I am leaving the public modding scene of Stardew for the time being. I enjoyed being part of the early creation of mods, but my life has become too busy at this point to continue to provide development or support for my mods. As they are open source, anyone is free to derive any works for them provided their works are open sourced under GPL. I wish the best of Stardew and to all modders and those of the community - it was fun. Goodbye for now. Source: https://github.com/Zoryn4163/SMAPI-Mods/ I've recently acquired a job and, currently, do not have any spare time on my hands. I will do my best to keep my mods working, but actual feature additions, new mods, etc are most likely stalled until sometime in the future. Thank you. (I also won't be able to provide nearly as much help. If you encounter an error or bug, please try to figure it out yourself or see if another community member can help. If it's an actual problem with a mod, I'll look into it, but if the mod is working on my end I simply don't have the time to debug it any further right now. Apologies in advance!) All of my mods require SMAPI, which can be found at: http://community.playstarbound.com/threads/108375/ To install any of these mods: Download the ZIP and extract the folder to %AppData%\StardewValley\Mods There should be a folder with the mod name for each mod, and the mod itself goes inside the folder. Example: All features can be freely changed via a config file that is generated and placed next to the DLL when the game is launched via StardewModdingAPI.exe. More mods on the way in the future! Not right now... FishingMod: Base Settings Always Perfect Catch Always Find Treasure Instant Fish Catch Instant Treasure Catch Fish Difficulty Multiplier Fish Difficulty Additive Slower Bar Drain (LossAdditive- 0.003 means you cannot lose the fish) Infinite Tackle Use Infinite Bait MovementMod: Diagonal Movement Fix Custom Walking Speed <= I suggest leaving this off to ensure that events don't break. Custom Running Speed Better RNG: Completely redefines the Random Number Generator to use a Mersenne Twister Generator for random happenings. This cannot be turned off. If you understood how CA handles RNG in the base game you would understand why. Every other setting in this mod can be configured as wanted. Randomizes daily luck every morning using the above method, and overrides the game's way of doing it. Weather Randomizes the next day's weather every morning based on the chance values in the config. Sunny day chance Cloudy (or light snow in Winter) day chance Rainy day chance Stormy day chance (thunder/lightning) Blizzard chance Note that the above 5 values do not need to total 100%. Chances for each are calculated relative to their other values. Also note that some days of the game have hardcoded weather, meaning I cannot change the weather on those days (at least not yet). This will cause the weather channel to be wrong on those types of days. Normally, the weather channel will be correct though. And in case anyone was wondering - it cannot snow outside of winter, and it cannot storm in winter. Fishing Not working right now. Fishing Treasure Override Fishing Treasure Chance Other Fishing Stuff RegenMod: Allows the player to regenerate health/stamina passively over time. You can define which of the below features you want freely. RegenStamina RegenStaminaIsNegative (You lose stamina instead of gain it) RegenStaminaOnlyWhileStill RegenStaminaPerSecond RegenHealth RegenHealthIsNegative RegenHealthOnlyWhileStill RegenHealthPerSecond Durable Fences: Gives fences infinite health apparently. Permission: https://gyazo.com/e7696ad01442a631f7da8de6712f5084 Calendar Anywhere: Open the calendar anywhere To open the calendar, mouse over the day/date in the top-right corner. The text should change temporarily to say "Calendar", and clicking that will open the calendar. If using a controller, you must press the 'A' button (bottom button) when 'moused' over the date. Note that this is a little buggy if you use the zoom feature. Hopefully this will be fixed soon. Junimo Deposit Anywhere: WARNING: If this is not used in a very specific way, your game will crash. You will lose all progress for the day you were on. I will not help you if you do not read the following warning: Completing a bundle outside of the community center will invariably crash your game. I have used this mod constantly without a crash occurring. When depositing an item into the box-things, I would advise right-clicking to pick up the item, and left clicking to place it down, as this does actually make a difference code-wise, but again, do not complete a bundle outside of the community center. That is all. Deposit any item to the Junimo bundles from anywhere from the Bundles menu. Monster Health Bars: With the addition of the zoom feature, bugs may happen. It should be working right now. Displays a health-bar above monsters. Config options for how big they are, and whether or not to always draw the bar regardless of it has been damaged. By default, health bars will only show on monsters that are not at full HP. Also config values for various colour and display options. Help with configs: Please note the current version specified in the thread title. If you aren't on the version in the title (or more specifically, in the description of the release), you need to be on that version. A 'plus' ('+') will typically mean any version above that will work, but backwards compatability isn't always guarenteed. All downloads for my mods can be found at: https://github.com/Zoryn4163/SMAPI-Mods/releases/ The latest download can be found at https://github.com/Zoryn4163/SMAPI-Mods/releases/latest Bugs, Crashes, Issues, Requests: https://github.com/Zoryn4163/SMAPI-Mods/issues Want to speak to me directly or just want to chill? Come to discord! https://discord.gg/0t3fh2xhHVdOFmtI Note that I'm not always there, but I generally do go and read the message history. I've been very busy of late.