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Discussion in 'Dev Blog' started by OmnipotentEntity, Jul 10, 2013.
OmnipotentEntity submitted a new blog post:
9th July Update
Continue reading the Original Blog Post
no beta no party but now smells : )
Stop spamming this, on both the IRC and the forums. Thanks
please follow whit your life. i only want my buyed game ^^
Aw. was really hoping for some screens of the ninja rope but getting all the technical bits is great as well and still gives a lot of insight into how the rope will function in game! Keep it up!
July 9th is the grappling hook update. I'm hyped as hell, you have no idea.
Omni you're awesome for implementing the grappling hook the way you did.
I... literally cannot read this, no jokes.
I refreshed the main page every few minutes these last five hours.
Well, it's going to be more than a few days until the beta, I hope you realize. I am touched that you care enough to be on top of this every day. But I would encourage you to unwind a bit and relax, sit down, smell the roses, take in the sights. You're all worked up over the beta coming out, and it's not going to be for a while still.
Sorry to keep you waiting then I was working on code until I got to a stopping point, and then somehow 1150 words just flew from my fingers with no real effort, concentration, organization or cohesion on my part.
Smell the roses, take in the sights, because you won't be seeing them when Starbound is out.
(i mean the gamers, not you omni)
*mind blown* @.@
Awesome job, Omni, totally can't wait to see it in action
(or even better, use it 0.o )
Thanks for the technical info Omni, really appreciated.
there is so much going into this game... I dropped 200 hours+ (soon to be more with the up coming update) into terraria playing with buddys... whats this game going to do to us !!!
Thank you Omni for taking the time to elaborate all the technicalities to us simpletons
Also, for those wondering, here is a sneak peak of the game Omni referred to in his post:
Thanks for taking the time to explain the technical aspects of the grappling hook, we're all excited for it and I hope to see that video soon
Keep up the great work Chucklefish team, you're doing a great job on the game and with the fanbase!
So basically: Awesome drawings, a new standard for parkour maps, physics, and intelligent rope mechanics. All of my yes. Literally the only thing that would make it better is if there was a function to grapple larger bosses / flying monsters / airborne mechs/vehicles.
Thanks for the update Omni. I really love these in-depth mechanic-focused posts.
Q1: Any chance of also seeing the conveyer belt blocks from the video you posted?
Q2: Do you also have co-efficient of restitution built in, to prevent the player bouncing up and down along the rope forever?
I had my own thoughts, that grappling hook will be in the game someday, but I couldn't even realise, that it will be so freaking dynamic and awesome! Thank you so much, OmnipotentEntity ♥
Beta is becoming much more than just beta with everyday. It's so awesome, because it will be almost completely finished product, when beta will be released! So, the first impression will be just… indescribable
Can u guys maybe do a little Starbound Roadmap update