I have an idea for a bunch of mods. a bunch of alternate game mods. like the relics of Hyrule for Skyrim and Megaman x Starbound mod, i was thinking of having a bunch of separate mods based on other games. they should have these things if it works for series. 1. a place similar to the outpost but used as an overworld to dungeons and more areas. 2.a story. each story from the mods needs to be tied to each other like a tree. they all stem from the same origin point but that is the only real connection. I am currently working on this part. 3. most if not ALL equipment and items from their respective games. maybe even new ones for balance and to increase the story's length. I figure the best way to approach this is to have a few seperate teams with one or two people to connect them together loosely. now the game series I'd like to be in. suggestions are welcome. The Legend of Zelda. Mario series. Metroid. Pikmin Starcraft Warcraft DooM The Elder Scrolls Fallout Lets start with which one would be most FUN to work on. I think that might be either zelda or metroid. What do you guys think? I know I didn't put a lot of info here but...i can't think of anything else right now...
because i suck at scripting. i can do DECENT art but nothing to complex. also it would take me too long to get it done alone.
There is almost no "scripting" for basic starbound modding. Its about as complicated as filling out a form. Code: "itemName" : "apextier2chest", "inventoryIcon" : "icons.png:chest", "dropCollision" : [-4.0, -3.0, 4.0, 3.0], "maxStack" : 1, "rarity" : "Common", That is basically what majority of starbound modding looks like. Don't worry about outposts and dungeon generation. All mods start with the basic foundation and build them selves up. Before you start asking to form teams - you should build that foundation your self. Choose a game from your list, make some basic sprite work and create a mod out of it. Then slowly flesh it out with each patch.
I have low confidence in my abilities to make a decent mod...its not that I am lazy...its just I get negative thoughts and think I cannot do it. I try to get them out but fail each time...that is why I figured a team would be best. some people to both ease the burden of the mod and help raise confidence. while I can do decent art, I cannot do animations very well. I did make a few sprites for Zelda and Metroid but... that is less then ten combined. I keep losing my confidence. It may be because I have depression and mild autism. That is why I request a team.
Do not think you are the only one here who has such issues. There are quite a few modders with the same and similar problems and manage/ Those are your own personal excuses in the end of the day. The biggest problem with burden is scope. If you say you want to make every item of every game under the sun.. Your scope is impossible unless you are a billionaire and can pay people to do it for you. So the first step is to cut your scope by 99,99999999999999999999999% So instead of every game under the sun, we cut it down to a single game. And instead of every item in that single game, you cut it down to a single item. === So your first project can be something simple such as Zelda's Sword. Swords are not animated and just composed of a single sprite, with 2 JSON files. So your goal is now actually practical. Once you make it, you can release it as your first mod. People will download it and thank you for it. After which your confidence will increase. Then you add your next item and then one after that. There are only 2 ways to form a team. 1 - find a bunch of other amateurs who have yet to start modding who want to do their first project. 2. Be a modder with a proven track record of being able to produce work. Otherwise "Idea guy managers" are generally shunned. == So start on the project, if you have doubts feel free to ask. I suggest thoroughly reading the modding guides and making a basic mod before starting. == Edit2: Also starbound you don't need to "animate" many things. Things like armor and races are like a coloring book. You can simply draw over vanilla assets.
huh...you make it sound easy... I guess I have more to gain then to lose even if i fail... Thanks for that!
It is easy, but it does require dedication. You can't expect to pump out an entire mod in a day. The bigger the mod you wish to make, it has a workload to match. I once got it in me to revamp the entire universe generation layout, that died quickly because I just couldn't deal with the work required.