Making a star wars themed mod, kind of a learn as I go experience. I have 4 different lightsabers, and Jedi armor completed. However, one of the things I cannot figure out is getting a custom sound to play when swinging the weapon. Here is my file, can anyone take a look at it and tell me what I've done wrong? I pretty much copied the broadsword from vanilla and changed what I felt comfortable changing. This is the animation file for one of the lightsabers. Code: { "globalTagDefaults" : { "paletteSwaps" : "" }, "animatedParts" : { "stateTypes" : { "swoosh" : { "default" : "idle", "states" : { "idle" : { }, "fire" : { "frames" : 3, "cycle" : 0.1, "mode" : "transition", "transition" : "idle" }, "fire2" : { "frames" : 3, "cycle" : 0.1, "mode" : "transition", "transition" : "idle" }, "fire3" : { "frames" : 3, "cycle" : 0.1, "mode" : "transition", "transition" : "idle" } } } }, "parts" : { "blade" : { "properties" : { "zLevel" : 0, "centered" : true, "image" : "<partImage><paletteSwaps>?<directives>?<bladeDirectives>", "offset" : [0, 1.875], "transformationGroups" : ["weapon"], "rotationCenter" : [0, 0], "damageArea" : [ [-0.7, -1.0], [-0.7, 2.5], [0.5, 2.5], [0.5, -1.0] ] } }, "handle" : { "properties" : { "zLevel" : 1, "centered" : true, "image" : "<partImage><paletteSwaps>?<directives>", "offset" : [0, 1.875], "transformationGroups" : ["weapon"], "rotationCenter" : [0, 0] } }, "swoosh" : { "properties" : { "zLevel" : -1, "centered" : true, "transformationGroups" : ["swoosh"], "rotationCenter" : [0, 0] }, "partStates" : { "swoosh" : { "idle" : { "properties" : { "image" : "" } }, "fire" : { "properties" : { "image" : "swoosh1/physicalswoosh.png:<frame>", "offset" : [0, 2.5], "damageArea" : [[-5, 2], [-2.5, 3], [1, 3], [4, 1.75], [5, -0.25], [5, -2.25], [4, -3.25], [0, -2.5]] } }, "fire2" : { "properties" : { "image" : "swoosh2/physicalswoosh.png:<frame>", "offset" : [5.0, 1.0], "damageArea" : [[-4, 1], [2.5, 1], [2.5, -2], [-4, -2]] } }, "fire3" : { "properties" : { "image" : "swoosh3/physicalswoosh.png:<frame>", "offset" : [3.5, 0], "damageArea" : [[-4.75, 1.5], [3, 1], [3, -1], [-4.75, -1.5]] } } } } } } }, "transformationGroups" : { "weapon" : {}, "swoosh" : {} }, "particleEmitters" : { "physicalswoosh" : { "active" : true, "transformationGroups" : ["swoosh"], "emissionRate" : 1, "burstCount" : 1, "particles" : [] }, "fireswoosh" : { "active" : false, "transformationGroups" : ["swoosh"], "emissionRate" : 50, "burstCount" : 4, "particles" : [ { "particle" : "fireswoosh1"}, { "particle" : "fireswoosh2"}, { "particle" : "fireswoosh3"} ] }, "electricswoosh" : { "active" : false, "transformationGroups" : ["swoosh"], "emissionRate" : 50, "burstCount" : 3, "particles" : [ { "particle" : "electricswoosh1"}, { "particle" : "electricswoosh2"}, { "particle" : "electricswoosh2"} ] }, "poisonswoosh" : { "active" : false, "transformationGroups" : ["swoosh"], "emissionRate" : 50, "burstCount" : 3, "particles" : [ { "particle" : "poisonswoosh1"}, { "particle" : "poisonswoosh2"}, { "particle" : "fireswoosh2"} ] }, "iceswoosh" : { "active" : false, "transformationGroups" : ["swoosh"], "emissionRate" : 50, "burstCount" : 3, "particles" : [ { "particle" : "iceswoosh1"}, { "particle" : "iceswoosh2"}, { "particle" : "iceswoosh3"} ] } }, "sounds" : { "fire" : ["swing_lightsaber.ogg" ], "fire2" : ["swing_lightsaber.ogg" ], "fire3" : ["swing_lightsaber.ogg" ] } }
Check out the solus katana's animation. Although I recently wasted some time assuming what I found in that and others would apply to objects... nope.
THANK YOU! Not only did I figure out the sounds, by looking at the Solus I was able to make a lightsaber that retracts and extends.