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Outdated [Enraged Koala - U8] Kingdom Hearts Compilation Mod 0.0.5d

Stuff from the Kingdom Hearts Universe

  1. Tuesday's Eyebrow

    Tuesday's Eyebrow Phantasmal Quasar

    It may be a couple of weeks before I can even start. I'm heading to Colorado tomorrow to dig up Dinosaur bones, and the past few months have been hell. But if you remind me after the 22nd of this month, I'll definitely get started. Hopefully I can get it working by the beginning of May. Sorry for the wait.

    Edit: Looks like I was able to get a working version out before leaving, as it was just a problem with the new Status Effect format.
     
    Last edited: Apr 8, 2015
  2. Tuesday's Eyebrow

    Tuesday's Eyebrow Phantasmal Quasar

  3. Davidsawr

    Davidsawr Subatomic Cosmonaut

    Well best of luck to you, hope you find some bones that prove Pokemon really existed millions of years ago and that republicans invented dinosaurs to cover it up :p Sounds exciting! And thanks for the giraffe update :D You've made my week.

    Edit: It crashed the game after loading for a bit. Are there any mods that it wouldn't work with?


    19:25:01.615] Info: Preparing Star::Root...
    [19:25:01.632] Info: Detected mod 'xbawks' at '../giraffe_storage/mods/xbawks/.'
    [19:25:01.632] Info: Detected mod 'The Black Market' at '../giraffe_storage/mods/The Black Market/.'
    [19:25:01.632] Info: Detected mod 'Stacked Suit Upgrades by BR2k' at '../giraffe_storage/mods/stacked_suit_upgrades/.'
    [19:25:01.632] Info: Detected mod 'skywind08's Anime Music Pack' at '../giraffe_storage/mods/skywind08_Music_Pack/.'
    [19:25:01.632] Info: Detected mod 'Neko Race Mod' at '../giraffe_storage/mods/Neko Race Mod/.'
    [19:25:01.632] Info: Detected mod 'ItA-Tidewater' at '../giraffe_storage/mods/ItA-Tidewater Plus/.'
    [19:25:01.632] Info: Detected mod 'blockreplicator' at '../giraffe_storage/mods/isn_blockreplicatorv1033/.'
    [19:25:01.632] Info: Detected mod 'DarudeSandstorms' at '../giraffe_storage/mods/DarudeSandstorms/.'
    [19:25:01.633] Info: Detected mod 'Hylian Weapons of Legends' at '../giraffe_storage/mods/Hylian Weapons of Legends/.'
    [19:25:01.633] Info: Detected mod 'Tuesday's Eyebrow's Kingdom Hearts Compilation Mod' at '../giraffe_storage/mods/KHC Mod/.'
    [19:25:01.633] Info: Detected mod 'isn_science' at '../giraffe_storage/mods/isn_science/.'
    [19:25:01.633] Info: Detected mod 'Hitchhiker's Guide Theme mod ver. 3.0' at '../giraffe_storage/mods/Hitchhiker's Guide To the Galaxy Theme Mod ver. 3.0 (UPBEAT GIRAFFE)/.'
    [19:25:01.633] Info: Detected mod 'EnhancedStorage(HoarderEdition)' at '../giraffe_storage/mods/EnhancedStorage(HoarderEdition)/./EnhancedStorage(HoarderEdition).pak'
    [19:25:01.633] Info: Detected mod 'ENE ship ai -Neko' at '../giraffe_storage/mods/ENE ship ai (Neko)/.'
    [19:25:01.633] Info: Detected mod 'Decorations Mod' at '../giraffe_storage/mods/DecorationsMod/.'
    [19:25:01.633] Info: Detected mod 'SpawnableItemPack' at '../giraffe_storage/mods/SpawnableItemPack/.'
    [19:25:01.633] Info: Detected mod 'Duck Nukem Forever' at '../giraffe_storage/mods/DuckNukem Forever/.'
    [19:25:01.633] Info: Detected mod 'Your Starbound Crew' at '../giraffe_storage/mods/YourStarboundCrew/.'
    [19:25:01.633] Info: Detected mod 'Varia' at '../giraffe_storage/mods/Varia/.'
    [19:25:01.633] Info: Detected mod 'IlluminatedOres' at '../giraffe_storage/mods/IlluminatedOres/.'
    [19:25:01.633] Info: Detected mod 'Chocolate Biome' at '../giraffe_storage/mods/chocbiome/.'
    [19:25:01.633] Info: Loading Configuration with config file: 'starbound.config'
    [19:25:01.633] Info: Loading Star::Configuration from 'Just (./../giraffe_storage/starbound.config)'
    [19:25:01.669] Info: Writing Star::Configuration to './../giraffe_storage/starbound.config'
    [19:25:01.670] Info: Pre-loading Star::Root with 23 assets sources
    [19:25:01.670] Info: Loading Star::Assets from: '../assets/packed.pak'
    [19:25:01.670] Info: Loading Star::Assets from: '../assets/user'
