To be honest, sheds appear to be wonky. And buildings in general in a lot of cases, this includes the house. As far as adding to a list, the mod searches all buildings on a farm, so you won't have to add it to a list. Edit: By any chance, are you guys using mods that alter the greenhouse, shed, or the farm house?
I am using mods for the greenhouse and shed. The farmhouse works fine for me. I just rolled back to your 2.5.2 and all works again. I think it's something about the update, but I'm not sure which one because this was the first time I tried a version higher than 2.5.2.
Same here. I'm not using any mods (that directly affect buildings) and I can't seem to get automation to work in the shed. The console seems to go back and forth between showing 0 machines found to the actual # of machines in the shed, but automation doesn't occur in either scenario for me. I've had no problems outside, in the other pre-update buildings, nor in the basement.
It is working fine on 2.5.5 for me. I wish you could change things in-game, but that would be a lot of extra work.
Well, update on this, I believe I finally found the issue. I made a tiny oversight when updating for the new configuration that basically turned a chest into a complete machine instead of just an inventory, which meant that it'd end up acting as a connector and just try to pass along to another chest instead. New version going up now with fix~
Ok, this probably isn't important to anyone but me, but when the mod collects from say a crab pot, it doesn't count towards your collections, but if you collect it manually, it does. I assume that this was something that was ignored due to it being a rather specific scenario.
I just installed 0.2.5.7 and now the mod doesn't work at all. SMAPI is throwing up a whole lot of error text.
I'm not 100% sure either are these are realistically possible. I've gotta tinker with the collections stuff to see how it works. Regarding fishing xp, I don't think there's any way for me to grab what xp they're worth. We'll see though.
Well, there are actual values for it, but I suspect that it would be quite a bit of work since it would be a change of how the mod works. Essentially, the mod doesn't actually 'collect' the items, but instead moves/copies the items. Stats are based on the actual act of 'collecting'. So in order to fix it so it gives exp/stats, you'd either have to make it so that the mod 'collects' the item in your name or adjusts the stats accordingly.
[01:08:41.183 AM] [ERROR] an error occured with the automation mod: System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate) at FarmAutomation.ItemCollector.Processors.MachineHelper.ProcessMachine(Object machine, Chest connectedChest, MaterialHelper materialHelper, MachineConfig machineConfig) at FarmAutomation.ItemCollector.Processors.MachinesProcessor.ProcessMachines() at FarmAutomation.ItemCollector.ItemCollectorMod.<Entry>b__6_4(Object s, EventArgsIntChanged e)
[01:09:29.806 AM] [ERROR] an error occured with the automation mod: System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate) at FarmAutomation.ItemCollector.Processors.MachineHelper.ProcessMachine(Object machine, Chest connectedChest, MaterialHelper materialHelper, MachineConfig machineConfig) at FarmAutomation.ItemCollector.Processors.MachinesProcessor.ProcessMachines() at FarmAutomation.ItemCollector.ItemCollectorMod.<Entry>b__6_4(Object s, EventArgsIntChanged e) Full SMAPI log below
If you can give this one a run to see if it fixes the issue, I'd appreciate it~ I'll update the first post if it does the trick.