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RELEASED Macrochip and Logic Upgrades V3.52

Virtual Circuitry

  1. Storm_UK

    Storm_UK Phantasmal Quasar

  2. Storm_UK

    Storm_UK Phantasmal Quasar

    Storm_UK updated Macrochip and Logic Upgrades with a new update entry:

    Fixing attempts

    Read the rest of this update entry...
  3. Storm_UK

    Storm_UK Phantasmal Quasar

    Storm_UK updated Macrochip and Logic Upgrades with a new update entry:


    Read the rest of this update entry...
  4. Storm_UK

    Storm_UK Phantasmal Quasar

    I've now got a WIP version set up for Steam workshop. That should help reduce bugs when I upload the Stable version here, like just now. :)
  5. Storm_UK

    Storm_UK Phantasmal Quasar

    Last edited: Mar 9, 2017
  6. simulatoralive

    simulatoralive Scruffy Nerf-Herder

    I've got a suggestion: I'd love to have Macrochips that look like the vanilla console objects (the ones that just function as switches).

    I was also thinking it would be wonderful if interacting with these brought up a display panel of just the interactive components, like switches and buttons, as well as labels, probably with a little gear icon or something that would allow you to open up the console's circuits for editing in the current fashion. This would allow quick button and switch access, without having to display the circuit itself or accidental editing.

    The way I was thinking that these might work is that while editing the circuits, there's a highlighted rectangle where any placed interactive component becomes visible on the console's default screen. Labels would, of course, also display.

    If those display screens had a pretty background that matches the console object's appearance to display the buttons and switches on, it would be awesome.

    I just think this would all make for a more immersive game experience. Consoles are not just switches. That's always felt wrong to me. They need to be computer interfaces!
  7. Tini_weni

    Tini_weni Void-Bound Voyager

    Are you suggesting more skins for the macro-chips them selves, or brand new Consoles with a HuD for various functions, with lets say 12 I/O slots. ?
  8. simulatoralive

    simulatoralive Scruffy Nerf-Herder

    It could be implemented that way. The console-like appearance could be a skin, but the main thing I was wanting was to interact with something that looks like a console and be brought to a screen that displays interactive controls (buttons, switches, etc.) and other visual components (labels, LEDs, Hexidecimal Displays, etc.), just like your character has looked at a computer screen or a control panel on the device itself.

    At the very least, some console skins would be very nice. I could just arrange all the actual circuitry off-screen and leave the main interactive components in the space that is normally shown on interaction, but that leaves a bunch of wiring visible on my console and, as I recall, macrochips do not start in inspection mode.
  9. Storm_UK

    Storm_UK Phantasmal Quasar

    Interesting idea. Such an addition might be possible, though it would entail quite a lot of work to put in with both scripting and setting up quite a lot of new graphics. So I'll have to say 'maybe one day' for now but not in the near future.
  10. simulatoralive

    simulatoralive Scruffy Nerf-Herder

    Maybe one day is good enough. I mostly wanted to get the idea in your mind. If you never think of it, then it will never be, right?

    This could easily be done in small pieces, however.

    How about a 'Console Macrochip' that's the same size as the vanilla consoles (which mostly all fit in a 3x3 tile area, so 3 inputs and 6 outputs, since most of the input will be done with internal switches and buttons). The art for the skins can be ripped straight from the vanilla consoles. I know there's larger consoles, like that huge outpost console, but they could easily be left out. On the other hand, the consoles that match your More Tiles & Greebles mod would all fit, plus the smaller Outpost console, the Avain consoles, etc.

    With the above, I could at least arrange the useful controls and their labels in the space that normally shows up when I interact with a Macrochip. That's basically halfway there. The rest is just eye candy. I can live with wires all over my console display. I'll just have to arrange them in a pretty way. ;-)

    I also just poked around in-game and realized that the Minimacrochip is the exact same size as the fingerprint scanner, eye scanner and the little keypad from the outpost. These would make for some great extra skins for it.

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