    [19:25:01.670] Info: Loading Star::Assets from: '../giraffe_storage/mods/xbawks/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/The Black Market/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/stacked_suit_upgrades/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/skywind08_Music_Pack/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/Neko Race Mod/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/ItA-Tidewater Plus/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/isn_blockreplicatorv1033/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/DarudeSandstorms/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/Hylian Weapons of Legends/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/KHC Mod/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/isn_science/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/Hitchhiker's Guide To the Galaxy Theme Mod ver. 3.0 (UPBEAT GIRAFFE)/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/EnhancedStorage(HoarderEdition)/./EnhancedStorage(HoarderEdition).pak'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/ENE ship ai (Neko)/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/DecorationsMod/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/SpawnableItemPack/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/DuckNukem Forever/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/YourStarboundCrew/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/Varia/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/IlluminatedOres/.'
    [19:25:01.671] Info: Loading Star::Assets from: '../giraffe_storage/mods/chocbiome/.'
    [19:25:02.112] Info: Done preparing Star::Root.
    [19:25:02.112] Info: Client version 'Beta v. Upbeat Giraffe - Update 2' Protocol: 666
    [19:25:02.112] Info: Initialized SDL
    [19:25:02.119] Info: Initialized SDL Video
    [19:25:02.470] Info: Initialized SDL Joystick
    [19:25:02.474] Info: Initialized SDL Sound
    [19:25:02.566] Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    [19:25:02.569] Info: Finishing loading Star::Root...
    [19:25:02.598] Info: Initializing SDL Window
    [19:25:02.741] Info: OpenGL version: '2.1 NVIDIA-8.24.11 310.90.9b01' vendor: 'NVIDIA Corporation' renderer: 'NVIDIA GeForce 9400M OpenGL Engine' shader: '1.20'
    [19:25:02.741] Info: Created initial window 1277x752
    [19:25:02.757] Info: Renderer initialized
    [19:25:08.222] Error: Failed to process dungeon file /dungeons/microdungeons/biome/vents/vents.dungeon : (MapException) Key 'lava' not found in Map::get()
    [19:25:13.023] Error: Could not read projectile '/projectiles/life thing/purplehealth.projectile', error: (VariantException) No such key in Variant::get("effect")
    [19:25:35.166] Error: Could not load /items/armors/backitems/slimcape/slimcapebackicon.png asset, using placeholder default.
    (AssetException) No such asset '/items/armors/backitems/slimcape/slimcapebackicon.png'
    [19:25:42.692] Error: Could not instantiate item '[souleater, 1, {}]'. (VariantException) No such key in Variant::get("stat")
    [19:25:42.692] Error: Could not instantiate item '[souleater, 1, {}]'. (VariantException) No such key in Variant::get("stat")
    [19:25:42.694] Error: Could not instantiate item '[masamune, 1, {}]'. (VariantException) No such key in Variant::get("stat")
    [19:25:42.694] Error: Could not instantiate item '[masamune, 1, {}]'. (VariantException) No such key in Variant::get("stat")
    [19:25:42.694] Error: Could not instantiate item '[masamune+, 1, {}]'. (VariantException) No such key in Variant::get("stat")
    [19:25:42.695] Error: Could not instantiate item '[masamune+, 1, {}]'. (VariantException) No such key in Variant::get("stat")
    [19:25:42.706] Error: Could not instantiate item '[ether, 1, {}]'. (ItemException) No such item 'ether'
    [19:25:42.706] Error: Could not instantiate item '[ether, 1, {}]'. (ItemException) No such item 'ether'
    [19:25:42.710] Error: Exception raised during Root finishLoad: (ItemException) Could not create blueprint item from recipe
    0 starbound 0x000000010549f5c3 _ZN4Star13StarExceptionC2ENSt3__112basic_stringIcNS1_11char_traitsIcEENS1_9allocatorIcEEEE + 227
    1 starbound 0x000000010549fa2f _ZN4Star13StarExceptionC2ENSt3__112basic_stringIcNS1_11char_traitsIcEENS1_9allocatorIcEEEERKSt9exception + 111
