mollygos submitted a new blog post: 15th July - NPCs with... personality? Continue reading the Original Blog Post
Well, the second one sure is happy about teleporters. If she knew how to use them, she'd be 10 times happier.
The way the gif is looped she just disappears when she steps on snow inside the house... a delayed teleport! *cue spooky scifi music*
Can we plz have that awesome day emotion on the snuggets I wanna come to space train and see my snugget jumping around everywhere happily xD
Wait, if she repeats the action... Then the teleporter stuck her into a *gasp* TIME LOOP! *cue way more dramatic sci-fi music*
I love how you guys are looking even at the smallest details when developing the game. The small things are those, which are most commonly overlooked by the big studios. I would be much happier if you let us have a stable update with all of that tho I mean - this seems like just too much fun to wait patiently!
I find that NPCs walks too fast. I think 1/2 or having variable speed for their movement would be better, they seems like they're always rushing around or something.
The second one loved her life too much to use the teleporter and regreted getting inside that one the second she pushed the button.
They got personality all right. The Moral of this story is: If you're going to be an intergalactic chef...don't serve Alpaca meat
I touched a wooden teleport! WEEEEEEEEEEEEEEEEEE!!! This makes me think. Could there eventually be kids in colonies? And could they play tag?