Modding Help Making a species have human ship

Discussion in 'Starbound Modding' started by Eralia, Dec 10, 2016.

  1. Eralia

    Eralia Phantasmal Quasar

    Just saying: I am aware of "create your custom species" tutorial, it's just that the first page refuses to work and transforms into an epic junk full of random symbols on a white background. Annoying.
    [​IMG] Even the page's code looks like that!

    So the problem is this - I'm creating an incredibly simple species. Not going to make a new ship, just make them have the human one. This is the question - how do i make them do so? I tried a patch for universe_server that creates a new section with a copy of human ships, but patches are too complex for me, of course nothing worked, according to an online patch applier. Any other way?
     
  2. Antyrus

    Antyrus Pangalactic Porcupine

    This simplest way should be to use this patch:
    Code:
    [
        { "op" : "add",
            "path" : "/speciesShips/YOUR_SPECIES_HERE",
            "value" : [
                "/ships/human/humanT0.structure",
                "/ships/human/humanT1.structure",
                "/ships/human/humanT2.structure",
                "/ships/human/humanT3.structure",
                "/ships/human/humanT4.structure",
                "/ships/human/humanT5.structure",
                "/ships/human/humanT6.structure",
                "/ships/human/humanT7.structure",
                "/ships/human/humanT8.structure"
            ]
        }
    ]
    File name should be universe_server.config.patch
     
    bk3k likes this.
  3. IHart

    IHart Scruffy Nerf-Herder

    Patching is the only safe way.
     
    bk3k likes this.
  4. Eralia

    Eralia Phantasmal Quasar

    Thanks.
     
  5. bk3k

    bk3k Oxygen Tank

    For future reference if making patches is too difficult
    http://chbrown.github.io/rfc6902/
    That can generate a patch for you based off having the unchanged version, and the version you want to end up with.

    Also I much prefer a simple universe_server.config.patch as I've seen many species needlessly copy/rename a vanilla ship folder. And they still need to do mostly the same for universe_server.config.patch anyways

    All that accomplishes is inflating the size of your mod. You might as well just point to vanilla assets in that case. So thankfully that's the route you're taking.
     
    Last edited: Dec 12, 2016

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