Hey there, soo, I am not exactly the best at computers, but I do love stardew valley, and this mod sounds so fun for me and for my friend, but I cannot for the life of me make it work, so, we both have everything installed correctly (at least I think so), but every time we try to connect, it just doesn t work, it doesn t let us connect, when we try it, an error comes up that literally says ,,error,, huge on the screen, we thought that the ip might just be wrong, but we tried everything, including hamachi, etc. Please, if anyone could help, we would both be very thankful ^^
spacechase0 updated Makeshift Multiplayer with a new update entry: Updated for SMAPI 1.9, and some other changes. Read the rest of this update entry...
Hi - wondering if I could get some help with the error I'm having. Both computers have the SMAPI 1.9 and the latest Makeshift Multiplayer version. Both the host and the client get stuck on the black "Loading..." screen after connecting and the host hitting Start. No matter how long you sit there it just continues to show "Loading...". The initial connection doesn't seem to be a problem. I have pasted the SMAPI log from the client below: [19:543 INFO SMAPI] SMAPI 1.9 with Stardew Valley 1.11 on Microsoft Windows 10 Home [19:543 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [19:543 DEBUG SMAPI] Loading SMAPI... [19:543 DEBUG SMAPI] Loading game... [19:543 DEBUG SMAPI] Loading mods... [19:544 INFO SMAPI] Loaded Makeshift Multiplayer by , v0.2.11 | Multiplayer test [19:544 INFO Makeshift Multiplayer] Loading Config [19:544 DEBUG SMAPI] Loaded 1 mods. [19:544 DEBUG SMAPI] Starting game... [19:545 DEBUG SMAPI] Starting console... [19:545 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage Setting breakpad minidump AppID = 413150 Steam_SetMinidumpSteamI Caching Steam I 76561198259524816 [API loaded no] [19:56:17 INFO Makeshift Multiplayer] [] NOTE: Chat doesn't work on the connection menu. [19:56:17 INFO Makeshift Multiplayer] Connecting to [[[my ipv6 address]]] [19:56:17 INFO Makeshift Multiplayer] [] Connection established. [19:56:20 DEBUG Makeshift Multiplayer] Initial loading done [19:57:09 ERROR Makeshift Multiplayer] Exception while receiving: System.IO.IOException: Unable to read data from the transport connection: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.IO.Stream.ReadByte() at System.IO.BinaryReader.ReadByte() at StardewValleyMP.Packets.Packet.readFrom(Stream s) in C:\Users\Chase\Documents\Visual Studio 2013\Projects\StardewValleyMP\StardewValleyMP\Packets\Packet.cs:line 70 at StardewValleyMP.Client.receiveAndQueue() in C:\Users\Chase\Documents\Visual Studio 2013\Projects\StardewValleyMP\StardewValleyMP\Client.cs:line 152
spacechase0 updated Makeshift Multiplayer with a new update entry: Probably fixed a crash when there are duplicate NPCs. Read the rest of this update entry...
