Have you ever noticed how lone friendly NPCs always seem to die if you spend enough time around them? They live alone on a planet full of monsters! How the f*** did they get where they are, only to die to the first monster that spawns next to their house? I propose the following: Lone NPCs should get weapons and (maybe invisible) armour. All NPCs should regen when not in combat. Your thoughts, please? c: [EDIT] Since this thread was made, NPCs with weapons have been added to some structures. I think this should be extended to all NPCs outside of settlements.