I'm trying to add a projectile to an item based off of a generatedsword. I'm using actionOnReap to prevent the projectile from following the player. When I use this, though, I can't seem to add processing (color) to the projectile. I'm wondering if I can add separate "projectile":[] area to the actionOnReap parameter so that it colors the projectile as well as keeping it independent of the player's position. "projectile": { "actionOnReap": [ { "action": "projectile", "inheritDamageFactor": 1, "angle": 55, "power": 1500, "processing": "?replace;4A4A4A=851310;2B2B2B=4D0B09;636363=B11814", These three parameters fail to respond in-game, making the spikeball show up normally in-game. It should be red. "speed": 0.05, "type": "spikeball" } ], "damageType": "NoDamage", "level": 1.0, "power": 0, "speed": 0, "timeToLive": 0.001, "universalDamage": false }, "projectileType": "invisibleprojectile", "projectileTypes": [ "invisibleprojectile"
Try this structure for actionOnReap: Code: "actionOnReap": [ { "action": "projectile", "inheritDamageFactor": 1, "angle": 55, "type": "spikeball", "config": { "level": 1000.0, "piercing": true, "power": 1000.0 } } ] The config parameter might be the solution to this issue. Hope this helps. ~Leonidas