1. When making a thread, please tag your thread accordingly using the menu to the left of the textfield where you name your thread where applicable. Server Advertisements and Mod Releases should be contained to their respective subforums.

Server Discussion New update (Furious Koala) Server Issues

Discussion in 'Multiplayer' started by Archer, Jan 26, 2014.

  1. New segfault variant

    Code:
    Info: accept from  (26)
    Info: UniverseServer: Connection received from: 
    Info: UniverseServer: Loading world db for world alpha:46924509:20240092:4118841:12:3 
    Info: UniverseServer: Client 'Chaos470' <228> () connected
    Warn: Perf: UniverseServer::handleQueuedConnections.one millis: 1816
    Warn: Perf: UniverseServer::handleQueuedConnections millis: 1816
    Info: UniverseServer: Shutting down ship world for client 'Rega' <218> ()
    Info: closing  (50)
    Info: NetSocket read loop shut down: Connection reset by peer  (0)
    Info: NetSocket write loop shut down: Socket closed
    Info: UniverseServer: Client 'Rega' <218> () disconnected
    Info: UniverseServer: Loading world db for world delta:46924508:20240094:-1456196:2:11 
    Error: Segfault Encountered!
    Error: Stack Trace...
    ./starbound_server(_ZN4Star15innerPrintStackEv+0x2c) [0xdc795c]
    ./starbound_server(_ZN4Star10fatalErrorEPKcb+0x1d) [0xdc6bdd]
    /lib64/libc.so.6(+0x329a0) [0x7f3c0b3c59a0]
    ./starbound_server(_ZNSt5dequeIjSaIjEE12emplace_backIIjEEEvDpOT_+0x1c) [0x84717c]
    ./starbound_server(_ZN4Star14UniverseServer20ClientSocketCallback6closedEv+0x57) [0x835997]
    ./starbound_server(_ZN4Star9NetSocket10readerLoopEv+0x318) [0xa6e9d8]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xdcc721]
    /lib64/libpthread.so.0(+0x79d1) [0x7f3c0c0d59d1]
    /lib64/libc.so.6(clone+0x6d) [0x7f3c0b47bb6d]
    
     
  2. How is Furious 636 to you ? Here I get even more lag :x
     
  3. Archer

    Archer Spaceman Spiff

    Yeah the issues got ten times worse for me too, no idea what's going on.

    The server locks up entirely when clients start to connect..... Even crashes because of it.

    It was slightly playable before, but now 20 second lock-ups occur with pauses of say, 5 seconds between them?
     
  4. Yup same , I can't join my own server
     
  5. Archer

    Archer Spaceman Spiff

    [​IMG]

    Makes me wonder if they released the correct hotfix, unless this one wasn't supposed to fix the issue yet.

    Are there patchnotes anywhere?

    EDIT: found em sort of (well just a tweet from Bartwe), they are supposed to fix the server issues yea.. Also, it doesn't only lag, it crashes as well every now and then, it doesn't last 20 minutes before crashing again, most of the time sooner.
     
    Last edited: Jan 28, 2014
  6. Furious #636 crash

    Code:
    Info: UniverseServer: Kicking client 'Michael' <37> () due to inactivity
    Info: UniverseServer: Shutting down ship world for client 'Michael' <37> ()
    Info: UniverseServer: Client 'Michael' <37> () disconnected
    Info: UniverseServer: Kicking client 'Jakeyo' <59> () due to inactivity
    Info: UniverseServer: Shutting down ship world for client 'Jakeyo' <59> ()
    Info: UniverseServer: Client 'Jakeyo' <59> () disconnected
    Info: UniverseServer: Reaping client <64> () connection
    Error: Segfault Encountered!
    Error: Stack Trace...
    ./starbound_server(_ZN4Star15innerPrintStackEv+0x2c) [0xdc680c]
    ./starbound_server(_ZN4Star10fatalErrorEPKcb+0x1d) [0xdc5a8d]
    /lib64/libc.so.6(+0x329a0) [0x7f17479ee9a0]
    ./starbound_server(_ZNSt5dequeISt4pairIjN4Star17WarpCommandPacketEESaIS3_EE12emplace_backIIS3_EEEvDpOT_+0xc) [0x845aac]
    ./starbound_server(_ZN4Star14UniverseServer20ClientSocketCallback14packetReceivedERKSt10shared_ptrINS_6PacketEE+0xb8) [0x83c3f8]
    ./starbound_server(_ZN4Star9NetSocket9putPacketERKSt10shared_ptrINS_6PacketEE+0x29) [0xa6d049]
    ./starbound_server(_ZN4Star9NetSocket10readerLoopEv+0x189) [0xa6d2f9]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xdcb5d1]
    /lib64/libpthread.so.0(+0x79d1) [0x7f17486fe9d1]
    /lib64/libc.so.6(clone+0x6d) [0x7f1747aa4b6d]
     
