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Bug/Issue Game performance (Lags)

Discussion in 'Support' started by Cat_Fuzz, Sep 20, 2016.

  1. whereaminow51

    whereaminow51 Orbital Explorer

    I do not suppose you could give me a little more information on this Bottlenecking? I am able to run Tomb Raider and some other games without lagg at medium and low settings, so how is it my computer? If so, Give me a little help here?
     
  2. lazarus78

    lazarus78 The End of Time

    What are your computer specs?

    https://support.microsoft.com/en-us...1b4-b746-d14de804b246/open-and-run-dxdiag-exe

    Equating game performance between unrelated games is moot. Different games have different requirements. A game like Tomb Raider, for example, is more reliant on GPU power than CPU, where as Starbound is more heavy on the CPU due to it needing to generate content on the fly. Tomb Raider just loads a static level with pre-processed lighting, and relatively no complex physics, so there really isn't a whole lot to process.

    If you had a performance issue between, say, Left 4 Dead and Left 4 Dead 2, THEN there is something going on there, because those games use literally the exact same engine, so they should have almost identical requirements and performance levels.

    Don''t let Starbound's 2D look fool you, there is a lot going on under the hood that you don't see.

    The fact that you say you run Tomb Raider on medium/low settings clues me in that your system isn't very powerful off the bat.
     
  3. whereaminow51

    whereaminow51 Orbital Explorer



    Okay, itll take a while to get specs off my desktop, It has 0 Internet capability. I get all stuff through laptop and then transfer it to desktop basically.
    Left 4 Dead II works perfectly at full details and everything except the Fire and rain sounds do not sound like fire and rain, more like Massive static, other than that, Not a single touch of lagg or frame rate anywhere. Starbound won't run on the laptop for sure. Took 3 minutes to move the mouse over to click exit. Nvidia, I do not have the latest versions installed, I think I am still using version 2.62 of graphics version , anything more and 1/3 of my games stop working completely. Duocore 4gig ram 1 terra drive, windows 7. Resolution is 1360x768. Not sure if it helps but Terraria runs without lagg also.
     
  4. lazarus78

    lazarus78 The End of Time

    Left 4 Dead is another example of a static environment. A single level is loaded in at a time, lighting is pre-processed. Plus it is an older game, so it isn't very demanding by really any standards.

    Terraria generates its whole world at creation, so there isn't much demand there. It is also a few years ahead of where starbound is currently, so it has had a lot more done to it in terms of optimizations and whatnot.

    Overall it just sounds like your hardware isn't really up to the task.
     
  5. whereaminow51

    whereaminow51 Orbital Explorer


    That is going to suck. Can't afford a new computer. . . . . So there is a chance they might optimize this later?
     
  6. lazarus78

    lazarus78 The End of Time

    Optimization is always on their list, but don't expect much from that. There is only so much they can realistically do before it has diminishing returns. Eventually it would be more effective to just start stripping things, but obviously that is not the way to go.
     
  7. glassdragon

    glassdragon Subatomic Cosmonaut

    Since it keeps cropping up in this thread, what's a good way to tell if game performance issues are due to CPU bottlenecking or something else? Having that information somewhere easy to find would probably save you and others here a lot of time and effort.
     
  8. lazarus78

    lazarus78 The End of Time

    Unfortunately making such information more "avalible" does little. Just look at how well pinned threads work out.

    There are a lot of things can can be a result of bottlenecking. Slow loading and slow generation are the primary signs, but it can really be a lot of things depending on what a game needs. Starbound may be CPU heavy, but that doesn't mean that your GPU can't bottleneck. Or maybe you don't have enough RAM, so your system starts using pagefile space, which is quite slow. Or, even if the hardware is more than capable, the bottlenecking could be cause by too many applications running, which takes up system resources, so there isn't enough left for the game.

    Overall it is easier to just take it case-by-case, even if it is a little annoying repeating things.
     
  9. NexusTheBrony

    NexusTheBrony Void-Bound Voyager

    if ur using windows go to power plans or advanced power options and set your computer to the highest performance you can...


    or get a different computer if you can't
     
  10. rel00p

    rel00p Void-Bound Voyager

    In singleplayer I'm dipping below 60 FPS at my base at zoom 4: 55 fps day, 50 fps night, 40-45 fps with rain. When I host a server for two others from the same PC it's much worse. I turned Vsync off, tried adding frameskip 5 (not sure if it worked), turned Steam Overlay off, changed Starbound to high affinity in Task Manager, messed with cores for when hosting (4 cores game, 2 cores server). None of those seem to have helped.

    1080p@60Hz Borderless
    FX 6300@4.4GHz
    GTX 970 slight OC
    16 GB DDR3@1600MHz
    120GB SSD
    Windows 10

    What am I doing wrong? I did everything I could yet I'm still suffering from low fps. Is this just horribly unoptimized for the FX series?
     
  11. lazarus78

    lazarus78 The End of Time

    Well... yeah, that is expected. That is much more demanding than just running the game on its own.

    No solid proof, but I have suspected for a while that there is an over-arching AMD issue. Many of the people I've seen with issues, unless otherwise explained, are often using AMD based systems. I see it more often than one could reasonably call a coincidence, but I have no baseline for the claim.
     

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