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Bug/Issue Fatal Error on startup

Discussion in 'Starbound Support' started by teadrinker, Apr 24, 2017.

  1. teadrinker

    teadrinker Space Hobo

    Hello dear community and thank you for taking your precious time trying to help me!

    Here's the deal, everytime I start up starbound it crashes. I've already tried a few things after reading on the forums, but to no avail. Here's the error messages:

    Error Message 1.png Error Message 2.png

    Here's the 64-bit version log file:


    [11:45:40.895] [Info] Root: Preparing Root...
    [11:45:40.895] [Info] Root: Done preparing Root.
    [11:45:40.895] [Info] Client Version 1.2.3b (windows x86_64) Source ID: 69bc1c906122a1c61453c6cff15aa088b613db78 Protocol: 729
    [11:45:40.895] [Info] Root: Scanning for asset sources in directory '..\assets\'
    [11:45:41.129] [Info] Root: Scanning for asset sources in directory '..\mods\'
    [11:45:41.129] [Info] Root: Detected asset source named 'base' at '..\assets\packed.pak'
    [11:45:41.129] [Info] Root: Detected unnamed asset source at '..\assets\user'
    [11:45:41.129] [Info] Loading assets from: '..\assets\packed.pak'
    [11:45:41.445] [Info] Loading assets from: '..\assets\user'
    [11:45:42.119] [Info] Assets digest is 06cbcabd08c255b023a32ab90661887de878dffa9534c11a0de2b083efe882db
    [11:45:42.119] [Info] Root: Loaded Assets in 1.22347 seconds
    [11:45:42.122] [Info] Application: Initializing SDL Video
    [11:45:42.129] [Info] Application: Initializing SDL Joystick
    [11:45:42.152] [Info] Application: Initializing SDL Sound
    [11:45:42.303] [Info] Failed to initialize Steam platform services
    [11:45:42.303] [Info] Application: No platform services available
    [11:45:42.303] [Info] Application: Creating SDL Window
    [11:45:43.426] [Info] Application: Enabling VSync with late swap tearing
    [11:45:43.456] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 2048 sample size buffer
    [11:45:43.465] [Info] OpenGL version: '4.5.0 NVIDIA 381.65' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 970/PCIe/SSE2' shader: '4.50 NVIDIA'
    [11:45:43.468] [Info] Application: initialization...
    [11:45:43.469] [Info] Root: Loaded Configuration in 0.000899365 seconds
    [11:45:43.471] [Info] Application: renderer initialization...
    [11:45:43.472] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 128
    [11:45:43.472] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 64
    [11:45:43.473] [Info] Root: Loaded ImageMetadataDatabase in 4.38857e-06 seconds
    [11:45:43.487] [Info] Application: main update loop...
    [11:45:43.499] [Info] Root: Loaded NameGenerator in 0.0109138 seconds
    [11:45:43.516] [Error] OpenGL errors this frame: GL_INVALID_VALUE
    [11:45:43.580] [Info] Root: Loaded PlantDatabase in 0.0805189 seconds
    [11:45:43.613] [Error] Fatal Error: Access violation detected at 000000006FDE035D (Read of address 0000000000000250)
    [0] 7ff7cae64403 Star::captureStack
    [1] 7ff7cae6464c Star::fatalError
    [2] 6fde035d
    [11:45:43.686] [Info] Root: Loaded ObjectDatabase in 0.197535 seconds
    [11:45:43.781] [Info] Root: Loaded MonsterDatabase in 0.0946607 seconds
    [11:45:43.805] [Info] Root: Loaded NpcDatabase in 0.0243853 seconds
    [11:45:43.806] [Info] Root: Loaded StagehandDatabase in 0.000569052 seconds
    [11:45:43.808] [Info] Root: Loaded VehicleDatabase in 0.00150353 seconds
    [11:45:43.810] [Info] Root: Loaded PlayerFactory in 0.00217878 seconds
    [11:45:43.858] [Info] Root: Loaded ProjectileDatabase in 0.27786 seconds
    [11:45:43.859] [Info] Root: Loaded VersioningDatabase in 0.000492106 seconds
    [11:45:43.859] [Info] Root: Loaded EntityFactory in 0.0487787 seconds
    [11:45:43.881] [Info] Root: Loaded ParticleDatabase in 0.0221919 seconds
    [11:45:44.059] [Info] Root: Loaded MaterialDatabase in 0.200092 seconds
    [11:45:44.062] [Info] Root: Loaded TerrainDatabase in 0.00294649 seconds
    [11:45:44.082] [Info] Root: Loaded BiomeDatabase in 0.0205327 seconds
    [11:45:44.083] [Info] Root: Loaded LiquidsDatabase in 0.000451438 seconds
    [11:45:44.087] [Info] Root: Loaded StatusEffectDatabase in 0.0038599 seconds
    [11:45:44.252] [Info] Root: Loaded DamageDatabase in 0.164685 seconds
    [11:45:44.255] [Info] Root: Loaded EffectSourceDatabase in 0.00292396 seconds
    [11:45:44.257] [Info] Root: Loaded FunctionDatabase in 0.0020363 seconds
    [11:45:44.272] [Info] Root: Loaded TreasureDatabase in 0.0155695 seconds
    [11:45:44.447] [Info] Root: Loaded DungeonDefinitions in 0.17523 seconds
    [11:45:44.448] [Info] Root: Loaded TilesetDatabase in 3.77417e-05 seconds
    [11:45:44.449] [Info] Root: Loaded StatisticsDatabase in 0.001292 seconds
    [11:45:44.449] [Info] Root: Loaded EmoteProcessor in 5.47109e-05 seconds
    [11:45:44.453] [Info] Root: Loaded SpeciesDatabase in 0.00431397 seconds
    [11:45:44.462] [Info] Root: Loaded QuestTemplateDatabase in 0.00851091 seconds
    [11:45:44.463] [Info] Root: Loaded AiDatabase in 0.00101376 seconds
    [11:45:44.464] [Info] Root: Loaded TechDatabase in 0.000565248 seconds
    [11:45:44.467] [Info] Root: Loaded CodexDatabase in 0.00332508 seconds
    [11:45:44.690] [Info] Root: Loaded BehaviorDatabase in 0.222841 seconds
    [11:45:44.691] [Info] Root: Loaded DanceDatabase in 0.00185432 seconds
    [11:45:44.695] [Info] Root: Loaded SpawnTypeDatabase in 0.00330811 seconds
    [11:45:44.697] [Info] Root: Loaded RadioMessageDatabase in 0.00204654 seconds


