1. Please be advised of a few specific rules and guidelines for this section.

RELEASED More CrittersNScenery 2.0 official release

Adds new scenery and 170+ new catchable critters to various biomes

  1. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

    ThunderBird123 submitted a new mod:

    More Critters - Adds 42 (42 is the meaning of everything!!) critters to various biomes

    Read more about this mod...
     
  2. Eternalmyst

    Eternalmyst Big Damn Hero

    Great mod. Just a few ingame screenshots would help validity for possible-downloaders, though. Just samples, not every critter.
     
  3. MrChow

    MrChow Pangalactic Porcupine

    The idea is great. The realization, however, has some flaws. Most of them are technical. :)

    1. Bunch of hidden files specific to MacOSX (.DS_Store, _MACOSX and others) that need to be deleted. This will decrease the mod's file size by half.

    2. Better way to patch in the new critters. I understand you probably were using patch generator rather than wrote the code from scratch. Unfortunately, patch generators are happily replacing the whole sections rather than adding new array elements. It's bad because when CF decides to add new critters, your mod will simply remove them. So, instead of...
    Code:
    [
      {"op":"replace","path":"/spawnProfiles/0","value":{"groups":["mediumsurface1"],"extraSpawns":["greentip","blueback","sackbagcritter","bouncebagcritter", "floatbagcritter", "snooglecritter","symbiotecritter","quibblecritter","blueblipcritter"]}},
      {"op":"replace","path":"/spawnProfiles/1","value":{"groups":["mediumsurface2"],"extraSpawns":["blueback","redwing","sackbagcritter","bouncebagcritter", "floatbagcritter", "snooglecritter","symbiotecritter","quibblecritter","blueblipcritter"]}}
    ]
    
    ...you might want to write...
    Code:
    [
      { "op" : "add", "path" : "/spawnProfiles/0/extraSpawns/-", "value" : "quibblecritter" },
      { "op" : "add", "path" : "/spawnProfiles/0/extraSpawns/-", "value" : "blueblipcritter" },
      { "op" : "add", "path" : "/spawnProfiles/1/extraSpawns/-", "value" : "quibblecritter" },
      { "op" : "add", "path" : "/spawnProfiles/1/extraSpawns/-", "value" : "blueblipcritter" }
    ]
    
    You're welcome. :3
     
    chinu9 and Eternalmyst like this.
  4. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

    Thanks. I'm really not into programming stuff (I tend to just copy and paste code I don't really understand.) So this helps a lot. I'll fix everything, and add some screenshots when I've got some time.

    EDIT:
    I don't know how to fix the mac file problem. I can see the DS_Store, but can't get rid of it.
     
    Last edited: Oct 12, 2015
    MrChow likes this.
  5. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

  6. MrChow

    MrChow Pangalactic Porcupine

    You'll need to open the created archive and manually delete these files from the archive manager rather than trying to do so with basic OSX file manager.

    Edit: Uh-oh, looks like forum has failed to update the file (it happens from time to time). Could you upload it to mega, mediafire or dropbox? :)
     
  7. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

  8. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

  9. Adarkchylde

    Adarkchylde Void-Bound Voyager

    Theres a small error in your spawner.config.patch - should be " "monsterType":"goldsnooglecritter"," not goldsnogglecritter.

    Love the mod :)
     
  10. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

    ThunderBird123 updated More Critters with a new update entry:

    Hounds!

    Read the rest of this update entry...
     
  11. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

  12. green3y3

    green3y3 Pangalactic Porcupine

    I like your mod as it brings flavour to the planets!

    Because people also like collecting and displaying stuff, would you mind making your extra critters catchable, like in YourStarboundCrew ? They are catchable with a bugnet, dropping a placeable version of the critters.
     
    Adarkchylde likes this.
  13. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

  14. Adarkchylde

    Adarkchylde Void-Bound Voyager

    I'll second that - would love a goldcritter petcollection :3
     
  15. Eternalmyst

    Eternalmyst Big Damn Hero

    Thanks for reducing spawns, there were like sooo many seagulls in my ocean village :chucklefish:
     
  16. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

    ThunderBird123 updated More Critters with a new update entry:

    Made critters catchable

    Read the rest of this update entry...[DOUBLEPOST=1445224763][/DOUBLEPOST]Making all the critters catchable was extremely tedious. I hope you like them in glass tanks.
     
    Last edited: Oct 19, 2015
    green3y3 likes this.
  17. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

  18. Freezair

    Freezair Pangalactic Porcupine

    Is this mod compatible with Your Starbound Crew? That mod adds a critter-catching net that has its own variation of the critter-catch script; do horrible things happen if you try to catch critters while both are installed?
     
  19. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

    I don't know, that's why I made it so vanilla critters are altered in a separate module. If it causes a problem, just remove the VanillaCritterCages folder.
     
  20. ThunderBird123

    ThunderBird123 Subatomic Cosmonaut

Share This Page