Modding Help Coop Valley - Someone tried it allready?

Discussion in 'Mods' started by montana123, Mar 8, 2016.

  1. montana123

    montana123 Subatomic Cosmonaut

    Hey guys,

    I'm curious: So I'm the only one to mod the Stardew Valley.exe to run Coop mode?

    I just changed the Load Game Button to bring up the CooperativeMenu. Did anyone try this allready?

    Here is a picture from what I get right now:

    [​IMG]

    This is the Menu which CA coded but I can't run as Client or as Host. The game crashes and gives me this exception in the Error Log:

    Code:
    Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    InnerException:
    Stack Trace:    bei StardewValley.Farmer.getNumberOfChildren()
       bei StardewValley.Dialogue.checkForSpecialCharacters(String str)
       bei StardewValley.Dialogue.parseDialogueString(String masterString)
       bei StardewValley.Dialogue..ctor(String masterDialogue, NPC speaker)
       bei StardewValley.NPC.tryToRetrieveDialogue(String preface, Int32 heartLevel)
       bei StardewValley.NPC.updateDialogue()
       bei StardewValley.GameLocation.UpdateCharacterDialogues()
       bei StardewValley.Game1.newDayAfterFade()
       bei StardewValley.Game1.UpdateOther(GameTime time)
       bei StardewValley.Game1.Update(GameTime gameTime)
       bei Microsoft.Xna.Framework.Game.Tick()
       bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
       bei Microsoft.Xna.Framework.GameHost.OnIdle()
       bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
       bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
       bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
       bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
       bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
       bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
       bei System.Windows.Forms.Application.Run(Form mainForm)
       bei Microsoft.Xna.Framework.WindowsGameHost.Run()
       bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
       bei StardewValley.Program.Main(String[] args)
    Sorry for my English. This is not my native language.
     
    • Yunix

      Yunix Big Damn Hero

      Well, the Dev said he wil add multiplayer. No idear when, but no wonder that he already has some elements added. Can't take long then till it gets released. haha.
       
      • montana123

        montana123 Subatomic Cosmonaut

        Yes I saw videos where he was allready performing in multiplayer. Maybe his test version is in the original :D
         
          Yunix likes this.

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