    Interestingly, if I change the file "opengl32sw.dll" to "opengl32.dll" it 'works' but is unplayable with a very low framerate. Here's the log file for this:


    [11:09:26.117] [Info] Root: Preparing Root...
    [11:09:26.117] [Info] Root: Done preparing Root.
    [11:09:26.117] [Info] Client Version 1.2.3b (windows x86_64) Source ID: 69bc1c906122a1c61453c6cff15aa088b613db78 Protocol: 729
    [11:09:26.117] [Info] Root: Scanning for asset sources in directory '..\assets\'
    [11:09:26.336] [Info] Root: Scanning for asset sources in directory '..\mods\'
    [11:09:26.336] [Warn] Root: Unrecognized file in asset directory 'mods_go_here', skipping
    [11:09:26.336] [Info] Root: Detected asset source named 'base' at '..\assets\packed.pak'
    [11:09:26.336] [Info] Root: Detected unnamed asset source at '..\assets\user'
    [11:09:26.336] [Info] Loading assets from: '..\assets\packed.pak'
    [11:09:26.626] [Info] Loading assets from: '..\assets\user'
    [11:09:27.256] [Info] Assets digest is 06cbcabd08c255b023a32ab90661887de878dffa9534c11a0de2b083efe882db
    [11:09:27.256] [Info] Root: Loaded Assets in 1.13859 seconds
    [11:09:27.259] [Info] Application: Initializing SDL Video
    [11:09:27.266] [Info] Application: Initializing SDL Joystick
    [11:09:27.288] [Info] Application: Initializing SDL Sound
    [11:09:27.423] [Info] Failed to initialize Steam platform services
    [11:09:27.423] [Info] Application: No platform services available
    [11:09:27.423] [Info] Application: Creating SDL Window
    [11:09:27.457] [Info] Application: Enabling VSync with late swap tearing
    [11:09:27.457] [Info] Application: Enabling VSync late swap tearing failed, falling back to full VSync
    [11:09:27.477] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 2048 sample size buffer
    [11:09:27.481] [Info] OpenGL version: '2.1 Mesa 10.0.1' vendor: 'VMware, Inc.' renderer: 'Gallium 0.4 on llvmpipe (LLVM 3.3, 256 bits)' shader: '1.30'
    [11:09:27.487] [Info] Application: initialization...
    [11:09:27.488] [Info] Root: Loaded Configuration in 0.0009295 seconds
    [11:09:27.490] [Info] Application: renderer initialization...
    [11:09:27.495] [Info] detected supported OpenGL texture size 8192, using atlasNumCells 128
    [11:09:27.495] [Info] detected supported OpenGL texture size 8192, using atlasNumCells 64
    [11:09:27.496] [Info] Root: Loaded ImageMetadataDatabase in 3.80343e-06 seconds
    [11:09:27.513] [Info] Application: main update loop...
    [11:09:27.523] [Info] Root: Loaded NameGenerator in 0.00841904 seconds
    [11:09:27.595] [Info] Root: Loaded PlantDatabase in 0.0715332 seconds
    [11:09:27.664] [Error] OpenGL errors this frame: GL_INVALID_VALUE
    [11:09:27.770] [Info] Root: Loaded ObjectDatabase in 0.255876 seconds
    [11:09:27.971] [Info] Root: Loaded MonsterDatabase in 0.200272 seconds
    [11:09:27.992] [Info] Root: Loaded ProjectileDatabase in 0.397167 seconds
    [11:09:27.993] [Info] Root: Loaded StagehandDatabase in 0.00101435 seconds
    [11:09:27.995] [Info] Root: Loaded VehicleDatabase in 0.0022645 seconds
    [11:09:27.997] [Info] Root: Loaded PlayerFactory in 0.00203688 seconds
    [11:09:28.014] [Info] Root: Loaded NpcDatabase in 0.0425534 seconds
    [11:09:28.014] [Info] Root: Loaded VersioningDatabase in 0.000512293 seconds
    [11:09:28.014] [Info] Root: Loaded EntityFactory in 0.0167725 seconds
    [11:09:28.055] [Info] Root: Loaded ParticleDatabase in 0.0410674 seconds
    [11:09:28.296] [Info] Root: Loaded MaterialDatabase in 0.282338 seconds