I seem to have come across a bug, at least I think I have. As soon as I click to host, it crashes immediately to desktop. I am using Linux. Code: [20:32:10 INFO SMAPI] SMAPI 1.9 with Stardew Valley 1.11 on Unix 4.9.16.0 [20:32:10 DEBUG SMAPI] Mods go here: /home/silent/.local/share/Steam/steamapps/common/Stardew Valley/Mods [20:32:10 DEBUG SMAPI] Loading SMAPI... [20:32:10 DEBUG SMAPI] Loading game... [20:32:10 DEBUG SMAPI] Loading mods... [20:32:11 TRACE SMAPI] Rewriting StardewValleyMP for OS... [20:32:11 TRACE SMAPI] Loading StardewValleyMP.dll (rewritten in memory)... [20:32:11 INFO SMAPI] Loaded Makeshift Multiplayer by , v0.2.12 | Multiplayer test [20:32:11 TRACE SMAPI] Loading TrainerMod.dll... [20:32:11 INFO SMAPI] Loaded Trainer Mod by SMAPI, v1.9 | Adds SMAPI console commands that let you manipulate the game. [20:32:11 INFO Makeshift Multiplayer] Loading Config [20:32:11 DEBUG SMAPI] Loaded 2 mods. [20:32:11 DEBUG SMAPI] Starting game... [20:32:11 DEBUG SMAPI] Starting console... [20:32:11 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [20:32:17 DEBUG SMAPI] Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening. System.AggregateException: One or more errors occurred. ---> System.Net.WebException: Error: TrustFailure (The authentication or decryption has failed.) ---> System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: The authentication or decryption has failed. ---> Mono.Security.Protocol.Tls.TlsException: Invalid certificate received from server. Error code: 0xffffffff800b010a at Mono.Security.Protocol.Tls.RecordProtocol.EndReceiveRecord (IAsyncResult asyncResult) <0x40662cf0 + 0x00107> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslClientStream.SafeEndReceiveRecord (IAsyncResult ar, Boolean ignoreEmpty) <0x40662c40 + 0x0002b> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslClientStream.NegotiateAsyncWorker (IAsyncResult result) <0x4065ce10 + 0x0021f> in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) <0x406885b0 + 0x000c7> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) <0x40688370 + 0x00086> in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslStreamBase.EndRead (IAsyncResult asyncResult) <0x4065a400 + 0x00153> in <filename unknown>:0 at Mono.Net.Security.Private.LegacySslStream.EndAuthenticateAsClient (IAsyncResult asyncResult) <0x4065a300 + 0x0003e> in <filename unknown>:0 at Mono.Net.Security.Private.LegacySslStream.AuthenticateAsClient (System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, SslProtocols enabledSslProtocols, Boolean checkCertificateRevocation) <0x40654270 + 0x00055> in <filename unknown>:0 at Mono.Net.Security.MonoTlsStream.CreateStream (System.Byte[] buffer) <0x406538f0 + 0x00146> in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) <0x40689750 + 0x0019f> in <filename unknown>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (IAsyncResult iar, System.Func`2 endFunction, System.Action`1 endAction, System.Threading.Tasks.Task`1 promise, Boolean requiresSynchronization) <0x40689330 + 0x00093> in <filename unknown>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () <0x4068c970 + 0x0002b> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) <0x4068c4a0 + 0x000cf> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) <0x4068c330 + 0x00097> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) <0x4068c2d0 + 0x0003b> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () <0x4068c250 + 0x00017> in <filename unknown>:0 at StardewModdingAPI.Framework.UpdateHelper+<GetLatestVersionAsync>c__async0.MoveNext () <0x40601510 + 0x00303> in <filename unknown>:0 --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional (Boolean includeTaskCanceledExceptions) <0x4068d2c0 + 0x0003f> in <filename unknown>:0 at System.Threading.Tasks.Task`1[TResult].GetResultCore (Boolean waitCompletionNotification) <0x406275e0 + 0x0008b> in <filename unknown>:0 at System.Threading.Tasks.Task`1[TResult].get_Result () <0x40627480 + 0x00027> in <filename unknown>:0 at StardewModdingAPI.Program.