    Military Experience: He was enlisted as a Comm Specialist during the war, running tactics and command for many missions in that three year span, as well as less legitimate operations before the war, so he has plenty of experience.

    Code for Blood: Kaizen is very experienced with both software and hardware, allowing him to navigate through most systems with ease.

    Cybernetics: Detailed below



    Flaws


    Overclocked: If he runs his systems for too long, it causes a huge strain on his system. Minor effects are a headache and a coppery taste in his mouth, major abuse results in a horrible migraine and eventually blacking out.

    Cybernetics: A single EMP could completely ruin most of his usefulness, and cause a harsh feedback resulting in a splitting headache.

    One Trick Pony: Other than his pistol, he is pretty much defenseless, knowing very little melee or unarmed combat.

    Virus Susceptible: Due to how wired in he is, it is possible for Kaizen to acquire a digital virus, which can wreak havoc on his implants and his brain.


    Cybernetics:

    -Cybernetic implants into the sides of his eyes (think Deus Ex) that can slide across, allowing him to have a VR interface. This combined with a neural interface plugged into the top of the spine and running down to interface with his arm allows him to quickly run through data, and navigate through computer systems easily.

    -The arm is fabricated from “high specific strength steel”, an alloy of mainly steel and aluminum that provides the benefits of titanium, light and strong, with the cost effectiveness of other materials. The fingertips can swap to various different plug types, allowing him to directly interface with most machines, as well as a remote tool for items like drones or distant devices. The arm is powered by a standard power cell built in where the biceps would be. There is a built in keyboard in the forearm that can flip out to use.


    Equipment:

    -10mmP Standard Issue, or at least that is the base. He has had it modified with a double tap sear, as a plug in the handle that directly interfaces to his arm, making it only fireable by him.

    -His shoes are standard issue combat boots, pants are military issue, with Kevlar fibers woven into it to provide slightly more protection and durability than normal. He wears a plain white t-shirt with a gray hooded jacket, over which he either wears a military greatcoat or his personal duster with a UD GmbH patch on the shoulder. Each one has a zipper in the left arm so that he can easily access the keyboard. The overcoats are made of reflex cloth, and reinforced with light ceramic plates, to take away a bit of the impact from bullets. Underneath the coat itself he wears a standard clamshell vest.

    -He also carries a standard issue combat knife, holstered on his right, the pistol is holstered on the left.

    -A powerful laptop in his bag for missions where it a heavier processing power is needed, or when he is stationary for a mission.

    -A compact scouting drone, which is a small sphere the size of a tennis ball that pops rotors out. It's has a field of view camera that Kaizen can tap into when necessary.

    -He has a few bandage wraps, an average amount of ammo, and food rations for 3 days.


    History: Kaizen had a normal childhood, though growing up he was very interested in computers. He began to specialize as a computer tech, and eventually entered the military with it. He went to commander school, where he learned battle tactics, and he found a way to integrate his two fields of knowledge. He worked for several years as in the private sector, enlisted to protect the interests of his parent company, UD GmbH. Once the war kicked off, he was enlisted by the same company, leading a squad to take down special targets and guard important locations. Eventually, the war ended, and he was sent off on his next mission, to ensure that this railway is built.


    Other notes: He has several very useful pieces of software built into his units.

    -Auto decrypter/encrypter.

    -A worm virus for taking down enemy systems.

    -A battle surveillance software, using his small scout drone to overview the battlefield and offer tactical advice. This combined with the decrypter can let him hack enemy equipment and use it for himself.

    -A final piece of software is one tailor made by him. It is an auto targeting software that taps into his arm, allowing it to make very fast and accurate adjustments to eliminate targets. However, it puts a lot of stress on his system, so he has to use it sparingly.


    @Roland Weiss
    I had some time on my hands, so I collected all of the character apps and sorted them, as well as beautifying my app. :p
     
    Last edited: Jan 30, 2017
  12. Roland Weiss

    Roland Weiss Tiy's Beard

    Alright, thank you. I'll also be linking to that post from the OP

    PS: Seems there's a little error that broke one of the spoiler tags.
     
  13. critsarecool

    critsarecool The Waste of Time

    Yeah, I was hoping that no one saw that :rofl:

    ALSO, can some of y'all change your text colors so that half of the characters aren't blue text?
     
    HunterC1998 likes this.
  14. HunterC1998

    HunterC1998 Cosmos Killer

    Yeaaaahh....welllll....I may have been mildly influenced, ya know, cause I live in the bluegrass state..
     
  15. Roland Weiss

    Roland Weiss Tiy's Beard

    I'm not going to make a big stink about it. As long as it's consistent and visible.
    How is that even relevant, you literal-minded person.
     
    HunterC1998 and Arra like this.
  16. HunterC1998

    HunterC1998 Cosmos Killer

    How about different shades?

    And yes, very literal..And that's how I like it!
     
  17. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    I did a sketch of Amira while playing rimworld, instead of any of the actual requests I'm supposed to be working on...
    Amira.png
    Obviously without the eyepatch... This is what many see before they die...
     
    Last edited: Jan 19, 2017
  18. Arra

    Arra The End of Time

    And here we see Miknid, " Maxwell" Rendoss running away at approximately
    *looks at watch*
    Four times the speed of sound
     
    HunterC1998 likes this.
  19. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    Edit:
    Had some time...
    Amira.png
     
    Dipdoo, Dragonclaw and Arra like this.
  20. HunterC1998

    HunterC1998 Cosmos Killer

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