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Bug/Issue Crash on sleeping

Discussion in 'Support' started by fxmodder, Apr 24, 2017.

  1. fxmodder

    fxmodder Space Hobo

    hi , since the new update i'v have issue sleeping when there is a fairy coming to the farm or any other special event when sleeping, it just make the game crash at the saving screen. I hope you understand its frustrating to lose so much progress for a tiny bug. here is the crash log if needed.

    Message: There was an error generating the XML document.
    InnerException: System.NullReferenceException: Object reference not set to an instance of an object.
    at StardewValley.Quests.DescriptionElement.loadDescriptionElement()
    at StardewValley.Quests.SlayMonsterQuest.reloadObjective()
    at StardewValley.Quests.Quest.get_currentObjective()
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write116_SlayMonsterQuest(String n, String ns, SlayMonsterQuest o, Boolean isNullable, Boolean needType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write124_Quest(String n, String ns, Quest o, Boolean isNullable, Boolean needType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write131_Farmer(String n, String ns, Farmer o, Boolean isNullable, Boolean needType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write136_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write137_SaveGame(Object o)
    Stack Trace: at StardewValley.SaveGame.<Save>d__47.MoveNext()
    at StardewValley.Menus.SaveGameMenu.update(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args)
     

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