<CheckForUpdateAsync>m__2 () <0x405fe010 + 0x0003b> in <filename unknown>:0 ---> (Inner Exception #0) System.Net.WebException: Error: TrustFailure (The authentication or decryption has failed.) ---> System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: The authentication or decryption has failed. ---> Mono.Security.Protocol.Tls.TlsException: Invalid certificate received from server. Error code: 0xffffffff800b010a at Mono.Security.Protocol.Tls.RecordProtocol.EndReceiveRecord (IAsyncResult asyncResult) <0x40662cf0 + 0x00107> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslClientStream.SafeEndReceiveRecord (IAsyncResult ar, Boolean ignoreEmpty) <0x40662c40 + 0x0002b> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslClientStream.NegotiateAsyncWorker (IAsyncResult result) <0x4065ce10 + 0x0021f> in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) <0x406885b0 + 0x000c7> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) <0x40688370 + 0x00086> in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslStreamBase.EndRead (IAsyncResult asyncResult) <0x4065a400 + 0x00153> in <filename unknown>:0 at Mono.Net.Security.Private.LegacySslStream.EndAuthenticateAsClient (IAsyncResult asyncResult) <0x4065a300 + 0x0003e> in <filename unknown>:0 at Mono.Net.Security.Private.LegacySslStream.AuthenticateAsClient (System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, SslProtocols enabledSslProtocols, Boolean checkCertificateRevocation) <0x40654270 + 0x00055> in <filename unknown>:0 at Mono.Net.Security.MonoTlsStream.CreateStream (System.Byte[] buffer) <0x406538f0 + 0x00146> in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) <0x40689750 + 0x0019f> in <filename unknown>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (IAsyncResult iar, System.Func`2 endFunction, System.Action`1 endAction, System.Threading.Tasks.Task`1 promise, Boolean requiresSynchronization) <0x40689330 + 0x00093> in <filename unknown>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () <0x4068c970 + 0x0002b> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) <0x4068c4a0 + 0x000cf> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) <0x4068c330 + 0x00097> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) <0x4068c2d0 + 0x0003b> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () <0x4068c250 + 0x00017> in <filename unknown>:0 at StardewModdingAPI.Framework.UpdateHelper+<GetLatestVersionAsync>c__async0.MoveNext () <0x40601510 + 0x00303> in <filename unknown>:0 <--- [20:32:45 INFO Makeshift Multiplayer] [] NOTE: Chat doesn't work on the connection menu. [20:32:45 ERROR SMAPI] Critical app domain exception: System.MissingMethodException: Method 'TcpListener.Create' not found. at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) <0x40ec0420 + 0x00083> in <filename unknown>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, Boolean preserveSyncCtx) <0x40ebfb30 + 0x001f5> in <filename unknown>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, Boolean preserveSyncCtx) <0x40ebf740 + 0x00023> in <filename unknown>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) <0x40ebf5d0 + 0x0005b> in <filename unknown>:0 at System.Threading.ThreadHelper.ThreadStart () <0x40ebf380 + 0x0002f> in <filename unknown>:0
Yeah, that's a Mono thing. I have an attempted fix, but its in my SDV beta 1.2 build, which has its own issues. Mainly sometimes crashing when you load the world. If you want to try that instead, you can use this. (The build at this URL changes from time to time, so sometimes it may not be terribly stable.) Just make sure you're using SDV 1.2, and SMAPI 1.10.
Ahhhh unfortunately I cannot even try that one, as SDV1.2 refuses to generate any save games, so I have nothing to load to test the multiplayer. I'll just have to wait until it becomes out of beta and works properly.
spacechase0 updated Makeshift Multiplayer with a new update entry: Added some connection things, and fixes. Read the rest of this update entry...
My friend and I are having trouble with the Steam connectivity added in the new version. Whenever one of us tries to connect the host's game freezes and the client is spammed with "lost connection to server." This happens no matter which one of us is hosting.
spacechase0 updated Makeshift Multiplayer with a new update entry: Fixes. Read the rest of this update entry...
spacechase0 updated Makeshift Multiplayer with a new update entry: Fixes. Read the rest of this update entry...
On Linux this now makes the load game menu empty, so there are no saves to load. On version 3.1 of your mod, 1.10 SMAPI, and 1.2.26 of the game. I mistakenly blamed it on the game, likely because I'm tired, and filed an erroneous bug report there. But the game works without this mod so it can't be SMAPI or the game itself. Also, on Windows, the game freezes for me when someone tries to join. I am using the Steam version.
