Discussion in 'Mod Releases & Modding Help' started by Silverforte, Dec 20, 2013.
Is there a list somewhere with all the game's item/material IDs?
Is this what you are looking for? http://community.playstarbound.com/...sive-list-of-all-object-and-item-names.56853/
Most things in the game are not defined by an ID, as in numbers, the itemname/objectname is the "Primary Key".
Block materials are identified by an ID. I'm trying to make a new block tile which is a recolor of castlewalls1 but I can't figure out how to get it to appear in-game. I've modded other items like custom torches and grenades but this is where I'm stumped.
"materialId" : 122,
122 is the id for castlewalls1. The block shows up as generic which indicates a missing image but all the files are in place. This leads me to think the ID is the problem.
Does the log have anything to say about it?
Well, every materialid has to be unique, so make it something a bigger than 200, so it dooesn't conlict, and make sure it matches in the item's file and the material's file.
Does it matter what number I make it? Could it technically be 4000?
If 4000 is unique, it should be fine to use. I'm sure there's a cap, but 4000 is probably below it.
Thanks for the help.
I think it can be. I think it's only use is to match the .matitem to the .material
I don't think there is a max, curious if non numericals would work ei material id a1b2c3
Separate names with a comma.