i made a door but i wanna remove its sound can someone help me? heres is the sound part in .object "sounds" : { "open" : { "pool" : [ "/sfx/objects/stonedoor_open_fast.ogg" ], "rangeMultiplier" : 0.5 }, "close" : { "pool" : [ "/sfx/objects/stonedoor_close_fast.ogg" ], "rangeMultiplier" : 0.5 } what should i do or what should i delete?
Too much trouble when easier solutions are available. For full context, I believe this is the full thing. Code: "animationCustom" : { "sounds" : { "open" : { "pool" : [ "/sfx/objects/stonedoor_open_fast.ogg" ], "rangeMultiplier" : 0.5 }, "close" : { "pool" : [ "/sfx/objects/stonedoor_close_fast.ogg" ], "rangeMultiplier" : 0.5 } } }, Well there are a few options. 1. Code: "animationCustom" : { "sounds" : { "open" :[ ], "close" : [ ] } }, 2. Code: "animationCustom" : { }, 3. Code: Yep you can just delete "animationCustom" when you don't need to do anything with it. In which case it will use the values in your animation. I'll assume the animation you are using is /objects/wired/door/door.animation The relevant part being this. Code: "sounds" : { "open" : [], "close" : [], "locked" : [ "/sfx/interface/clickon_error.ogg" ] } You can of course use your own custom animation files, but when sound removal is all you need, this animation file doesn't feature any sounds by default. That's where "animationCustom" comes in - to basically over-ride whats in different parts of your animation file. They even went all fancy with sound pools instead of just a sound that's the same every time. In your case, you don't need/want it, so delete it. If you want to know a lot more things you can do with doors, I wrote this. http://steamcommunity.com/workshop/filedetails/discussion/729599895/343785574519843631/ Probably a bit obsolete. Well for that matter the Automatic doors code as posted is also a bit obsolete.