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Tool [All versions][Win/Linux] ModPackHelper

Discussion in 'Starbound Modding' started by Dolan, Feb 16, 2015.

  1. Awbawlisk

    Awbawlisk Subatomic Cosmonaut

    [​IMG]

    There is the error message right there. I have no idea whats causing it <_>
     
  2. Dolan

    Dolan Big Damn Hero

    Yen symbol instead of backslashes is a bit strange... Could you copy/paste here what's inside ModPackHelper.log ?
     
  3. Awbawlisk

    Awbawlisk Subatomic Cosmonaut

    Yeah... That's the thing... Even doing EXACTLY what you told me to, it STILL didn't give me a log. Those Yen symbols instead of backslashes is mainly because my system's language atm is in Japanese Locale. There is no way this can be the cause of my troubles because even if it's a Yen symbol instead of a backslash, it is still counted as if it were STILL a backslash O_O
     
  4. Dolan

    Dolan Big Damn Hero

    When does this message come up ? Could you describe the steps you are doing ?
    Is anything else shown before those 2 messages ? (My tool would show some headers at first, bat version, release date, etc...)
    Could you also try this command line to see if unpacking assets is working ?
    Code:
    "C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32\asset_unpacker.exe" "C:\Program Files (x86)\Steam\steamapps\common\Starbound\assets\packed.pak" "C:\Program Files (x86)\Steam\steamapps\common\Starbound\assets\_unpacked"
     
  5. The Shamrock Sub

    The Shamrock Sub Yeah, You!

    Hello Mr. Dolan sir! I seem to be having the exact same issue as Awbawlisk, is there any news on a fix for this?
     
  6. lbnyoshi

    lbnyoshi Void-Bound Voyager

    im trying to unpack assets but when i enter 0 the cmd just closes
     
  7. adamaug

    adamaug Space Hobo

    Dolan the client closes less then a second when I type 0 and hit enter, If you know a fix to this or another way of unpacking plz tell me!
     
  8. Alvin Wu

    Alvin Wu Poptop Tamer

    Mr Dolan pleas update it so that its compatible with starbound 1.2
     
  9. Fireford

    Fireford Space Spelunker

    Hey guys can you help me please ? When I put "0" to unpack the assets the window completly shut-down and do nothing (Windows 10/64 bits)

    Like that :

    1) Choose action

    0] Unpack the assets
    1] Pack mods
    2] Unpack mods

    And the Windows shut
     
  10. ChatNoir

    ChatNoir Starship Captain

    Same goes for me, want to modly so bad but he dont even response...
     
  11. EnderMImi

    EnderMImi Yeah, You!

    i keep getting this file named ModPackHelper with this written on it :

    Sat 01/28/2017 22:51:07.52
    Unpacking assets to C:\Users\Noxain\Desktop\Starbound\assets\_unpacked
    Please wait... (It could take a while)
    Exception caught: (EofException) Failed to read full buffer in readFull, eof reached.
    [0] b44e7a
    [1] b43c98
    [2] b28ad5
    [3] b2ea7e
    [4] b29f3c
    [5] b462bb
    [6] b08f5c
    [7] b4aabc
    [8] 773233ca BaseThreadInitThunk
    [9] 77e69ed2 RtlInitializeExceptionChain
    [10] 77e69ea5 RtlInitializeExceptionChain
    Assets successfuly unpacked to "C:\Users\Noxain\Desktop\Starbound\assets\_unpacked"
     
  12. Dolan

    Dolan Big Damn Hero

    Seems this error is much more relative to the "starbound_unpacker.exe" than to my tool.
    My tool only simplifying, with choices, the commands you would have to do to pack/unpack Starbound mods

    Looking to your error message forward to some pages :
    https://www.reddit.com/r/starbound/comments/4v2zte/exception_caught_in_client_mainloop/
    http://community.playstarbound.com/...d-full-buffer-in-readfull-eof-reached.126868/
    https://www.reddit.com/r/starbound/comments/4vi415/error_troubleshooting_exception_caught_in_client/

    Maybe you should try to check file integrity of your game through Steam.
     
  13. bk3k

    bk3k Ketchup Robot

    Unfortunately Starbound has went through some format changes for the packed files. The newest unpacker cannot handle older formats(something the devs SHOULD address). It could check the format, and if not current then check for older formats...

    Well since that isn't the case, I do have an idea. You could add (renamed) older unpacker executables. The batch/sh files won't attempt to use them unless it gets an error return while trying starbound_unpacker.exe
    Now I used to be rather good with batch files but I've probably forgotten much of it(GUI addiction). Looking at your most recent batch file you could adapt it like this.
    Code:
            set %errorlevel% = 0
            call "%asset_tools_folder%asset_unpacker.exe" "%starbound_mods_folder%!mods_selected[%%i]!.%modpak_ext%" "%starbound_mods_folder%!mods_selected[%%i]!" >> "%log_file%" 2>&1
            if not %errorlevel% > 0 (goto :end)
            else (set %errorlevel% = 0)
            call "%asset_tools_folder%asset_unpacker_PG.exe" "%starbound_mods_folder%!mods_selected[%%i]!.%modpak_ext%" "%starbound_mods_folder%!mods_selected[%%i]!" >> "%log_file%" 2>&1
    
    etc

    Failure in the most recent of executables leads to attempts to use the next oldest available. It tries them all in order until either
    1. success
    2. all available versions have failed
     
  14. MBatt9011

    MBatt9011 Void-Bound Voyager

    trying to pack a file now, it finds the files but simply closes after selecting to pack the mod instead of packing it
     
  15. HuggableCreep

    HuggableCreep Big Damn Hero

    for me chosing option 1 "pack mods" gives me the error: "no mods to pack" .... no idea why i cant pack my mods to be honest and there is no log file to be seen
     

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