great idea mate i cant wait till i add palms to my farm hah anyways i think that takes the bigest amount of time to make since there is maaaaaany objects on game buildings etc soo maby parts updates like farm pack -> objects pack ->town pack not like i dont beliving in ya taking all at once just thinking its harder than inventory editor so no need to rush all at once but im glad you are thinking on going for this now mate
It's not all that hard, the only difficulty of this is to generate the proper XML for each of the objects. And adding / integrating these objects in an efficient way to the UI. Some are easier then others, the objects / big craftables are easy. The terrainFeatures are harder, since they're hardcoded etc.
i see well friend i wont bother you in work im glad that you are communicative modder and not Aho type take care man and never ever give up keep the great work up
Hi again. Just wanted to share a problem I had, since fixing the game crash issue with the wallpapers after downgrading the house, my bedroom wallpaper will no longer change. I can edit the value for that room's wallpaper in notepad to change it, but if I put up a new wallpaper in the game and leave the house and come back it always reverts to the one that was there before it. It isn't updating the value to stay that way now. Not sure why. Any idea? Also, I got your new update, but the farmhouse map won't load. Greenhouse loads fine!
How did you manually edit the wallpapers in the save? As in, there is a as followed: (the below are the options that are possible at upgradeLevel 1, default wallpaper / floors) Code: <gameLocation xsi:type="FarmHouse"> ...snip... <floor> <int>0</int> <int>0</int> <int>0</int> <int>0</int> </floor> <wallPaper> <int>0</int> <int>0</int> <int>0</int> </wallPaper> ...snip... </gameLocation> Alternatively if that is totally messed up, what you can do is replace the above with: Code: <wallPaper/> <floor/>
Weird question here; is there a way to remove the baby furniture in the fully upgraded house so I can use the room for something else? Or will that be a future feature at some point? I haven't gotten that far yet in the game, but figured I'd ask. Thank you!
those things are hardcoded in the game / defined in the XNB files. They cannot be changed through purely editing the save file.
Awe, booo. Oh well, thought I'd ask. ^^; Excellent work with the mod though, I'm having a super fun time playing around with everything!
Hi again! I think I might have run into a little bug? I'm not sure if it is such, but I'm sure you'd know better than me! I was in the editor changing out my regular tools for the Iridium ones, and all of them changed over but the Watering Can. For some reason, that one stays as the original can, no matter how many times I try to switch it out for the other ones (tried all; gold, steel, etc..). Thank you!
Interesting. For now, in case a bugfix takes a long time and you need an Iridium Watering Can soon, you could try an item spawner in game. CJB's is a good one. You can spawn an Iridium Watering Can and destroy the old one. By the way, @stefanhaan, I also reported a bug in the other thread. Is there actually a thread you prefer over the other, so I know where to post from now on?
No real preference, I get notifications for both so you can just pick one. Regards to the water cans, that is correct I accidentally capitalized one letter that shouldn't be capitalized for the watering cans ;_;
Well, I never intended the input of the hair/skin/shirt etc. To be clickable, hence why the arrows are there to the left and right of them. To toggle through them. As long as those work fine everything is as intended.
Okay, gotcha. Thanks. It's just a bit confusing, because those style numbers have a downwards arrow, implying it's a drop-down list. Would also make sense that you can input a number in case you want to go to style 50 but you're on style 1
Well, the reason I picked 50 is because it's about in the middle; pressing left would take me to 112!
I manually edited them by changing the number to a differnet number, as those are assigned to the different wallpapers. 0 is the default, and they go from 1-60 or something like that. I think I may have one too many wallpaper values in there right now. Maybe I need to get rid of one of the entries. I have 4 of the <int>x</int> tags right now. I'll give that a try.
Do I have to empty my silo or barn first to move? Cause when i only move the silo i proper place.The save doesnt load and crashes
While I haven't tried that, I doubt you need to empty your barn. Even less your silo. I've moved chests without problems, so barns should work too, I imagine. And I actually don't even think a silo holds any data/items itself.