Whynaut S P A C E C O M M U N I S T S. But I think the best choice for these guys to have this kind of tech would be a sort of "rogue" human faction that began to expand in their operations due to the destruction of Earth, similar to the rebels in my mod. Other than stories, there's massive possibilities for over 200 tonnes of vehicles, weps and armors as there seems to be an ugly lack of modern thingamabobs in Starbound. We also don't have enough HECKIN PUPPERS. H E C K. Although what saddens me is that the possibility of a lore-collab is very unlikely considering that the modern tech is too advanced for my mod's storyline which has only begun to exit the "we rediscovered vehicles" timeline (which as my mod improves in spriting so does the storyline). Other spoilers include the fact that over 2000 lines of story has been developed for starburner, which is based on my mod's storyline of "we rediscovered planes". I like stories, but my story is too far behind to catch up to even remotely be in the same universe of lore, which is actually a major turn-away for me. Maybe I'm just better with enemy variety.