Modding Help Make a monster type capturable?

Discussion in 'Starbound Modding' started by rosque, Dec 14, 2013.

  1. rosque

    rosque Subatomic Cosmonaut

    I know you have to edit the .monstertype files for them and add in a capture hp, but aside from that I'm pretty much clueless >.>
     
  2. Cayote

    Cayote Aquatic Astronaut

    There also is this:
    in tinyquadrupleed.monstertype
    Code:
      "baseParameters" : {
        "scripts" : [
          "/monsters/ground/groundMonster.lua",
          "/monsters/stateMachine.lua",
          "/monsters/util.lua",
          "/monsters/vec2.lua",
    
          "/monsters/ground/aggressState.lua",
          "/monsters/ground/captiveState.lua", <<<<<<<<<
          "/monsters/ground/grazeState.lua",
          "/monsters/ground/knockoutState.lua",
          "/monsters/ground/wanderState.lua"
        ],
    and in quadruped.monstertype

    Code:
      "baseParameters" : {
        "scripts" : [
          "/monsters/ground/groundMonster.lua",
          "/monsters/stateMachine.lua",
          "/monsters/util.lua",
          "/monsters/vec2.lua",
    
          "/monsters/ground/aggressState.lua",
          "/monsters/ground/grazeState.lua",
          "/monsters/ground/knockoutState.lua",
          "/monsters/ground/wanderState.lua"
        ],
     
  3. rosque

    rosque Subatomic Cosmonaut

    Thank you very much! I will put that in and see if it works.
     
  4. rosque

    rosque Subatomic Cosmonaut

    ..Ehe. It seems to have removed all of the quadrupeds from the game.
     

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