    2 starbound 0x00000001054a080f _ZN4Star13StarExceptionC2EPKcRKSt9exception + 63
    3 starbound 0x0000000104d118a3 _ZN4Star12ItemDatabase16addItemBlueprintERKNS_14ItemDescriptorE + 4499
    4 starbound 0x0000000104f76a1d _ZN4Star14RecipeDatabase4scanERKNSt3__110shared_ptrINS_12ItemDatabaseEEE + 557
    5 starbound 0x0000000104f7fcca _ZN4Star4Root4loadEb + 3290
    6 starbound 0x000000010494b50e _ZNSt3__110__function6__funcINS_6__bindIZN4Star17ClientApplication23preSplashInitializationEvE3$_0JEEENS_9allocatorIS6_EEFvvEEclEv + 46
    7 starbound 0x00000001054a7e8b _ZN4Star10ThreadImpl9runThreadEPv + 235
    8 libsystem_pthread.dylib 0x00007fff83b85899 _pthread_body + 138
    9 libsystem_pthread.dylib 0x00007fff83b8572a _pthread_struct_init + 0
    10 libsystem_pthread.dylib 0x00007fff83b89fc9 thread_start + 13
    Caused by: (ItemException) No such item 'ether'
    0 starbound 0x000000010549f5c3 _ZN4Star13StarExceptionC2ENSt3__112basic_stringIcNS1_11char_traitsIcEENS1_9allocatorIcEEEE + 227
    1 starbound 0x0000000104d0e0cb _ZNK4Star12ItemDatabase8itemDataERKNS_6StringE + 331
    2 starbound 0x0000000104d111dc _ZN4Star12ItemDatabase16addItemBlueprintERKNS_14ItemDescriptorE + 2764
    3 starbound 0x0000000104f76a1d _ZN4Star14RecipeDatabase4scanERKNSt3__110shared_ptrINS_12ItemDatabaseEEE + 557
    4 starbound 0x0000000104f7fcca _ZN4Star4Root4loadEb + 3290
    5 starbound 0x000000010494b50e _ZNSt3__110__function6__funcINS_6__bindIZN4Star17ClientApplication23preSplashInitializationEvE3$_0JEEENS_9allocatorIS6_EEFvvEEclEv + 46
    6 starbound 0x00000001054a7e8b _ZN4Star10ThreadImpl9runThreadEPv + 235
    7 libsystem_pthread.dylib 0x00007fff83b85899 _pthread_body + 138
    8 libsystem_pthread.dylib 0x00007fff83b8572a _pthread_struct_init + 0
    9 libsystem_pthread.dylib 0x00007fff83b89fc9 thread_start + 13
    [19:25:42.719] Info: Renderer destroyed
    [19:25:42.763] Info: Shutting down Star::Root
    [19:25:43.775] Error: Fatal Exception Caught: (StarException) An error occurred during loading: (ItemException) Could not create blueprint item from recipe
    Caused by: (ItemException) No such item 'ether'
    0 starbound 0x000000010549f5c3 _ZN4Star13StarExceptionC2ENSt3__112basic_stringIcNS1_11char_traitsIcEENS1_9allocatorIcEEEE + 227
    1 starbound 0x00000001049468f9 _ZN4Star17ClientApplication24postSplashInitializationEv + 601
    2 starbound 0x0000000104946b14 _ZN4Star17ClientApplication6updateEv + 388
    3 starbound 0x00000001049599e1 _ZN4Star19StarApplicationBase3runEv + 465
    4 starbound 0x0000000104956a46 SDL_main + 4550
    5 starbound 0x0000000104a82e79 -[SDLMain applicationDidFinishLaunching:] + 73
    6 CoreFoundation 0x00007fff8ce76e0c __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
    7 CoreFoundation 0x00007fff8cd6aa6d _CFXNotificationPost + 2893
    8 Foundation 0x00007fff89ccf7ba -[NSNotificationCenter postNotificationName:eek:bject:userInfo:] + 68
    9 AppKit 0x00007fff87d08cf9 -[NSApplication _postDidFinishNotification] + 289
    10 AppKit 0x00007fff87d08a2c -[NSApplication _sendFinishLaunchingNotification] + 195
    11 AppKit 0x00007fff87d05916 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 570
    12 AppKit 0x00007fff87d0536b -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 242
    13 Foundation 0x00007fff89cedf0a -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 294
    14 Foundation 0x00007fff89cedd7d _NSAppleEventManagerGenericHandler + 106
    15 AE 0x00007fff89bc7e1f _Z20aeDispatchAppleEventPK6AEDescPS_jPh + 381
    16 AE 0x00007fff89bc7c32 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 31
    17 AE 0x00007fff89bc7b36 aeProcessAppleEvent + 315
    18 HIToolbox 0x00007fff86486161 AEProcessAppleEvent + 56
    19 AppKit 0x00007fff87d01246 _DPSNextEvent + 1026
    20 AppKit 0x00007fff87d00a2b -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
    21 AppKit 0x00007fff87cf4b2c -[NSApplication run] + 553
    22 starbound 0x0000000104a832fd CustomApplicationMain + 381
    23 starbound 0x0000000104a83169 main + 313
    24 starbound 0x0000000104943a34 start + 52
    25 ??? 0x0000000000000001 0x0 + 1

