Hi again, everyone! I've been working on sprites (and portraits and dialogue changes) for a few weeks to compile into a mod that completely changes some townsfolk into characters from a notorious YouTube anime a friend and I are pseudo-ironically into. I figured it was a good enough way as any to get used to modding if I ever wanted to work on something serious or that I could post here, and through a lot of trial and error, I've got everything done that I set out to do besides changing flavor text lines which I believe are hard coded into the game (such as the guitar and computer in Sam's room, to name a few), and the mail file which crashed upon the minor changes I tried to implement. I made five sets of custom sprites and using Portraiture I was able to put together portraits as well, and as far as I know I have covered all of the dialogue, event, and data files that I need to. I copied everything over to my game after I was sure it was ready, and it doesn't crash and I've gone a few in-game seasons with no problem. However, I did find something today that I can't quite figure out; one of the townsfolk I changed was Leah, and even though I was very careful in making sure her new sprites lined up perfectly with her old ones, some sprites have a few pixels from other adjacent sprites on them in-game. I'm going to attach the new sprite sheet and the specific sprites that I've noticed problems with so far. I can't get screenshots right now in-game but I cropped the sprites to show how they looked. If anyone can help me figure out where I went wrong, that would be lovely! I used the XNB-Mod-Toolkit-V2 for unpacking the originals and repacking my edits, if that could be making any difference, but other than that, I'm stuck. Sorry for the long post, but thanks in advance for any help that can be offered!