Announcement Modding with pak files.

Discussion in 'Starbound Modding' started by bartwe, Feb 8, 2014.

  1. Pilchenstein

    Pilchenstein Ketchup Robot

    He's talking about how it'll work in the next patch.
     
  2. The | Suit

    The | Suit Agent S. Forum Moderator

    Oh I was telling the other person how to do it in this version. Must have been a miscommunication.
    But I honestly don't think it is a good idea to add it into the pak file.
    Mostly because it will make it much harder to create mod dependencies manually.
     
  3. Kazamoto

    Kazamoto Yeah, You!

    hm ok...so what´s the right way for the actuell version? i´m confused right now.
     
  4. The | Suit

    The | Suit Agent S. Forum Moderator

    This thread is about the upcoming version [ enraged koala ]
     
    Last edited: Feb 19, 2014
  5. Youwwwi

    Youwwwi Void-Bound Voyager

    Hum what about if my .modpak have a file that's named exactly like another file in the .pak? cause i have my mod that provides quests then i have a new quest.config file. what about the one in the .pak? i'm confused!
     
  6. Claith

    Claith Big Damn Hero

    Most mods what deal with the configuration files should merge instead of overwriting, so having duplicates isn't an issue. This is not true in all cases, as lists of lists can't be merged last I checked, so files like the oredistrobution can't be merged and have to be overwritten.

    If you are simply adding quests to the quest.config file, then you can do fine by just merging.

    This is an example out of one of my mods in progress.
    Code:
    {
        "__merge" : [],
        "initialquests" : {
            "__merge" : [],
            "glitch" : [ "glitchprogression01.gearup", "glitchcosmetic01.gearup" ],
            "human" : [],
            "avian" : [],
            "apex" : [],
            "floran" : [],
            "hylotl" : []
        }
    }
    This would add two quests at the startup for a Glitch Race on top of the other quests there.
     
  7. Goate

    Goate Yeah, You!

    how you make an mod into .pak file? I don't know how to shell turtle and thing.
     
  8. Underbalanced

    Underbalanced Phantasmal Quasar

    Will we have the ability to combine all of the <mod_name>.pak's, into one singular <modpack_name>.pak. So the one file will contain say X count of individual mod.paks?
     
  9. Dolan

    Dolan Pangalactic Porcupine

    Hi Goate, look at my ModPackHelper tool it will do that for you.

    PS : Mod has to be converted to .modpak file.
     
  10. raccoongarbage

    raccoongarbage Big Damn Hero

    How do I "go to" a folder in cmd? Where am I when I open cmd.exe?
     
  11. lazarus78

    lazarus78 The Waste of Time

    You don't need to use the command prompt. Just look up one of the several guides for packing mods.
     
  12. magewish4

    magewish4 Pangalactic Porcupine

    Will the MacOS asset packer still work?
     
  13. DR.Grizz

    DR.Grizz Void-Bound Voyager

    Its Not Poping up
     

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