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Bug/Issue Bug with slime incubators

Discussion in 'Support' started by Uyuiyu, Mar 27, 2017.

  1. Uyuiyu

    Uyuiyu Void-Bound Voyager

    There is a bug when placing a slime incubator against one of the walls below inside house (i dont known if occurs on other places) The slime spawns out of the wall and for some reason when a few days/hours/? pass the game crash and cannot read the save anymore (at least for me). The error log say :

    Message: Object reference not set to an instance of an object.
    InnerException:
    Stack Trace: at StardewValley.Monsters.Monster.updateMovement(GameLocation location, GameTime time)
    at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move)
    at StardewValley.NPC.update(GameTime time, GameLocation location)
    at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location)
    at StardewValley.Monsters.GreenSlime.update(GameTime time, GameLocation location)
    at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
    at StardewValley.Game1.UpdateLocations(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args)


    Its obvious from what happens but can be fixed not allowing to spawn slime in these conditions
     

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