     
    Last edited: Apr 8, 2015
  4. Tuesday's Eyebrow

    Tuesday's Eyebrow Phantasmal Quasar

    TuesdaysEyebrow updated [Enraged Koala - U8] Kingdom Hearts Compilation Mod with a new update entry:

    Stupid name changes

    Read the rest of this update entry...
     
  5. rikusorasephiroth

    rikusorasephiroth Subatomic Cosmonaut

    Do you have a version that ISN'T a .rar file?
     
  6. Davidsawr

    Davidsawr Subatomic Cosmonaut

    Just get 7-zip (for pc) or unarchiver(macs)
    both are open source free software that unpack pretty much everything
     
  7. rikusorasephiroth

    rikusorasephiroth Subatomic Cosmonaut

    I had 7-zip, but it made my computer mess up, so I had to remove it.
     
  8. Presios Saiyan

    Presios Saiyan Giant Laser Beams

    Um, is the mod will work with Spirited Giraffe?


    Because i am just making sure it will work.
     
  9. Davidsawr

    Davidsawr Subatomic Cosmonaut

    It works. If you want the keyblades, in game type, "/admin" , "/spawnitem <keybladename>"
    Without the "" and replace <keybladename> with the actual name of the keyblade with the only space being between spawnitem and <keyblade name>
    Ex:
    /admin
    /spawnitem kingdomkey
     
  10. Tuesday's Eyebrow

    Tuesday's Eyebrow Phantasmal Quasar

    Davidsawr has it right with:

    I'm really busy with real life right now, and when I get some free time, it generally ends up being used on something less productive like taking a nap or watching a movie with my family.

    I have been putting SOME time into fixing this problem. I want to have proper recipes, not ones that use only pixels or something like that, but that means I'll have to either use either really weird items or custom materials inspired by the ones in the Kingdom Hearts, but for the custom materials I'd need to change monster drops which would probably ultimately result in custom monsters that may or may not even spawn in the places you'd expect. That would require allot of work with things I have no experience in, so it might be a ridiculously long time before you get proper recipes.

    I guess making the keychains out of pixels will work for now, but I don't like it... which brings me to another issue: you need something to put the keychains on, which I originally decided would be the Dream Sword, but how do you get that? Do you start with one? Do you do a quest for one? (That will probably be the final product, unless I think of a better idea), and them once you make the keyblade with the keychain, how do you change it? do you have to get a new dream sword? that sounds like a bad idea to me. So how do you get it back? Currently recipes can only have one output, and I refuse to take away people's keychains.

