Hey i just made an new chest . But when i start the game I make a new caracter and it doesnt show up in the crafting table. Also not on the tabs. This are my maps and my codes: Starbound/assets/objects/generic/ironchest This is the code in the .object and the .frame Code: { "objectName" : "ironchest", "rarity" : "Common", "objectType" : "container", "category" : "storage", "price" : "500", "description" : "A Iron Chest for some Iron storage!", "shortdescription" : "Iron Chest", "race" : "apex", "apexDescription" : "A chest! It looks shiny!", "avianDescription" : "A Iron chest. Anything useful to storage in there?", "floranDescription" : "Ssssweet chesst!", "glitchDescription" : "Analysing lock. There is no lock.", "humanDescription" : "I feel like a pirate with a nice shiny chest.", "hylotlDescription" : "A chest always fills me with excitement.", "inventoryIcon" : "ironchesticon.png", "orientations" : [ { "dualImage" : "ironchest.png:<color>.<key>", "imagePosition" : [-8, 0], "spaceScan" : 0.1, "anchors" : [ "bottom" ] } ], "openSounds" : [ "/sfx/objects/chest_medium_open.wav" ], "closeSounds" : [ "/sfx/objects/chest_medium_close.wav" ], "slotCount" : 20, "uiConfig" : "/interface/chests/chest%slots%.config", "frameCooldown" : 67, "autoCloseCooldown" : 3600 } Code: { "frameGrid" : { "size" : [16, 16], "dimensions" : [3, 1], "names" : [ [ "default.0", "default.1", "default.2" ] ] }, "aliases" : { "default.default" : "default.0" } } And i have both the icons in .png with the right names: ironchesticon.png and ironchest.png Then i have Starbound/assets/recipes/starter/crafting table In this i made an file named ironchest.recipe This si the code in it: Code: { "input" : [ { "item" : "darkwoodmaterial", "count" : 30 }, { "item" : "ironbar", "count" : 5 } ], "output" : { "item" : "ironchest", "count" : 1 }, "groups" : [ "crafting table", "all" ] } And i put this in the player.config in tier 1 : { "item" : "ironchest" },
Does it need an additional grouping tag here? (note: i am not a modder and have no idea, just basing this off of looking at other mods I have that work) Code: "groups" : [ "crafting table", "all" ] Other mods I have they fall into a specific category type. "tool, armor, weapon etc" is it possible it doesn't load without that data?
Nope its in all the recipes I am trying it now. I hope it works since then ill be going further with my new mod! EDIT: Started a new char and nope. Still not working
i have craftingtable in one word in every recipe i have made, not sure why it is not working for you. You could try to put anvil as a group and see if that works.
It worked lol. This simple? But it wasnt showing in any other recipes soo yesh xD EDIT: K so now i open my chest and the game just closes. I gave it 20 spaces is that impossible? EDIT 2: Nope even with 16 slots it closes the game
I just had the same problem. it seems like the problem are related to the interface files. I fixed it by copying some of the files i needed to the mod folder i created. Here is the object i made, you can check out the files i have.
I didnt know about an interface or an sfx xD well maybe thats the problem EDIT: Eeehm i dont get the interface qand sfx thingy. Il gotta look trough it because it all seems to be in there