Well there's no crash, but here's the log from the Linux version: Code: [16:12:01 INFO SMAPI] SMAPI 1.10 with Stardew Valley 1.2.26 on Unix 4.9.16.0 [16:12:01 DEBUG SMAPI] Mods go here: /home/silent/.local/share/Steam/steamapps/common/Stardew Valley/Mods [16:12:01 DEBUG SMAPI] Preparing SMAPI... [16:12:02 DEBUG SMAPI] Starting game... [16:12:08 DEBUG SMAPI] Loading mods... [16:12:08 TRACE SMAPI] Rewriting StardewValleyMP for OS... [16:12:08 TRACE SMAPI] Rewrote StardewValleyMP to fix SpriteBatch methods... [16:12:08 TRACE SMAPI] Loading StardewValleyMP.dll (rewritten in memory)... [16:12:08 INFO SMAPI] Loaded Makeshift Multiplayer by , v0.3 | Multiplayer test [16:12:08 TRACE SMAPI] Loading TrainerMod.dll... [16:12:08 INFO SMAPI] Loaded Trainer Mod by SMAPI, v1.9 | Adds SMAPI console commands that let you manipulate the game. [16:12:08 INFO Makeshift Multiplayer] Loading Config [16:12:08 DEBUG SMAPI] Loaded 2 mods. [16:12:08 DEBUG SMAPI] Starting console... [16:12:08 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [16:12:08 WARN SMAPI] an unknown mod used GameEvents.LoadContent, which is deprecated since SMAPI 1.10. This will break in a future version of SMAPI. [16:12:09 DEBUG SMAPI] Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening. System.AggregateException: One or more errors occurred. ---> System.Net.WebException: Error: TrustFailure (The authentication or decryption has failed.) ---> System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: The authentication or decryption has failed. ---> Mono.Security.Protocol.Tls.TlsException: Invalid certificate received from server. Error code: 0xffffffff800b010a at Mono.Security.Protocol.Tls.RecordProtocol.EndReceiveRecord (IAsyncResult asyncResult) <0x409fc6c0 + 0x00107> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslClientStream.SafeEndReceiveRecord (IAsyncResult ar, Boolean ignoreEmpty) <0x409fc610 + 0x0002b> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslClientStream.NegotiateAsyncWorker (IAsyncResult result) <0x409f2370 + 0x0021b> in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) <0x40a21b60 + 0x000c7> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) <0x40a21920 + 0x00086> in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslStreamBase.EndRead (IAsyncResult asyncResult) <0x409efa50 + 0x00153> in <filename unknown>:0 at Mono.Net.Security.Private.LegacySslStream.EndAuthenticateAsClient (IAsyncResult asyncResult) <0x409ef840 + 0x0003e> in <filename unknown>:0 at Mono.Net.Security.Private.LegacySslStream.AuthenticateAsClient (System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, SslProtocols enabledSslProtocols, Boolean checkCertificateRevocation) <0x409e98c0 + 0x00055> in <filename unknown>:0 at Mono.Net.Security.MonoTlsStream.CreateStream (System.Byte[] buffer) <0x409e8f60 + 0x0013f> in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) <0x40a22d00 + 0x00193> in <filename unknown>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (IAsyncResult iar, System.Func`2 endFunction, System.Action`1 endAction, System.Threading.Tasks.Task`1 promise, Boolean requiresSynchronization) <0x40a228e0 + 0x00093> in <filename unknown>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () <0x40a25f00 + 0x0002b> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) <0x40a25a30 + 0x000cf> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) <0x40a258c0 + 0x00097> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) <0x40a25860 + 0x0003b> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () <0x40a257e0 + 0x00017> in <filename unknown>:0 at StardewModdingAPI.Framework.UpdateHelper+<GetLatestVersionAsync>c__async0.MoveNext () <0x409c3010 + 0x00307> in <filename unknown>:0 --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional (Boolean includeTaskCanceledExceptions) <0x40a26850 + 0x0003f> in <filename unknown>:0 at System.Threading.Tasks.Task`1[TResult].GetResultCore (Boolean waitCompletionNotification) <0x409dd490 + 0x0008b> in <filename unknown>:0 at System.Threading.Tasks.Task`1[TResult].get_Result () <0x409dd400 + 0x00027> in <filename unknown>:0 at StardewModdingAPI.Program.