Hi. I've recently started creating a mod for Starbound, a familiar gun with a power projectile. This is the relevant part of it: Code: ... "fireOnRelease" : true, "projectileType" : "plasmadud", "powerProjectileType" : "plasmaburst", "powerProjectileTime" : [1.5, 2.8], "projectile" : { "power" : 150, "powerCurve" : "bfgTimeMultiplier", "speed" : 20, "speedCurve" : "bfgTimeMultiplier", "color" : [10, 255, 55] }, "muzzleEffect" : { "animation" : "/animations/muzzleflash/plasmamuzzle6/plasmamuzzle6.animation", "fireSound" : [ { "file" : "/sfx/gun/plasma_sniper4.wav" } ] }, ... I have two projectiles here; the normal 'plasmadud', and the power 'plasmaburst'. As it is, the same muzzleEffect is used when either are spawned. What I would like to do is define a different muzzleEffect for each of the two projectile types. Is this possible?
"muzzleFlashes" : [ "/animations/muzzleflash/bulletmuzzle1/animation1.animation", "/animations/muzzleflash/bulletmuzzle2/animation2.animation", "/animations/muzzleflash/bulletmuzzle3/animation3.animation" ], "fireSound" : [ "/sfx/gun/mp5.wav" ], Edit: still will probably only play one of them, come to think of it