Modding Help Creating mod - Problems right on start.

Discussion in 'Starbound Modding' started by Qbi Wan, May 19, 2017.

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  1. Qbi Wan

    Qbi Wan Pangalactic Porcupine

    & another question:
    If I type /admin I should be able to craft it despite player.config changes?
     
  2. projectmayhem

    projectmayhem Spaceman Spiff

    [
    {
    "op" : "add",
    "path" : "/defaultBlueprints/tier1/-",
    "value" : { "item" : "nothingonhead" }
    }
    ]


    To make it show on the spinning wheel, you go to your recipe file. where it says "groups", set it to one of the spinning wheels.
     
  3. projectmayhem

    projectmayhem Spaceman Spiff

    As long as it is set to a correct place to show up. /admin should allow you to craft it.
     
  4. Qbi Wan

    Qbi Wan Pangalactic Porcupine

    Code:
    {
      "input" : [    { "item" : "money", "count" : 1 }  ],
      "duration" : 5,
      "output" : { "item" : "nothingonhead", "count" : 1 },
      "groups" : [ "craftingwheel2", "clothes", "all" ]
    }
    Is that ok?
     
  5. projectmayhem

    projectmayhem Spaceman Spiff

    looks good to me
     
  6. Qbi Wan

    Qbi Wan Pangalactic Porcupine

    still nothing... -.-
    Do I have to keep that folder tree, or can I delete it?
    f.e.
    mods\nothing\recipes\spinningwheel2\clothes\myrecipe.recipe
     
    Last edited: Jun 6, 2017
  7. Qbi Wan

    Qbi Wan Pangalactic Porcupine

    ...so is it bugged?...
    or maybe I upload .pak file & you'll check it out, because it's going nowhere.
     
  8. Qbi Wan

    Qbi Wan Pangalactic Porcupine

    Hi, again. I'd like to apologize... it seems that Starbound can somehow use unpacked, foldered mods, and it was buggy probably because all my mod's alpha versions were in "mods" folder.
    So, mod is working, already uploaded, and you can check it at http://steamcommunity.com/sharedfiles/filedetails/?id=943834669
    Thx for tips & help to all :)
     

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