  7. Archer

    Archer Spaceman Spiff

    It's caused by outdated clients, I'm 100% positive of that. The exact same thing happened RIGHT after the previous update and the one before that. It tends to get less intensive after a day or so, but never fully seems to disappear. Client and server are both waiting on eachother for nothing at certain times, I tested this, it just hangs on both sides.

    Ironically, on the console all chat seems to continue normally...
     
  8. @Archer
    not sure because outdated clients can't join I got myself a error message stating my client was 636 and server was 635 so I couldn't connect my own server (didnt notice my client had updated to 636 while playing payday2 while my server was still on 635)
     
  9. Archer

    Archer Spaceman Spiff

    Oh, I mean after you get it running and all, it will be the outdated clients wreaking havoc on it, lag spikes that last 20 seconds + crashes will be the results of this.

    EDIT: also, it can be caused by up to date clients as well, but very rarely then. You can try it out, basically if you can make your client hang on join, the server at the other side will be hanging as well, that's what I found out.
     
  10. Ha yes maybe that
     
  11. SolSoCoG

    SolSoCoG Astral Cartographer

    Ladies and Gentlemen, after hotfix update, new error buggyness fun occurs.
    Code:
    Error: Exception while invoking lua method 'main'. LuaException: [string "/scripts/vec2.lua"]:32: attempt to index local 'vector' (a nil value)
    ./starbound_server(_ZN4Star13StarExceptionC2ERKNS_6StringE+0x105) [0xdc4c75]
    ./starbound_server(_ZN4Star3Lua11handleErrorEP9lua_State+0x4c) [0xd5ad3c]
    ./starbound_server(_ZN4Star3Lua13LuaEngineImpl8doInvokeEiRKNS_6StringERKNS_4ListINS_7VariantESt5dequeIS6_SaIS6_EEEEb+0x388) [0xd5e0a8]
    ./starbound_server(_ZN4Star3Lua13LuaEngineImpl13invokeNoThrowEiRKNS_6StringERKNS_4ListINS_7VariantESt5dequeIS6_SaIS6_EEEE+0x1e) [0xd5e25e]
    ./starbound_server(_ZN4Star3Lua14LuaContextImpl13invokeNoThrowERKNS_6StringERKNS_4ListINS_7VariantESt5dequeIS6_SaIS6_EEEE+0x20) [0xd5e2e0]
    ./starbound_server(_ZN4Star3Npc10tickMasterEv+0xe74) [0xa989d4]
    ./starbound_server(_ZN4Star11WorldServer6updateEv+0x3a8) [0x863fa8]
    ./starbound_server(_ZN4Star17WorldServerThread6updateEv+0x205) [0x88e4e5]
    ./starbound_server(_ZN4Star17WorldServerThread3runEv+0x208) [0x88ecf8]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xdcb5d1]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e0e) [0x7f820ee59e0e]
    /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f820e1740fd]
    
    Error: Exception while invoking lua method 'main'. LuaException: [string "/scripts/vec2.lua"]:32: attempt to index local 'vector' (a nil value)
    ./starbound_server(_ZN4Star13StarExceptionC2ERKNS_6StringE+0x105) [0xdc4c75]
    ./starbound_server(_ZN4Star3Lua11handleErrorEP9lua_State+0x4c) [0xd5ad3c]
    ./starbound_server(_ZN4Star3Lua13LuaEngineImpl8doInvokeEiRKNS_6StringERKNS_4ListINS_7VariantESt5dequeIS6_SaIS6_EEEEb+0x388) [0xd5e0a8]
    ./starbound_server(_ZN4Star3Lua13LuaEngineImpl13invokeNoThrowEiRKNS_6StringERKNS_4ListINS_7VariantESt5dequeIS6_SaIS6_EEEE+0x1e) [0xd5e25e]
    ./starbound_server(_ZN4Star3Lua14LuaContextImpl13invokeNoThrowERKNS_6StringERKNS_4ListINS_7VariantESt5dequeIS6_SaIS6_EEEE+0x20) [0xd5e2e0]
    ./starbound_server(_ZN4Star3Npc10tickMasterEv+0xe74) [0xa989d4]
    ./starbound_server(_ZN4Star11WorldServer6updateEv+0x3a8) [0x863fa8]
    ./starbound_server(_ZN4Star17WorldServerThread6updateEv+0x205) [0x88e4e5]
    ./starbound_server(_ZN4Star17WorldServerThread3runEv+0x208) [0x88ecf8]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xdcb5d1]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e0e) [0x7f820ee59e0e]
    /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f820e1740fd]
    
