Can I use one mod on one save file, and then another mod on another? Does that make sense? Like, let's say I want to mod my sheeps to be purple on my first save file, but not on my second.... is there a way to just put that information into one save file folder, or something? Sorry this is such a n00b question!! I haven't done any modding yet because of this; I kinda want different looks for different farms.
I don't think that's possible. All I tend to do is have separate folders somewhere with mods for specific save files inside. Depending on which save file I want to play I'll drop the corresponding mods into the content folder and play.
If you want you can keep complete seperate copys of the whole stardew valley folder - which makes it possible to play with different xnb mods per save as well .. just start stardew directly out of its folder - OR: Only thing with that - if you start it with steam via custom startoptions Launch command without brackets "Drive:\pathtoStardew\Stardew Valley modded\StardewModdingAPI.exe" %command% ) you have to set this new per save I only had one problem with this lately that smapi couln't load a dll : to prevent this bug from happening install smapi to the default Steam Stardew Valley Folder as well.. Another think I really like about this, is that steam can never autoupdate your modded version - you can keep playing that and update when all mods broken by an update had time to deliver fixes The Saves and smapi logs etc will still be all together in the one folder in appdata of course .. Have Fun