Strange Imp "...and so it left, speaking heresy through unseen lips." Unlocking: An imp with a blue eye has a chance to appear on any level when the teleporter is activated. It has roughly triple a normal imp's health, but it is not an enemy (it will not attack players), and does not need to be defeated to progress. Other enemies in the level will try to kill the imp. If the imp appears and survives the level, all players will unlock the Strange Imp as a playable character. HP: +++++ Regen: +++++ Speed: +++++ Rend: Slashes at enemies in front, hitting twice for 75% damage each hit. Hits at about the same speed as Bandit's Blast (when the button is held). Burn: Shoots a small, blue version of the Imp Overlord's laser attack for 240% damage. Comes out fairly quickly. Cooldown of roughly 4 seconds. Move: Teleports forward, stunning enemies near the endpoint for 1 second. Travels about twice as far as Blink. Cooldown of roughly 6 seconds. Overlord: Become an Imp Overlord for 6 seconds, increasing damage dealt by 30%, reducing damage taken by 10%, moving 20% faster, and gaining larger hitboxes and hurtboxes. You cannot turn into an Overlord in an area where one would not fit (the skill will not activate at all, and it does not go onto cooldown), and Overlords cannot climb ropes or ladders. Cooldown of 30 seconds. Cooldown does not begin until the transformation is over. Ancient Scepter Upgrade - Alpha Overlord: While transformed, two Strange Imps will assist you in combat. They act like the ghosts created by Happiest Mask and Jar of Souls, and deal 75% damage per attack.