    [11:09:28.300] [Info] Root: Loaded TerrainDatabase in 0.00415715 seconds
    [11:09:28.335] [Info] Root: Loaded BiomeDatabase in 0.0347262 seconds
    [11:09:28.336] [Info] Root: Loaded LiquidsDatabase in 0.000765367 seconds
    [11:09:28.351] [Info] Root: Loaded StatusEffectDatabase in 0.0153951 seconds
    [11:09:28.597] [Info] Root: Loaded DamageDatabase in 0.245017 seconds
    [11:09:28.602] [Info] Root: Loaded EffectSourceDatabase in 0.00506705 seconds
    [11:09:28.612] [Info] Root: Loaded FunctionDatabase in 0.0104764 seconds
    [11:09:28.635] [Info] Root: Loaded TreasureDatabase in 0.0228238 seconds
    [11:09:28.854] [Info] Root: Loaded DungeonDefinitions in 0.219435 seconds
    [11:09:28.855] [Info] Root: Loaded TilesetDatabase in 3.21829e-05 seconds
    [11:09:28.857] [Info] Root: Loaded StatisticsDatabase in 0.00235666 seconds
    [11:09:28.857] [Info] Root: Loaded EmoteProcessor in 4.94446e-05 seconds
    [11:09:28.867] [Info] Root: Loaded SpeciesDatabase in 0.00996587 seconds
    [11:09:28.882] [Info] Root: Loaded QuestTemplateDatabase in 0.0151774 seconds
    [11:09:28.883] [Info] Root: Loaded AiDatabase in 0.00114161 seconds
    [11:09:28.884] [Info] Root: Loaded TechDatabase in 0.0010003 seconds
    [11:09:28.891] [Info] Root: Loaded CodexDatabase in 0.00630843 seconds
    [11:09:29.173] [Info] Root: Loaded BehaviorDatabase in 0.281936 seconds
    [11:09:29.175] [Info] Root: Loaded DanceDatabase in 0.00183501 seconds
    [11:09:29.179] [Info] Root: Loaded SpawnTypeDatabase in 0.00413696 seconds
    [11:09:29.181] [Info] Root: Loaded RadioMessageDatabase in 0.00193244 seconds
    [11:09:30.298] [Info] Root: Loaded ItemDatabase in 2.28449 seconds
    [11:09:30.425] [Info] Root: Loaded CollectionDatabase in 1.24398 seconds
    [11:09:31.045] [Info] Creating player storage directory
    [11:09:31.361] [Info] detected supported OpenGL texture size 8192, using atlasNumCells 256
    [11:09:32.265] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    [11:09:38.122] [Info] Application: quit requested
    [11:09:38.122] [Info] Application: quitting...
    [11:09:38.122] [Info] Application: shutdown...
    [11:09:38.288] [Info] Root: Shutting down Root
    [11:09:38.502] [Info] Application: Destroying SDL Window
    [11:09:38.507] [Info] Application: stopped gracefully


    I've tried so far:
    • reinstalling drivers (Nvidia)
    • reinstalling starbound
    • installing starbound_unstable (same error)
    • using the starbound files from a friend (same error)
    • installed the vcredist from /_commonredist/vcredist/2015
    • putting the game in compatibility mode/admin mode
    • tried all the .exes
    • shut down gamebar
    • Tried the gog version (same error)
    I'm out of ideas and hope there is a fix, soon!
    If it helps: I'm on Windows 10 and did the creators update a while ago.
     
  2. Nexus Of Chaos

    Nexus Of Chaos Parsec Taste Tester

    can we get more computer specs? i feel memory and CPU/GPU may hav a hand in this
     
  3. Iris Blanche

    Iris Blanche Pudding Paradox Forum Moderator

    It's probably related to the Creators update of win10. Some machines seems to have problems with it. I assume it has sth to do with the new gamemode that has been introduced with said win10 update. The issue has already been forwarded to the devs. For some updating the video card driver helped. For others a downgrade helped.

    ~ Iris ~
     

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