Announcement Modding with pak files.

Discussion in 'Starbound Modding' started by bartwe, Feb 8, 2014.

  1. bartwe

    bartwe Code Cowboy

    The next version of starbound will include support for mods in .modpak files.

    Make your mod as before and follow the following steps:

    * rename your '*.modinfo' file to 'pak.modinfo'
    * Use a cmd.exe shell and go to the mods/ directory
    * Run ..\win32\asset_packer.exe YourMod YourMod.modpak
    * Now move away your original mod in a directory so that the game doesn't get confused
    * Start the game to validate that your mod still works.
    * Presto, your mod reduced to a single .modpak file suitable for distribution
     
  2. Mokedoke

    Mokedoke Void-Bound Voyager

    Cool beans.
     
  3. pataplains123

    pataplains123 Void-Bound Voyager

  4. Kawa

    Kawa Tiy's Beard

    Still don't see why not zipberg but this is cool enough.
     
    MaxThePizza likes this.
  5. Pentarctagon

    Pentarctagon Over 9000!!!

    This won't be required for distribution, right?
     
  6. Soullesswaffle

    Soullesswaffle Scruffy Nerf-Herder

    Can it also unpack so that users have the ability tweak the mods?
     
  7. Game³oid

    Game³oid Big Damn Hero

    Finally
     
  8. TangoGV

    TangoGV Master Chief

    Will this include server-side mods uploading to clients?
     
  9. MaxThePizza

    MaxThePizza Star Wrangler

    Mojang, learn from Chucklefish.
     
    Gmoney2123, Kuroda_K and DynoMaple like this.
  10. basdxz

    basdxz Void-Bound Voyager

    I found an asset_unpacker.exe in my win32 folder, I assume that's related to it.

    Nah, they are too busy trying to add perfect spheres.
     
  11. Bert John

    Bert John Big Damn Hero

  12. Kojin

    Kojin Orbital Explorer

    Will the next patch also deal with issues of multiple merge/overwrite commands in different mods for the same files?
     
  13. MaxThePizza

    MaxThePizza Star Wrangler

    (':
     
  14. Patchumz

    Patchumz Pangalactic Porcupine

    This is so nice. I made myself a nice tool that I posted to the mod repo to pack/unpack these files too, since it seems like I'll be doing this a lot. Much less hassle than before with specifying a pak path in the modinfo.
     
  15. The | Suit

    The | Suit Agent S. Forum Moderator

  16. Kazamoto

    Kazamoto Yeah, You!

    hmmm just don´t get it. When i´m using my mod as a normal folder it works, but when i turn it to a .modpak or just a .pak it don´t work. Game is starting but the mods stuff isn´t there.
    What can i do? Whats wrong?
     
    ubatuba likes this.
  17. The | Suit

    The | Suit Agent S. Forum Moderator

    Your Modinfo file should not be inside the pak file [Furious Koala]
    The mod info file should be separate.

    Check bartwe post below
     
    Last edited: Feb 9, 2014
  18. bartwe

    bartwe Code Cowboy

    This feature is only avaiable in the as yet unreleased next patch
     
  19. bartwe

    bartwe Code Cowboy

    no it should be inside the pakfile
     
  20. The | Suit

    The | Suit Agent S. Forum Moderator

    never worked inside the pak file for me.
    But k. Maybe i was just doing it wrong
     

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