    So, here is what I'll probably end up doing:
    Short Term: (Expect these before this soon, assuming I get some good time to sit down and work on this properly)
    Remove the keychains
    Replace the keyblade inventory icons with their keychain inventory icons
    Add temporary recipes that require only pixels

    Long Term: (This may take until Starbound 1.0 is released, considering how little I know, but we'll see)
    Learn how to make monsters (I'll need help with coding and sprites) and Give them the proper drops
    make custom "outpost" worlds connected to the ancient gate thing that will ultimately spawn them (I'll need allot of help designing these, and they'll probably be devoid of sentient life for awhile)
    Replace the old recipes with ones that use the new materials

    Then I can move on to other things, like making NPCs for those worlds (Not sure how I'll do people like the mermaids and the lions/hyenas... though, I think looking into how the Penguin NPC was made would help allot.)
     
    Presios Saiyan likes this.
  11. Davidsawr

    Davidsawr Subatomic Cosmonaut

    For the problem of recipes only giving one output you could create a Kuppo npc spawner that can be placed inside the ship(or wherever). Taking a keychain off gives you a ticket and giving that ticket to the kuppo lets you buy the chain and dream sword for free(assuming there is no cost for removing a keychain) or it is given to you as a quest reward. And keychains could be part of mission rewards. Like when you finish certain missions that are part of the main story you also get a keychain added to the normal rewards

    As for needing unique drops, unique monsters would most likely be a necessity. A lot of mods simply add drops to monsters so when you have 5 or 6 mods like this it becomes incredibly difficult to get whatever item you need without a dedicated monster for that drop.

    Also, idk if it was intentional or not, but the key blades are a tad bit overpowered. Like OHKO everything op.

    I would love to help with the coding/spriting on monsters, its a great opportunity for me to get better at modding, Thing is I know absolutely nothing about it and i suck at making sprites xD
     
  12. Tuesday's Eyebrow

    Tuesday's Eyebrow Phantasmal Quasar

    It's intentional in a developer-testing sort of way. The balancing will have to come later, once the game itself is balanced. There's already allot I have to rewrite to even resemble a balanced mod.
     
  13. The | Suit

    The | Suit Agent S. Forum Moderator

    You don't need to bother balancing for other levels, just worry about balancing it for level 1. One of the future plans is going to be having armor actually modfying the weapons. So even level 1 weapons can be used in end game.
     
  14. DaNTe369258

    DaNTe369258 Space Hobo

    so i read through this discussion (some of it) and saw that i can try and spawn the item using the /spawnitem crap and it's not working. im using upbeat giraffe. i wanna know how to use this before i get even more impatient. i need someone to give me clear instructions as what i need to do
     
  15. The | Suit

    The | Suit Agent S. Forum Moderator

    The version of the mod is for Enraged Koala - you are on Upbeat Giraffe.
    You cannot mix and match version without expecting issues.

    Only download mods which are for the same version as you game.
     
  16. Tuesday's Eyebrow

    Tuesday's Eyebrow Phantasmal Quasar

    Sorry for the long delay. I have been getting ready for University, so I haven't really had a ton of time. For now, I'm going to say that updates probably won't come for awhile unless I can fix things in the time I have right now. There's allot of art in the folder if you wanna just attach it to a random broadsword using Starcheat, but as I've never done that myself, I can't give you a tutorial.
     
  17. Tuesday's Eyebrow

    Tuesday's Eyebrow Phantasmal Quasar

  18. Yanazake

    Yanazake Space Kumquat

    >Gummiships stuff.
    YES PLEASE. *lurks*
     
  19. Dark_Chaos

    Dark_Chaos Subatomic Cosmonaut

    Hey just wanted to point this out but the sprites are backwards, which is fine if you like to whack people with the pole part of the keyblade and not the actual teeth of the key.
     
  20. Tuesday's Eyebrow

    Tuesday's Eyebrow Phantasmal Quasar

    in the game, you ALWAYS whack people with the pole, rather than the teeth.

    Edit:
    Examples:
    http://www.digitallifeplus.com/wp-content/uploads/2013/10/kingdom-hearts-iii-gameplay.jpg

    (Skip to 16:00)

    Even Terra, who wields a keyblade with teeth on both side, uses the side with shorter teeth:

    (this also shows four other characters who hit people with the pole)

    The one, and only exception I've found is the armor in the thumbnail for the video above.
     
    Last edited: Jun 22, 2015

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