mollygos submitted a new blog post: 17th June - NPCs, behave! Continue reading the Original Blog Post
I'd like to see 3 Hylotls swinging their swords for their kendo / swordsmanship practice (provided that I have a Dojo: Hylotl gong, 2 Samurai armor, Hylotl Caligraphy, a legendary sword deco)
It would be interesting to see NPCs sit down together at a table and just enjoy specific meals based on what kind of NPC they are or where they happen to be living.
I really wish there were a way to assign NPCs beds on my ship, my 'doctor' keeps sleeping on the med bay beds rather than in the crew quarters.
Funny as that would be, it'd probably end up quite unlike how it's depicted in artwork. These animations are still limited to whatever frames are already available, so maybe something like swimIdle.1, sit.1, and idle.4 in some combination? Code: "dances" : { "posedance" : { "states" : ["idle"], "cycle" : 2.0, "cyclic" : true, "stances" : [ // body, frontArm, backArm, headOffset, frontArmOffset, backArmOffset [ "idle.1", "idle.1", "idle.1", [0, 0], [0, 0], [0, 0] ], [ "idle.2", "idle.2", "idle.2", [-1, 0], [0, 0], [0, 0] ], [ "idle.3", "idle.3", "idle.3", [-1, 0], [0, 0], [0, 0] ], [ "idle.4", "idle.4", "idle.4", [-1, 0], [0, 0], [0, 0] ], [ "idle.5", "idle.5", "idle.5", [0, 0], [0, 0], [0, 0] ], [ "idle.2", "idle.5", "idle.5", [-1, 0], [0, 0], [0, 0] ], [ "idle.4", "idle.3", "idle.3", [-1, 0], [1, 0], [1, 0] ], [ "idle.5", "idle.2", "idle.2", [0, 0], [0, 0], [0, 0] ], [ "idle.4", "idle.1", "idle.1", [0, 0], [0, 0], [0, 0] ], [ "idle.5", "idle.3", "idle.3", [0, 0], [2, 0], [2, 0] ] ] }, "typing" : { "states" : ["idle"], "cycle" : 0.5, "cyclic" : true, "stances" : [ // body, frontArm, backArm, headOffset, frontArmOffset, backArmOffset [ "idle.2", "rotation", "swimIdle.1", [0, 0], [2, 0], [-2, 0] ], [ "idle.2", "rotation", "swimIdle.2", [-1, 0], [2, -1], [-1, 0] ], [ "idle.2", "rotation", "swimIdle.1", [-1, 0], [1, 0], [-2, 1] ], [ "idle.2", "rotation", "swimIdle.2", [0, 0], [1, -1], [-1, 1] ] ] } },
Does this mean that they are going to start showing more emotion when you rob them blin...I mean temporally acquire some necessary survival gear?
Questions: Will the Pod chests be stackable like metal crates? This would be a preferable option if possible and would make storage much better prior to unlocking the storage locker crafting capabilities. Will we ever be able to have MULTIPLE procedurally generated universes? I get so tired of having to delete whole universes in order to start a new character for fun because I complete the quests and finish off my collections and then have nothing to do because colonies aren't out yet. Please say yes, I even have ideas of how our characters can visit each others universes... What is the ETA on the next stable branch push? I am less curious about this for colonization and moreso for the combat, upgrade, and questline changes. I wouldn't even mind it if you pushed one without the graphical and paralax updates even because the worlds are already quite beautiful and content is what drives me.
NPC's in military bases doing target practice, prisoners trading supplies, guards sparring with each other with wooden swords, people sitting down to read books, cooking food, and so much more.
Pod chests are not stackable. They have an animation where the top opens. Think of them like regular chest. My recommendation is to keep using the wooden crates until you unlock the other lockers. Not sure about the second question. Download the Nightly Build. It is updated nightly with all the new content. It sometimes has hiccups but you can experience all the new content for the most part.