Oh I was telling the other person how to do it in this version. Must have been a miscommunication. But I honestly don't think it is a good idea to add it into the pak file. Mostly because it will make it much harder to create mod dependencies manually.
Hum what about if my .modpak have a file that's named exactly like another file in the .pak? cause i have my mod that provides quests then i have a new quest.config file. what about the one in the .pak? i'm confused!
Most mods what deal with the configuration files should merge instead of overwriting, so having duplicates isn't an issue. This is not true in all cases, as lists of lists can't be merged last I checked, so files like the oredistrobution can't be merged and have to be overwritten. If you are simply adding quests to the quest.config file, then you can do fine by just merging. This is an example out of one of my mods in progress. Code: { "__merge" : [], "initialquests" : { "__merge" : [], "glitch" : [ "glitchprogression01.gearup", "glitchcosmetic01.gearup" ], "human" : [], "avian" : [], "apex" : [], "floran" : [], "hylotl" : [] } } This would add two quests at the startup for a Glitch Race on top of the other quests there.
Will we have the ability to combine all of the <mod_name>.pak's, into one singular <modpack_name>.pak. So the one file will contain say X count of individual mod.paks?
Hi Goate, look at my ModPackHelper tool it will do that for you. PS : Mod has to be converted to .modpak file.