I actually thought about making it symmetrical while working on this mod, it really bothered me. I left it the same simply so it would be the same as default. Editing the walls_and_floors.xnb would change a lot of other things around the game so although it is a decent fix it will cause things to look the same way. If you would like to suggest a certain wallpaper by uploading an image I'd be more than happy to replace it for you.
I put this back into my game for Smapi 1.11, SDV 1.2.26, The latest framework and ALL and it works well on my original farm with my old save. Glad I could save this mod.
Don't suppose there's a way to turn the shed basement level into a cellar, is there? I need the extra casking space since extended cellar isn't working right.
This may be possible if recreated into an ALL mod, I'd have to test this out, but basically it should just take referencing the .xnb file (if it's not a hardcoded problem area) and changing the attributes to 'cellar' as a type in the manifest. I will try to get around to testing this as soon as I get my game and all mods updated. I believe last version I got was a beta so I don't want to dig to deepinto what may be incompatible with others. The reason this mod relies on ALL & Entoarox Framework is for the simple command, "ALLShift" to get to the other portion of this map file. It only makes sense to take it a bit further into a location mod.
Not possible, ALL currently doesnt have support for instanced locations as would be needed for each shed to have its own basement Cellar...
Hello, sry to bother you. Cause its been a long time. But I cant move to the basement when I click the button on 1st floor. I can see this. (Warp ALLshift X Y?). I have two sheds on my map. MAY be thats the reason?
i posted this over at https://www.nexusmods.com/stardewvalley/mods/681?tab=posts but i guess you dont look at it that much. i have the latest beta and i cant seem to get your mod to work unfortunally it gives this error [Entoarox Framework] This mod failed in the GameEvents.UpdateTick event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at Entoarox.Framework.Core.PlayerModifierHelper.UpdateTick() in C:\source\_Stardew\Mods.Entoarox\Framework\Core\PlayerModifierHelper.cs:line 45 at Entoarox.Framework.Core.EntoaroxFrameworkMod.GameEvents_UpdateTick(Object s, EventArgs e) in C:\source\_Stardew\Mods.Entoarox\Framework\Core\EntoaroxFrameworkMod.cs:line 349 at StardewModdingAPI.Framework.Events.ManagedEvent.Raise() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 126