<CheckForUpdateAsync>m__7 () <0x409bcfe0 + 0x0003b> in <filename unknown>:0 ---> (Inner Exception #0) System.Net.WebException: Error: TrustFailure (The authentication or decryption has failed.) ---> System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: The authentication or decryption has failed. ---> Mono.Security.Protocol.Tls.TlsException: Invalid certificate received from server. Error code: 0xffffffff800b010a at Mono.Security.Protocol.Tls.RecordProtocol.EndReceiveRecord (IAsyncResult asyncResult) <0x409fc6c0 + 0x00107> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslClientStream.SafeEndReceiveRecord (IAsyncResult ar, Boolean ignoreEmpty) <0x409fc610 + 0x0002b> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslClientStream.NegotiateAsyncWorker (IAsyncResult result) <0x409f2370 + 0x0021b> in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) <0x40a21b60 + 0x000c7> in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) <0x40a21920 + 0x00086> in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslStreamBase.EndRead (IAsyncResult asyncResult) <0x409efa50 + 0x00153> in <filename unknown>:0 at Mono.Net.Security.Private.LegacySslStream.EndAuthenticateAsClient (IAsyncResult asyncResult) <0x409ef840 + 0x0003e> in <filename unknown>:0 at Mono.Net.Security.Private.LegacySslStream.AuthenticateAsClient (System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, SslProtocols enabledSslProtocols, Boolean checkCertificateRevocation) <0x409e98c0 + 0x00055> in <filename unknown>:0 at Mono.Net.Security.MonoTlsStream.CreateStream (System.Byte[] buffer) <0x409e8f60 + 0x0013f> in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) <0x40a22d00 + 0x00193> in <filename unknown>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (IAsyncResult iar, System.Func`2 endFunction, System.Action`1 endAction, System.Threading.Tasks.Task`1 promise, Boolean requiresSynchronization) <0x40a228e0 + 0x00093> in <filename unknown>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () <0x40a25f00 + 0x0002b> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) <0x40a25a30 + 0x000cf> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) <0x40a258c0 + 0x00097> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) <0x40a25860 + 0x0003b> in <filename unknown>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () <0x40a257e0 + 0x00017> in <filename unknown>:0 at StardewModdingAPI.Framework.UpdateHelper+<GetLatestVersionAsync>c__async0.MoveNext () <0x409c3010 + 0x00307> in <filename unknown>:0 <--- [16:12:10 INFO Makeshift Multiplayer] Initializing Steam integration... I am unsure if these errors are from your mod or not though. I'll get the one from the Windows version when I can.
spacechase0 updated Makeshift Multiplayer with a new update entry: Fixed host getting stuck on saving if items are shipped. Read the rest of this update entry...
I also don't see any savegames on Linux. The log seems to have nothing interesting: Code: [22:13:59 INFO SMAPI] SMAPI 1.10 with Stardew Valley 1.2.26 on Unix 4.10.12.1 [22:13:59 DEBUG SMAPI] Mods go here: /home/ruman/.local/share/Steam/steamapps/common/Stardew Valley/Mods [22:13:59 DEBUG SMAPI] Preparing SMAPI... [22:13:59 DEBUG SMAPI] Starting game... [22:14:04 DEBUG SMAPI] Loading mods... [22:14:04 TRACE SMAPI] Rewriting StardewValleyMP for OS... [22:14:04 TRACE SMAPI] Rewrote StardewValleyMP to fix SpriteBatch methods... [22:14:04 TRACE SMAPI] Loading StardewValleyMP.dll (rewritten in memory)... [22:14:04 INFO SMAPI] Loaded Makeshift Multiplayer by , v0.3.2 | Multiplayer test [22:14:04 TRACE SMAPI] Loading TrainerMod.dll... [22:14:04 INFO SMAPI] Loaded Trainer Mod by SMAPI, v1.9 | Adds SMAPI console commands that let you manipulate the game. [22:14:04 INFO Makeshift Multiplayer] Loading Config [22:14:04 DEBUG SMAPI] Loaded 2 mods. [22:14:04 DEBUG SMAPI] Starting console... [22:14:04 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [22:14:04 WARN SMAPI] an unknown mod used GameEvents.LoadContent, which is deprecated since SMAPI 1.10. This will break in a future version of SMAPI. [22:14:05 INFO Makeshift Multiplayer] Initializing Steam integration... [22:14:11 DEBUG Makeshift Multiplayer] Found vanilla load game menu, replacing with ours. [22:14:50 DEBUG Makeshift Multiplayer] Found vanilla load game menu, replacing with ours.
me and my wife have been playing this for a couple weeks with no real issues until today we keep getting this error https://drive.google.com/file/d/0B85TreTR-uDUX1pxZU9XUXY4a00/view?usp=sharing this happens when ever the client goes to sleep but the host is fine were both tried switching being host/ client and same issue to the client. this happened after one of us got married with the other already had a wife dont know if that has anything to do with it.