Modding Discussion Modding Guides and General Modding Discussion--REDUX

Discussion in 'Mods' started by cantorsdust, Mar 10, 2016.

  1. CyclopsDragon

    CyclopsDragon Space Spelunker

    I'm trying to compile the wave bank for a minor audio component of a mod, but XACT keeps telling me that "The audio file uses an unsupported format" whenever I try to build it. I'm not sure what it's referring to because the file format is correct (WAV). Anyone know what could be causing this? For reference, it also does this when I just recompile with the files straight from the extraction of the original wave bank.
     
    • RainCloudsOnTheMoon

      RainCloudsOnTheMoon Orbital Explorer

      Hey everyone!

      I have a question about editing the player's house.

      I have XNBNode and have extracted the xnbs, edited the png files, repacked the files, replaced the new edited files in the game, but when I load the game nothing has changed.

      I followed the instructions for editing XNB files exactly, but I think it might have something to do with the player's home being a Map file.

      So, should I try to use tIDE and see if editing the Map files changes things? I've spent hours combining the mods I want and I just don't want it to be all for nothing.
       
      • Bubblebeam

        Bubblebeam Industrial Terraformer

        Not sure if I'm posting in the right place for this question. Haven't logged in here forever. Did anyone ever make a simple mod to remove the slow walk inside the bathhouse to a normal speed? It feels like time is unnecessarily robbed visiting the bathhouse due to the slowed up walking.
         
        • minotaur

          minotaur Yeah, You!

          Hey! Sorry to be a bother but I've been having issues with opening the command prompt itself. So far I've:
          1) downloaded the XNB Extract linked above
          2) extracted the files to my Stardew Valley folder
          3) attempted to open the xnb_node file.

          This is where I get stuck. The command prompt opens for a shut second before closing itself again and I can't use it. The command prompt says WINDOWS/system32/cmd.exe but my computer runs on the Windows 64 bit system.
          The Pack Files and Unpack Files work just fine, but I'd like to be able to edit maps. I've also successfully used the previous version of the XNB Node (0.2.1) in the past. I'm sorry if this issue has already been addressed. (I feel like I'm missing something really basic here, but c...:down:)

          EDIT: I managed to get a quick screencap of the program before it closed out.
          [​IMG]
           
          • Trevs

            Trevs Space, The Final Frontier

            Not sure if this is common knowledge and I'm just late to the party, but in case anyone wanted to know, you can use brackets ("[]") and an object ID in a character's dialogue.xnb file to give the player an object. Might be useful for dialogue expansion packs.
             
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            • Trevs

              Trevs Space, The Final Frontier

              You don't open the .cmd file. You use it in Command Prompt. Open that and type ".\xnb_node.cmd extract <input folder name> <output folder name>"
               
              • gizomo

                gizomo Seal Broken

                Hi! Is there any way to change the farm animal sizes? Like, for example, making a chicken 16x32 instead of 16x16?

                I've tried messing with the numbers in FarmAnimals.xnb but no avail.
                 
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                • Xuomi

                  Xuomi Aquatic Astronaut

                  If we edit a farm map to allow it to catch ocean fish, will crab pots placed on the farm catch both river fish and ocean fish? Or is it something that's hard-coded to catch solely river fish on the farm, if anyone knows?

                  Edit: Well after some testing, even with ocean fish spawnable on the farm map, it doesn't look like the crab pots will actually catch anything outside of freshwater. Oh well.
                   
                    Last edited: Jul 24, 2017 at 3:39 PM

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