List for Spaceship Upgrades, Modules, and procedural mission

Discussion in 'Mechanics' started by Lichen, Jan 16, 2016.

  1. Lichen

    Lichen Big Damn Hero

    Put some of your suggestion too and I'll put it up here (I love suggestion)
    The Main ideas is to implement the management of the rooms inside your ship instead of densely decorating ad placing blocks to make rooms and ineffectively turning you ship into a floran party.

    So there is 2 ways to implement this
    1. Allow to chose a room in the ship to be used as a module with size requirement
    2. Make a separate but large placable furniture
    Here the ideas for Modules (not all modules have to be allocated to a room some are automatically installed to the ship)
    • Communication Hub: Used in multiplayer allowing managing friend/crew list and the identification of a stranger you've recently met online. And to give neater ability to invite players, build a party/crew, or even invite them to your ship.
    • Mission Control: Used to manage owned colony by their production and economies. Can also be used to take procedural mission from colonies and cities directly trough this.
    • Mech Bay: Allow the management of collected mechs and other vehicle and chose few of them as display. also allow modification and painting.
    • Hydroponics: Create neater way to cultivate plants and crops in an automated hydroponics farm. productivity depends of the room size allocated.
    • Passenger Deck: Allow the escort mission that requires you to bring passengers from a colony to another colony
    • Payload: Can store a limited amount of Napalm, Bomb, Supply drop, Drilling Beam. also unlock a payload tools (must be activated by SAIL first) located beside the wiring tool that will allow to control the ship to deliver devastating airstrike, medical supplies, and even to point designate a quarry to then be drilled with the ship's massive Drilling beam (Cost Fuel)
    • Fuel Tank: Increase the maximum capacity of the liquid fuel tank, useful for the long run
    • Planetary Scanner: Reveal more information of the planet, tiered by each upgrade that allow to give information about minerals, liquids, anomalies, colonies, biomes, and monsters
    • Modular Scanner: Allow to scan any ships, space stations, and asteroids for their mineral, cargo, faction, and hostility
    • Bestiary: Each unique monster encountered the bestiary will and an intels about them and killing the unique monster may sometimes drops a data-chip that unlock more infos like resilience, defense, tactical approach, physical data, in-game description, and even a checklist for captured monster
    • Crew Quarter: Acts like colony deeds and can assign non-merchant to take certain role in the ships
    • Crew Dormitory: A crew quarter can fit even more tenants but more expensive
    • Cargo bay: Stores certain items in bulkier stacks and used as an assistance in interstellar trading and delivery mission.
    • Kitchen: Direct upgrade to cooking system and allow industrial scale production of foods which can be marketed or for personal consumption. Indigents are automatically collected from cargo bay
    • Medical Bay: Include a robotic surgery bed that heals player faster than normal bed and a special station that produce medical serum, stim pack, and sprays just like the one on the game but produce them in the bigger scale. further research allow to unlock more craftables with different effect. Indigents are automatically collected from cargo bay
    • Research and Development (RnD): The main purpose is to limit the starting tier up to 2nd or 3rd tier and giving the player the freezing to chose specific weaponry and armour to unlock and even upgrades the other modules giving them a larger potential which will require the player to allocate research point gained from:
      • Collecting monster data
      • Completing missions
      • Allocating a tenant to work a a researcher
      • Scanning new items in the 3D printer
      • and more (leave some suggestion)
        • The more research unlocked in a tier, the more research point will be required for the next research in the same tier
    • Tractor beam: allows the transportation between ships for persons and cargos. unlock mining contract mission
    • Weapon Bay: a non-essential upgrade that allow to place ships weapon like turrets, energy cannon, missiles. but it is not important for now since space battle would take a lot of works
    • Eldritch Library: (a library filled with alien technology) once built allow the sharing of unlocked lore between other saves that have also built the eldritch library
    • 3D printer: while an already existing module the 3D printer can be rebuilt as a separate module that include upgrades such as
      • Bulk scanning: allow the scanning of many item at once eliminating the time wasted from point and clicking
      • Larger scale: increase them maximum limit of furniture size to be scanned and printed (for now it is limitless)
      • Universal Catalogue: Neater interface for choosing furniture separated from different tags such as Wooden, Sofas, Lightnings, Blocks
    • Nuclear/Liquid/Steam Furnace: allow alternating fuels from Fission(radioactive bars), Fuel(echurius and oil), and Steam(woods and coals).
    • Drilling Beam: a manageable mining module mentioned before in the payload section the player can collect the mined resources here. Drilling beam require special and luxurious fuel cell that have complex manufacturing process and expensive prices.
    • Cloning Vats: works like plastic surgery, allow the changing of character appearance from hairstyle, skin colour, faces, and further upgrades might allow changing personality and races.
    • Armoury: Acts as weapon and armour storage and allow choosing some of them to be included in the supply drops.
    • Zoo: not as direct as it sound, the zoo stored captured monster pods and allow to display some of them includes durasteel cages, bug sanctuary, and aquariums. unlock mission to capture specific monster and sell them to the black market
    • Bounty Tracker: Unlock special and difficult mission that include hunting renowned outlaws, rebels, and pirates. and also scans for colossal monsters in orbited planets. This also allow the player to purchase law enforcement contract from race controlled sector. unlock hunting missions
    • Workshop: Here you can manage a compact collection of different crafting table unlocked with the cheerful giraffe's (here's the preview from the nightly build) you can download that right now (all of them is upgradable)
      • Inventor table: this one create other crafting table and possibly upgrade them
      • Furnace: smelt ores and sands and maybe clays
      • Anvil/Replicator: makes tiers of weapons and armours
      • Spinning wheel/sewing machine: make apparels and different fabrics
      • Apothecary/medical: Makes buffing consumables
      • Foraging/Agricultural station: makes farming related stuffs
    • Fashion Station: Keep tracks of collection apparel, costumes, and cosmetic object selecting your social appearance in a more diverse way.
    • Archeology: Keep track of collected fossils, peculiar ancient structures, and planetary anomaly. unlock exploration related mission
    • Teleporter: The location of the ship's teleporter the appearance can be changed in the outpost tele-shop
    Procedural mission included in this suggestions
    • Escort Passenger
    • Military Convoy
    • Cargo Delivery
    • Industrial Order
    • Exotic animal market
    • Law Enforcement
    • Space Piracy
    • A colony need your help, i'll mark it on your map
    • Asteroid mining contract
    • Bounty Hunting
    • Elusive beast slaying
    • Archeology
    More will be added soon
     
    Luneto likes this.
  2. Benven99

    Benven99 Phantasmal Quasar

    This all sounds beutiful
     

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