    Error: Stack Trace...
    ./starbound_server(_ZN4Star15innerPrintStackEv+0x2c) [0xdc680c]
    ./starbound_server(_ZN4Star10fatalErrorEPKcb+0x1d) [0xdc5a8d]
    /lib/x86_64-linux-gnu/libc.so.6(+0x35250) [0x7f820e0c0250]
    ./starbound_server(_ZNSt5dequeISt4pairIjN4Star17WarpCommandPacketEESaIS3_EE12emplace_backIIS3_EEEvDpOT_+0xc) [0x845aac]
    ./starbound_server(_ZN4Star14UniverseServer20ClientSocketCallback14packetReceivedERKSt10shared_ptrINS_6PacketEE+0xb8) [0x83c3f8]
    ./starbound_server(_ZN4Star9NetSocket9putPacketERKSt10shared_ptrINS_6PacketEE+0x29) [0xa6d049]
    ./starbound_server(_ZN4Star9NetSocket10readerLoopEv+0x189) [0xa6d2f9]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xdcb5d1]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e0e) [0x7f820ee59e0e]
    /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f820e1740fd]
    
    Aborted
     
  12. Underbalanced

    Underbalanced Phantasmal Quasar

    I still crash and lag worse then before the whole patch. Revert! Lol oh well. Silly core mechanics. They are not important, but more hats!
     
  13. Mortalsinn

    Mortalsinn Zero Gravity Genie

    yeah, I am struggling to keep the server up for more than two hours at a time.......this is really really disappointing.
     
  14. Underbalanced

    Underbalanced Phantasmal Quasar

    Mines 30 minute crashes after I hit 20-30 players
     
  15. Mortalsinn

    Mortalsinn Zero Gravity Genie

    I have a new super beast server I'm setting up now, should be running in an hour - Dual Xeon E5- 2560v2's (16 cores / 32 threads) 128 gigs of Ram - Perhaps this beast might keep the SB server up a little longer lol
     
  16. Underbalanced

    Underbalanced Phantasmal Quasar

    Doubt it. All servers seem to have it.
     
  17. Mortalsinn

    Mortalsinn Zero Gravity Genie

    haha yeah :p
     
  18. hbrewitt

    hbrewitt Tentacle Wrangler

    Any known fix for this? Getting quite frustrating for both myself and the players.
     
  19. @Archer @hbrewitt or anyone else

    What I notice on my server is that a small part of the assets are extracted, just 3 folders

    biomes
    musics
    user

    do you think we could get better perf at extracting everything ?
     
  20. DJ Mikey

    DJ Mikey Astral Cartographer

    Posting, simply to add voice to those still unsure if its something they can fix our not. My server is experiencing the same behavior. Stays up for about 2-4 hours, then crashes.... Restart scripts are not working either. I also have not noticed any changes since the hot fix today, jan 28th.

    If we speculate that these crashes and poor server performance is a result from players joining with outdated clients. It may not actually be Starbound but rather steam its self. Myself and others had to restart steam to even get notified that there was a starbound update ready to DL. Along with that Steam authentication has been jacked up due to massive DDoS attacks over the past month.

    Thirdly, check in with your service providers in regards to Kloxo and the current situation. If it is at all relevant.

    Edit: I can confirm through player response that outdated checking works and properly boots players with typical version error message.

    "
    could you helpme? i have the 635 client and servers are using 636 if is possible could you tellme how to update my client?

    thanks, and starting to vote C:

    "
    His post also suggests that steam did not properly install the update either.

    Update: My partner is currently working on a fix while our server is down. If we happen to find anything that helps remedy the growing headaches we are all having, ill be sure to pipe in.
     
    Last edited: Jan 29, 2014

Share This Page