1. Hey Guest! We've announced our new game Wargroove, check out the new forums!
    Dismiss Notice

RELEASED Longevity v1.5 (w/More Crops Mod) [@v1.5.6]

Discussion in 'Gameplay Mechanics' started by RTGOAT, Mar 13, 2017.

  1. RTGOAT

    RTGOAT Starship Captain

    Longevity v1.5:

    Longevity v1.5 is now live and ready to go!

    Since my time to test is limited,
    I will be close and available this week to quickly respond to any questions/issues.

    Changes:
    • More Crops Mod!
      • MCM crops have been balanced and will be influenced by Longevity's pricing system.
      • Pierre will sell all MCM seeds when they are in season.
      • All saplings will always be available at Pierre's.
      • MCM can be turned off in configuration.
      • Any mods that edit Pierre's stock will be incompatible.
      • .XNB mods that use any of the following files will be incompatible:
        • Content/Data/Crops.xnb
        • Content/Data/fruitTrees.xnb
        • Content/Data/NPCGiftTastes.xnb
        • Content/Data/objectinformation.xnb
        • Content/Maps/springobjects.xnb
        • Content/TileSheets/crops.xnb
    • Tree saplings have been balanced to fit future upcoming changes.
    • Other small improvements and optimizations.
    *I had planned to include an informational readme with this release, however,
    I wanted to wait for v1.6 which will introduce a menu system for Longevity.



    Dynamic NPC Clothing (DNPCC):
    • There is no added DNPCC content for v1.5.
    • If you would like to create artwork for a future Longevity release, contact me.
    • Also, contact me if you come across existing artwork that would fit well with DNPCC.
      • I'll do my best to receive permissions to use it for a future release in DNPCC.

    Dynamic NPC Dialogue (DNPCD):
    • DNPCD will be released in v1.7.
    • If you would like to create dialogue or have ideas for triggers, contact me.
    • DNPCD will be more than just additional Dialogue.

    Release Timeline:

    I expect to have v1.6 finished about two weeks after v1.5. (Sunday, March 26th)
    I expect to have v1.7 finished about two-three weeks after v1.6. (Sunday, April 16th)
    I would like to have v2.0, finished by early May.

    *Stardew Valley v1.2 will likely cause some issues/delays depending on how broken Longevity becomes.


    Installation:
    1. Place 'Longevity' folder into your SMAPI 'Mods' folder.
    2. Place 'DNPCC' folder into your game's content folder.
    3. Use content in 'MCM' folder to overwrite your game's vanilla content
    4. Use the provided configuration file to enable/disable Longevity's features.

    Download: Longevity v1.5
    Previous Version Threads: Longevity v1.0->v1.2 | Longevity v1.3->v1.4

    Feel free to PM me your thoughts, suggestions, or feedback.
    Thank you!
     
      Last edited: Mar 17, 2017
      DreamerDrop likes this.
    • mafia246

      mafia246 Poptop Tamer

      Thanks for the mod
       
        RTGOAT likes this.
      • RTGOAT

        RTGOAT Starship Captain

        Longevity v1.5.1:
        • Coffee beans should now plant and use their appropriate sprite.
        • All weeds should now use their appropriate sprite.
        • Void mayonnaise should now be working.
        *Any existing objects (items) in your game affected by these issues should be updated to function as normal.

        Let me know if there are any other issues with items. (Many content file edits, many opportunities to make mistakes)
        I will be faster to patch those.
         
          Last edited: Mar 17, 2017
        • RTGOAT

          RTGOAT Starship Captain

          Longevity v1.5.2:
          • Pierre should now sell level 1 fertilizers during year 1, and then level 1 and 2 fertilizers after year 1.

          *If you're using Longevity on an existing game:

          • Existing coffee crops will use carrot sprites until they die or are replanted.
          • Existing "Void Mayonnaise" should update properly to function as normal.
            • If you have persisting issues with "Void Mayonnaise" it could be a corrupt object that is avoiding update detection.
            • Newly created "Void Mayonnaise" should function as normal.
          *If you're starting a new game with Longevity:
          • Everything should work as normal or intended.
          • Highly recommended if this is your first time with Longevity.

          *Remember to update your content files:
          Always replace your DNPCC and MCM content with ALL new patch content;
          even if there are no formal changes to content files.
           
            Last edited: Mar 17, 2017
          • RTGOAT

            RTGOAT Starship Captain

            Longevity v1.5.3:
            • Disabling MCM should no longer cause Pierre's shop to be empty.
            • Disabling price balance should reflect vanilla prices at Pierre's shop.
            • Other small bug fixes and optimizations.

            New DNPCC Content (Big thanks to @IronZelly):
            • Winter outfit for Sebastian (w/indoor and outdoor)
            • Winter outfit for Penny

            [​IMG]
            *Remember to update your content files:
            Always replace your DNPCC and MCM content with ALL new patch content;
            even if there are no formal changes to content files.
             
            • RTGOAT

              RTGOAT Starship Captain

              Longevity v1.5.4:
              • Taxes should now work consistently.
              • Taxes will now trigger when leaving the farmhouse for the first time instead of during the overnight menus.
                • Summary will still be on the 15th, and expenses will still be on the 1st.
                • Be careful not to preemptively close the tax report; any mouse click when the menu is up will close the menu.

              *Remember to update your content files:

              Always replace your DNPCC and MCM content with ALL new patch content;
              even if there are no formal changes to content files.
               
              • RTGOAT

                RTGOAT Starship Captain

                Longevity v1.5.5:

                When changing the way taxes are triggered,
                I forgot to apply a condition that solved an old bug causing taxes to trigger on the first day of a new game.

                I quickly found this in my new play-through just now.
                This issue should now be fixed, sorry for any inconvenience...


                *Also, I wanted to invite any artists to work on sprites for new crops.

                If you're interested in helping to expand MCM, contact me through the forum or on discord.
                 
                • RTGOAT

                  RTGOAT Starship Captain

                  Longevity v1.5.6:
                  • Fixed an issue that would result in null reference errors when shopping with a non-NPC vendor.

                  Beta Testing:


                  These last few patches were released to resolve small and simple bug issues; normally these things would be addressed during testing,
                  but I am limited on time and cannot test as thoroughly as I could previously.
                  Because of this, I would like to invite anyone interested to beta test future Longevity releases.

                  As a beta tester, you would have a direct connection to help influence the improvement and the direction of Longevity.
                  If you're interested, contact me for more information...


                  *Thank you for your bug reports and patience!
                   

                  Share This Page