Modding Help I want to maintain HUD compatibility with FU

Discussion in 'Starbound Modding' started by SameyDoll, Dec 18, 2016.

  1. SameyDoll

    SameyDoll Void-Bound Voyager

    Hello everyone. I am HUD Moder who is active in Steam.

    Although FoodBar has been changed in FU and there is no compatibility,
    I somehow want to maintain compatibility.
    I have almost no knowledge of program remodeling, so I would like everyone to cooperate.

    I have some idea ...

    > Change the order FU and HUD read.
    Since HUD was doing normal depiction during launch yesterday, it seems that if you can rewrite the order you read it probably will do normal operation.

    > Modify the FU from above.
    Changes to FoodBar have not been done for a long time, so if you can patch
    There is a possibility of normal operation

    Of course if you have other simple ideas, I would like you to teach me.
    I am waiting for your cooperation.

    {This post uses a translation tool. I am Japanese}
     
  2. bk3k

    bk3k Oxygen Tank

    If you want to make sure your mod loads after, add this to _metadata
    Code:
    "includes" : [ "FrackinUniverse" ],
    I'm not otherwise familiar with HUD modifying, but if you are patching files, you can test for conditions before apply a patch. You can separate your changes into batches so that you apply one set of changes normally, and a different set if FU is present.

    You can find information here - http://helmet.kafuka.org/sbmods/json/ scroll down to "Extensions"
     
    Last edited: Dec 19, 2016
    SameyDoll likes this.
  3. SameyDoll

    SameyDoll Void-Bound Voyager

    I am sorry really to see late to see it.

    I confirmed it now.
    Even under the influence of the FU, I confirmed now that the subscribed HUD will be depicted and processed properly.

    thank you very much.
    This seems to be able to respond to the unresolved request at last.
     

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